RPG Devs Should Beware MMOGs
CVG is reporting on comments made by Obsidian CEO Feargus Urquhart. In an interview with the site, he points out that traditional PC RPG developers are in danger of permanently losing out to the developers of Massively Multiplayer Online Games. "He believes it's key that developers of non-MMO RPGs look closely at what the genre offers over MMORPGs to ensure the RPG genre doesn't lose out to the increasingly popular massively multiplayer online world. 'I think those of us that make non-MMO RPGs need to look at what a single-player/small multiplayer RPG can do that MMOs can't and spend our time and effort on those things', Urquhart said. "
... which were kept completely separate.
Centralization breaks the internet.
I liked it too -- in many ways I liked it much more than the original --, but still, it's widely remembered as "the game that could have been great", rather than a game that actually was great. Yes, the ending is the main problem, as your sibling poster remarked; knowing that an anticlimax like that was awaiting me has put me off replaying it, I'm afraid.