Making Fingers Work With Touch Screens
An anonymous reader writes "A paper was recently published about Shift at the Computer Human Interaction Conference earlier this month. The authors (Daniel Vogel, a Ph.D. candidate at the University of Toronto and Patrick Baudisch, a research scientist at Microsoft Research) developed the technology to solve several problems with mobile-phone touch screens. Most such screens are designed to be operated with a stylus; when touched with a finger the UI doesn't work so well. They also created a short video with a demonstration of how Shift works. Shift builds on an existing technology known as Offset Cursor, which displays a cursor just above the spot a user touches on the screen. That allows a user to place their finger below the item they wish to choose so that they can see the item, rather than hiding it with their finger."
Then you'll be able to use your stylus-like fingernails, thus solving any such problems! :)
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
The prof already has this one sorted.
Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
What truth?
There is no dupe
So if I see a button the screen, I don't press the button; I press below the button. That seems rather counterintuitive, no? And how do I push stuff at the bottom of the screen?
-dave
http://millionnumbers.com/ - own the number of your dreams
"The fingers you have used to dial are too fat. To obtain a special dialing wand, please mash the keypad with your palm now."
Ever since it was announced, I've been wondering how well its touch screen is actually going to perform in everyday use? Anyone had an opportunity to play with one of the demos for an extended period of time?
u-bend
That allows a user to place their finger below the item they wish to choose so that they can see the item, rather than hiding it with their finger
Just like when I use a telephone, I hit the buttons next to the number I am looking to dial and when I park my car, I park next to the spot I want.
Yeah, yeah, grooming experts tell you to trim your fingernails but why is it I always run into a problem where I need them right after I trim them? Yeah, yeah, that's what pocket knives are for. Anyways, with a small touchscreen like a Palm pilot, if you have just a wee bit of fingernail, you can poke the screen with that rather than pull out the stylus. The trick is to have just enough nail that you can do this but not so much that you look like Freddy Krueger. I suppose another way around it is to put a poking device on your pointer finger but that might get mistaken for a gom jabbar. Try getting THAT past the TSA at the airport!
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
'The tyrant will always find pretext for his tyranny.' - Aesop's Fables
Humans didn't grow up pressing below what they want. When I go to dial my desk phone I don't press just below the buttons. It's assumed in my brain that I will be covering up what I want. The problem I see is the size of a stylus vs size of a finger. If you cram buttons close together my finger won't be able to resolve which one I'm actually trying to press. But the same is true of real buttons (Simpsons and the dialing wand).
Not that we can't learn. Just as spear fishers learned to take into account the refractive index of water when fishing. I'm sure it took a while, but after the learning period I'm sure it's second nature to aim X below what I want to kill.
I'm interested in seeing how Apple solved this problem with the iPhone
tip the screen around all willy-nilly like. it'd be fun for emulating those old tilt-the-thingy-and-get-the-ball-in-the-whole games.
This is interesting, because I've been working on finger touch based UIs of late. I've come to a few conclusions:
The touchscreen for many devices is physically designed for use with a stylus. They require quite a bit of force to register, and it is difficult to apply that much pressure with a finger because of the amount of surface area contacted. The DELL Axim touchscreens work particularly well with finger touch, while others, like the Asus a716, do not.
GUI Design is critical. Microsoft's history with mobile devices has been to make them as much like Windows 95 (and up) as possible. Windows CE 1.0 was exactly like Windows 95. Although with Pocket PC (CE 3.0) they tried to follow Palm's dominant (at that time) lead, and simplify the GUI, it is still most conducive to mouse / stylus input. The iPhone is a perfect example of how to design a GUI for finger based input. The multi-touch hardware capability is not even an issue at this point - pure software design is responsible for the bulk of the usability.
Along those lines, Microsoft prefers static dialogs that show as much information at once as possible, requiring small, desktop-like controls that demand precision stylus input. The iPhone is dynamic, scrolling in new options as the user make selections. Thus they have room for large, finger-sized buttons, because the display changes constantly. Many controls, like scrollbars, are unnecessary because entire display areas (like lists) can simply be dragged and tossed, which is the most natural behavior in the first place. The scrollbar then becomes only a visual indicator, which can even be hidden when the user is not interacting with the screen.
I've put together some code that behaves like the iPhone's drag interface, both in 2D for rectangular regions, and 1D for lists. It works really well on the Axim, again, because its touchscreen is nice and sensitive, even when retrofitted to existing Windows List controls. So it obviously is not a matter of hardware, but GUI design, that Windows Mobile isn't conducive to touch input.
So basically, this article is not stating the real problem, which is that MS is completely missing the mark with the fundamentals of their mobile GUI. But instead it offers a clumsy hack to work around an improperly designed UI. The ironic thing is Shift's Offset Cursor doesn't work at the bottom of the screen. That area is the most important for user interaction, because controls are strategically placed their so the user's fingers (hand / stylus) conceal as little extraneous area of the display as possible. That is why onscreen keyboards are always at the bottom, which makes them inaccessible to this Shift hack. The article fails to mention that little detail too.
Dan East
Better known as 318230.
The application for a patent on this saddens me. I have had thousands of conversations in the past 25 years during which I have freely discussed all kinds of touchscreen GUI issues. Some of the conversations were about touchscreen GUI effects that I had created and some of them were about effects that would obviously make the operation of the touchscreen easier.
I had many conversations over the years dealing with this specific issue, of using the magnifying glass effect on the GUI to display the area occluded by the finger. I didn't implement this effect because I have not been doing much work on displays with a diagonal measurement of 2 to 3 inches, but it is an effect that was often the subject of conversations I've had with many people and even in some lectures I've given.
I'm sad to see that somebody has now decided to patent something that has been a common topic of touchscreen GUI conversations for many years. The patent can hardly be considered non-obvious. It could well be that the two people involved here, one a student, one a microsoft employee, are simply ignorant of the basic design issues of graphical touchscreen GUI's.
I would go so far as to say that this patent application is morally reprehensible, right up there in league with patents on seeds that have been around since the dawn of time.