LittleBigInterview
The Guardian Gamesblog has up an interview with Leo Cubbin, a Sony point man on the LittleBigPlanet project. They discuss the aim of the game, some of the challenges of balancing game fun and community participation, ways of ensuring that players contribute, and the future of the Game 3.0 economy. "The idea of creativity can be quite daunting to a lot of people. You give a blank piece of paper and a pen and say, "Be creative!" What do I do? People are looking for inspiration. With LBP we want to create a fuzzy felt experience, where we give the component parts to trigger the creativity. I don't think any of us as kids had a problem with cracking on and creating something when we were given a Lego set; it didn't really matter how it ended up. We're trying to give people the bare bones, and then we'll let them go." For more on the felt-and-imagination fueled title, Stephen Totilo shares impressions from Sony Gamer's day of the game. Complete with virtual puppet-slapping.
Game 3.0 economy???
Jesus Christ.
The Statue of Liberty is America's lawn jockey.
WTF is the "Game 3.0 Economy"? Did someone hear "Web 2.0" and think it was a cool buzzword to hijack?
I want to make a comment about Sony being on the "Vanguard" of the Game 3.0 economy. But I know that would be wrong. Not enough to stop me, though.
"It is a miracle that curiosity survives formal education." -Albert Einstein
I lol'd
I thought this was going to have something to do with Twinsen's Little Big Adventure!
doesn't look like it does.
I wonder if the name has anything to do with the old game Little Big Adventure (1994! I'm old!).
That was a great, cute, fun adventure game, and Activision had the bright idea of renaming it "Relentless" for the USA.
Hm. Burn, burn, Activision!
Misleading titles? Inflammatory blurbs? Keep in mind that Slashdot is a tabloid.
First of all, note it's not the Sony guy who used the Game 3.0 term...
I'm pretty excited to see Little Big Planet, I would love to see a lot more games embrace user generated content this heavily. It's fun to play with a really good physics engine with a good UI around it. The ability to import your own images or video for use in level creation sounds like it has interesting possibilities, and it sounds like they are thinking through the social aspect of the game very heavily.
The brief description of Home linked to also sounds interesting, but if there's no way to script it I'm not sure how interesting it can ever really be even when fully expanded and polished.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Crap, and here I thought we were in for a next-gen incarnation of Little Big Adventure.