StarCraft, Nothing But StarCraft
Now that the news has been out for a few days and game journalists have had a chance to chat with the folks at Blizzard, there are a number of new stories detailing parts of the StarCraft II world. A massive press briefing about the game fills in a few more details on the game; only three factions, no new races, the game is built with competitive play in mind, and will run on both XP and Vista. For more nitty-gritty elements, the company held panel discussions on the art design and gameplay elements of the upcoming game. Video from the event is now widely available as well; check out the official trailer, some example gameplay, or the epic 22-minute long developer walkthrough.
will run on both XP and Vista.
Like most recent Blizzard releases, it will also ship simultaneously for the Mac.
Nice completely uninformed jab. Not only does Blizzard ALWAYS release a mac and a pc version at the same time, they also tend to make the final product compatible with WINE. WoW used to play beautifully in WINE, though I haven't tried it out in a while.
Say what you will about them, but they take cross-platform compatibility seriously.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
Polished games and excellent Mac support makes for many happy Mac gamers.
The game will be available for Mac OS X as well, and the videos hosted on the official StarCraft II site are in DivX format - I'm guessing the gametrailers.com site converted them.
Guys, right on the FAQ at www.starcraft2.com , they answer the question, of course there will be support for OSX. http://www.starcraft2.com/faq.xml It is listed under their "Technical Aspects" area.
The developer walkthrough is running at a 16x9 resolution, which I found to be quite strange since widescreen monitors are 16x10; I assume it was set up that way to match a widescreen projector rather than a monitor. The screenshots at IGN are all 4x3. This probably means the game is designed to run at any resolution and aspect ratio. In 3D games, though, the resolution is irrelevant to the size of objects on the screen. You're interested in the zoom level, and it doesn't look like that will be something you'll be able to modify.
;-)
Scrolling around can be a pain, but zooming around would probably be much worse. The developers for Starcraft 2 cited the zoom camera in Supreme Commander as being one of the things that held it back from being a competitive game. Good Starcraft players don't generally find panning to be a hindrance because there are a large number of hotkeys that can help you navigate around the map.
Holding ALT and pressing a number will center the view on that control group, as will double tapping the number. Holding CTRL and pressing F2 to F4 will save the current view to that function key, and pressing that function key will restore it to the saved view. Pressing space after any event will center the view on that event. Clicking the unit photo in the UI centers the view on the currently selected units. We'll likely see nearly identical hotkeys in Starcraft 2. At tournament levels, some players use the arrow keys to pan, because the half-second it takes to move the mouse to the edge of the screen leaves your units at the hands of the enemy for far too long
No, they didn't. You could change the elevation of the camera for a different vantage, but it always preserved the same distance from the ground at the center of the screen. The result is that you got a sort of shoulder-level zoom, that wasn't at all useful when playing, but could be kind of fun when watching replays.
One of the advantages of rendering the game in 3d is that different resolutions and battlefield scales are easy to implement. Allowing people to zoom in and out like in Total Annihilation would be a big thing. It's not a decision to be made lightly. I'm sure Blizzard will consider (or has considered) it.
If Blizzard conforms to recent form, no there won't be a Mac version.
There will be one version that works on both Mac and PC. Buy the game and you're set either way.
As someone who uses both, Blizzard has my undying praise for not making me buy two different copies. I will buy every non-MMS the company makes for this alone. (Not to mention that make awesome RTS games.)
One thing this article didn't mention: the Blizzard reps were asked whether there would be subscription fees attached to battle.net, and they refused to comment. Not even a peep.
They were willing to give "tight-lipped" responses to plot spoilers, but this issue they wouldn't comment on at all.
I can see why they'd want to keep silent if subscription fees are in the works for battle.net, as it would put a damper on the hype cyclone that's been stirred up in gaming news since its announcement. I can't think of any reason why they wouldn't just deny it if the option weren't at least on the table.
Considering this game's market position (a blockbuster RTS hasn't been released in years and obviously there is great interest), Vivendi's/Blizzard's great post-RTS success with WoW, Starcraft's international appeal (especially in the launch country, South Korea, where subscription-based games across all genres make up the majority of the PC game market) and other previously non-subscription genres testing the waters (e.g. Hellgate: London, the "spiritual successor to Diablo" made by ex-Blizzard employees)... Starcraft 2 seems like the perfect property to add a monthly fee to -- even if it did rouse some negative sentiment, it would likely still be successful.
I strongly suspect there's some form of fee in the works. If not, it would be nice if Blizzard would make that clear.
Do you not use hotkeys?
Civ is turn-based, not real time.
He effected a bored affect.
Civilization - not RTS
Warlords - not RTS
Company of Heroes - Gamespy's 2006 game of the year - not on the Mac
Age Of Empires III - Gamespy's Best RTS of 2005, not 2006.
0 for 3
RTS games actually seem to have low support on the Mac, not sure why