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RPG Devs Should Beware MMOGs

CVG is reporting on comments made by Obsidian CEO Feargus Urquhart. In an interview with the site, he points out that traditional PC RPG developers are in danger of permanently losing out to the developers of Massively Multiplayer Online Games. "He believes it's key that developers of non-MMO RPGs look closely at what the genre offers over MMORPGs to ensure the RPG genre doesn't lose out to the increasingly popular massively multiplayer online world. 'I think those of us that make non-MMO RPGs need to look at what a single-player/small multiplayer RPG can do that MMOs can't and spend our time and effort on those things', Urquhart said. "

25 of 258 comments (clear)

  1. Not the same market! by Mishotaki · · Score: 5, Insightful

    The MMORPG and the RPG genre are completely different, one is for socialising with people in a vast world with only a backstory guiding them while the other is more oriented to dicovering a story by yourself....

    1. Re:Not the same market! by 7Prime · · Score: 4, Insightful

      *PC* RPG, not console RPGs. That's the point. A lot of American made, PC RPGs are basically MMORPGs without the MMO part... they have very little story, and are so obsessed with non-linearity and the "make your own character" bullshit that they absolutely refuse to do so.

      jRPGs/console RPGs are a different genre and a different market. aRPGs either need to either jump onboard with the MMO stuff, or learn a few things about story and character development from their friends across the Pacific. Both genres have merrit and a strong future, single-player, non-linear RPGs, however, do not. Elder Scrolls, I'm looking at YOU!

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:Not the same market! by edremy · · Score: 4, Insightful
      jRPGs/console RPGs are a different genre and a different market. aRPGs either need to either jump onboard with the MMO stuff, or learn a few things about story and character development from their friends across the Pacific. Both genres have merrit and a strong future, single-player, non-linear RPGs, however, do not. Elder Scrolls, I'm looking at YOU!

      Yeah, I mean, Oblivion only sold 3M copies, it's obvious that the single player non-linear RPG is doomed!

      I must admit I'm a bit confused why you think Morrowind/Oblivion don't have strong stories. They do. In fact, most of the single-player "western" RPGs I can think of have *better* stories than the jRPGs I can think of- Fallout, Planetscape Torment, Icewind dale, etc. There aren't a lot of them since they are hard to make- the people who like them demand massive amounts of content, multiple plot lines and actual (re)playability, and sales figures for those that don't measure up suck. jRPGs don't have to worry about most of that- it's much more canned. You don't have to figure out six different ways to finish every questline to avoid pissing off the guy who went stealth and couldn't steal the Frobizz of Justice- you're just going to watch the pretty graphics and develop your character into the same one everyone else has.

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    3. Re:Not the same market! by Uniquitous · · Score: 4, Insightful

      You're certainly not the only one. I prefer the "solitude" of single player RPGs, as they provide some great benefits over MMO's. Just off the top of my head: I only have to pay for it once, I don't get nerfed, I don't have obligations to a gaming clan to run an instance for the thousandth time so the noobs can level, and I can pick it back up in 2 years and not play in a ghost town. MMO's have their place, but it's no place I want to be.

    4. Re:Not the same market! by Anonymous Coward · · Score: 1, Insightful

      Oh come on, now! The "storyline" in every jrpg I've ever seen was a confused mess that was just plain painful to follow. The characters were always annoying and cliche. Also, because of the heavy "storyline", the games were ultra-linear and had no replay value whatsoever. I sincerely hope that the american rpgs don't attempt to follow in these footsteps.

      And, as others have pointed out, Oblivion was one of the biggest sellers of last year, spawned a few expansion packs, and won a slew of awards. No future? Phffft.

    5. Re:Not the same market! by Anonymous Coward · · Score: 4, Insightful
      aRPGs either need to either jump onboard with the MMO stuff, or learn a few things about story and character development from their friends across the Pacific.

