Cleaning up Thunder Bluff
An anonymous reader writes "Colleen Hannon at Gamers With Jobs is mad as hell, and she's not going to take it anymore. 'Unless you're playing Neopets, online servers are full of foul-mouthed, racist junk-monkeys. The hate-filled miasma they spatter around them has reached the point where many people who could be on those services won't go, and those who do brave it won't go without a posse and riot gear.' She plays out every side of the argument: why things have gotten as bad as they've become, what publishers have and haven't done about it, and why she thinks things are now at unacceptable levels of incivility. She's calling on us gamers to get together and figure this out, because: 'If we wait for the new sheriff in town to fight this battle for us we might not like the town we're left with.' Is it as bad as she says?"
"Just words"? Language is the core of human culture. Language affects emotion, if it didn't literature, poetry, song--these things would be pretty much pointless. If language can create positive emotions, why is it so hard to believe it can create negative ones?
Plus I love the English language. If you have to put profanity in every sentence, you're doing a lousy job of speaking it, and that annoys me. It's like watching someone drive a ferrari without knowing how to shift; it makes me wince.
Just kidding... I play on a Roleplay PVP server which is more or less equivalent to asking a bum to emote while he rapes you. Not my first choice, but if I want to play with my meatspace friends...
I blame anonymity myself. I mean I think that everyone from the Pope down to Jimmy Swaggart is pretty much an asshole at heart. Most of us have a handle on it most of the time and some people even try to avoid pushing other people's "buttons". But lack of accountability is a huge problem, add anonymity and some abstraction to the mix and many people loose their only reason for not being a jerk. It doesnt help that many people refuse to accept or assign accountability based on their own political motivations or worse, whim.
It is believed by some that many people are perfectly nice in person but for some unknown reason they become animalistic online... I think this is flawed logic. It's far more likely that said person(s) is a jerk, but concequences keep them from acting out.
So yea, a meaningful identity online would help tremendously. But that's a can of toxic, radio active worms, even if you did open it and balance exposure/anonymity in a way that kept people happy. Eventually (and not very long I'm sure) some politician somewhere would wreck it for everyone in a dead of nigh bill, or simply declare it their purview.
In the long run I think I would prefer to live with it as-is, and if I want decorum I'll get within arms reach.
Platform advocacy is like choosing a favorite severely developmentally disabled child.
America's Army still has the best solution. Their in-game implementation of the United States Army Disciplinary Barracks at Fort Leavenworth. They just put griefers in a barred cell from which there is no escape, and keep them there for a while. There's nothing to do in the cell, except peer out the little barred window and watch the sun go down.
So your argument is "Your a better man for being called a fag by hormonal 13 years who pee into their Mountain Dew bottles"? I disagree. I think that Blizzard, and other MMO makers, lose some degree of profit from harboring hostile player atmospheres. I know I finally quit playing, in part, because I started getting sick the growing amount of idiots out there, and my server wasn't too bad, even (Cenarian Circle [RP]), but the various PvP and RP/PvP servers I played on were just a place for anonymous idiots to inflict themselves on others for fun. Several of my friends refuse to play WoW because of the shear amount of uncouth children running about. Being called a "fag" 60 times an hour is not fun, I don't really care if it makes me a "tougher" person, I'm too old to really care about that anymore. I want to have fun, not build character.
Not saying that there isn't good people on WoW, over the year or so that I played I managed to get a nice friends list, and join a guild filled with very adult people. I did manage to have some very nice conversations while sitting around in Stranglethorn being bored at 3am. But the more populous places were almost unplayable, like the Crossroads.
I'd say this would fall into the "tragedy of the commons" ideology. Just because you can be a moron, doesn't mean you HAVE TO be a moron. Arguments of character building aside, why should I accept being called a "fag", ever? How is this acceptable in a polite society?
A patriot must always be ready to defend his country against his government. -edward abbey
I think the real problem is that online games are almost exclusively about aggression. In almost all online games, the primary way you interact with the game world is a weapon. Even when you're in a party you're sometimes competing with your own party members. Until we have games that are founded on cooperation instead of competition, where your primary tools are something other than guns and swords, players of online games are going to be aggressive toward each other.
It's the nature of the games themselves, which is of course a side effect of the people who work in the game industry, but also a cause. It's a vicious cycle. However, there is hope on the horizon, and it comes from the (unlikely) direction of Valve software and Team Fortress 2. Have you seen the latest trailer for Team Fortress 2? The facial animation software is nothing short of incredible. This is a key tool that has been missing from games for years. If it can be merged with a procedural animation system, Valve will have finally brought down the barriers to creating movie-quality character development and plots in games.
Team Fortress won't have a movie-worthy in-game plot, to be sure, but the personality and above all *humor* infused into Valve's characters is already a welcome change from typical FPS fare. OTOH, something like Portal could be a breakthrough game.
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