      Are you kidding me? American RPGs need to stay the fuck away from JRPGs as much as possible. Most of us don't want to watch a linear emo-anime story unfold in the exact same way no matter what we do about it. I hate that there were almost no good RPGs on the PS2, a console supposedly lauded for them. Yeah, if you like spiky blue haired androgynous protagonists with gigantic swords and cute poses you're in luck. But if you like meaty stories that aren't aimed at Japanese teenagers, and those fanboys who emulate them, you're out of luck.

      Bring back RPGs of the 80's. Oblivion is a good start, but it had some killer flaws (I must admit it tried too hard to be non-linear). Neverwinter Nights is a even better one. NWN2 was a big step backwards.

      You know what the best old-school RPG was last generation? Gladius. Especially with the swing meter turned off. Good old fashioned party-based RPG goodness.

    6. Re:Not the same market! by aichpvee · · Score: 3, Insightful

      Dude, I won't speak for Oblivion since I didn't like it that much, but Morrowind crushes most Japanese RPGs in terms of story. It just doesn't present the story through long, usually boring cutscenes the way so many post-FF7 jRPGs do. You usually have to do a lot of reading, but that's kind of what's neat about it. It lets you really feel like you're a part of the story and discovering it while you play instead of having it shown to you like a movie. And don't get me wrong, I love jRPGs. But that doesn't mean you can't and shouldn't have both. I'd much rather have another game of the quality (not the bugs, but the gameplay) of Morrowind than another Final Fantasy game, which has really lost it in my opinion by removing the gameplay that made the series fun (and yes, jRPGs are about COMBAT, not story) and leaving us with Meg Ryan-look-a-like emo kids and boring cutscenes.

      --
      The Farewell Tour II
    7. Re:Not the same market! by MBGMorden · · Score: 3, Insightful

      American RPG's have no story? You just have to look at the Bioware/Black Isle games to be convinced otherwise.

      Planescape Torment
      Baldur's Gate 1/2
      Neverwinter Nights
      Star Wars: KOTOR
      Jade Empire

      Now, Bioware is admittedly a Canadian company, but they're still "over here". That aside though, the above games were every bit, if not more story-driven and engrossing than any console RPG I've played, and there are some things that I like more about a western RPG story - namely that just culturally, some things that the Japanese can accept and have fun with, just seems out of place to many westerners (I made it half-way through Final Fantasy X-2 before I was getting nauseous at the "kiddy" factor).

      That's not to say I don't enjoy a good console RPG either - I like story driven content. I'm just saying that there is some good stuff from this side of the ocean too.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
  2. Advantage by laffer1 · · Score: 5, Insightful

    The biggest advantage is the lack of 13 year olds whining and asking for help. Just focus on games targeted to mature gamers.

  3. RGP vs MMOG by bobo+mahoney · · Score: 5, Insightful

    For me the biggest reason to play a single player/ small group games vs. an MMOG is that I can play in smaller bouts. It is a bit of a waste to play an MMOG for 20 minutes, yet it works OK to play 20 minutes at a time in a single player game. Two year olds tend to dictate when you can and can't play.

    --
    Bobo Mahoney
  4. And both should watch out for games which are both by drinkypoo · · Score: 3, Insightful

    One of these days someone is going to come up with a game that both supports MMOG play but also has a single player campaign running on a mini-server. This title will rule the RPG world until someone brings out one that lets you run your own server, and create a portal from the mmog to your server (the portal simply doesn't appear unless your server is up; it could even be flickery if you have a poor history of uptime.)

    One thing that we have all learned from the mod communities in this world is that players want open-ended, customizable games.

    I can't speak for anyone else, but many people have told me that they won't pay for the client for an MMOG because it could become useless in the future, and they're offended by having to pay for a client AND pay a monthly fee anyway - this is precisely where I stand on the issue.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. Coming from OBSIDIAN!? by SpeedyDX · · Score: 5, Insightful

    NWN2 and KotOR2?

    I think it's key for Obsidian to develop games that don't have 50 bugs around every corner. I started the first act of NWN2 5 times, and they all ended up with corrupted save files after crashing, before I gave up on it. For KotOR2, I lost both my main save and my back up save to some weird bug.

    Maybe they should worry about ironing out their bugs before they worry about competing with MMOs.

  6. You mean, like, telling stories? by LionKimbro · · Score: 4, Insightful

    Single-Player RPG's have always excelled, and will always excel, at what they do: They tell stories.

    Like books, before them.

    I don't see any danger here to the RPG.

    That said, it might be fun to read a book (play an RPG) with others some time, and if they made it possible in the game, that might be neat, if it worked out.

    Perhaps you get cues, on what to say and act, but you do it in your own words, with language tips to the side, and briefings before-hand? (Like a computer-mediated LARP?) Could be neat.

  7. Quick tips for Obsidian by wooden+pickle · · Score: 5, Insightful

    Probably the first things Obsidian should worry about are: 1) Releasing products that are finished. Hi KOTOR2 2) Releasing products with an adequate amount of performance optimization. You shouldn't have to turn NWN 2 settings down to the point of making the game look 6 years old in order to make it playable.

  8. I think the answer would be obvious... by Cadallin · · Score: 2, Insightful
    Just look at what the most successful Single Player RPGs are and then see what differentiates them from MMORPGs. The best selling single player RPGs in recent years have been in no particular order:

    Oblivion - 3 million, Baldur's Gate 1&2 - 2 million each, and the various Kingdom Hearts and Final Fantasy Games from Square - Around 3 million each

    How are these games different from the most successful Fantasy MMO, WoW? Depth and immersiveness of combat comes immediately to mind. Also Story, all of these games have a much more cohesive story than WoW itself (whose story is mostly conveyed reading background information on the WoW website. To be honest, that really ought to be enough to build games around. Create a game with a solid combat system and a story, and you've got the basis for a solid single player RPG. The trick really, is not to be misled into thinking you can build a WoW-killer. You can't. Blizzard has the budget and the installed base to bury you. So don't even try.

  9. Re:Isn't this a no-brainer? by matthewcraig · · Score: 3, Insightful

    Well, consider the possibility of a MMORPG where only mature players log on and no one uses "omg, u cast heal 2 late" leet-speek. Hard to imagine with the games today, but think of it as a lazy-man's Live-RPG event. Now, instead of pre-generated content very loosely based on what can barely pass as a "story", the developers actually "develop" story content that drive the game forward - in addition to just pushing pixels. Maybe this will be expensive, but maybe there is a market for people willing to pay big bucks and feel like a real swashbuckling hero with real character development. This type of gameplay isn't here in MMORPGs - far from it, but look at what works well in text-based MUDs. It is just a matter of time before some big publisher copies the ideas and pairs them with 3D graphics.

    (By the way, I hate that 'no-brainer' phrase. As if people don't have enough encouragement not to think, the phrase emphasizes that conclusions can be met with no thoughts. I doubt there are any questions that cannot have multiple answers and also require no thought to obtain.)

  10. Re:Isn't this a no-brainer? by fitten · · Score: 5, Insightful

    mmorpgs offer never-ending opportunities for character advancement and development.


    Never ending trips into UBRS, LBRS, MC, BL, Strat, Scholo, ZG, etc. does not equate to never-ending opportunities for character advancement and development.
  11. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  12. Some things that MMOs can't match by Mr_eX9 · · Score: 2, Insightful

    You, the player and your character/party, are the only important part of a single-player RPG. The game revolves around you and you goals and whatever characters, locales, etc. that your goals entail. This provides the opportunity for creating a truly unique character that actually stands out in the game world. An MMO, where you're just another level x [insert class here], can never touch that.

    Also, in a single-player RPG, there are no griefing assholes out there to camp your corpse or talk smack about how you're a n00b or spam the chat. Some people are willing to put up with the grief or find ways to avoid it cuz they like a world filled with people, and that's why MMOs are so popular these days. But there are people who don't and need to get their RPG fix in a non-MMO form.

    Personally, until there's a massive paradigm shift in the general attitude of MMO communities and people start playing nice with each other, I'll just stick to Star Wars: KotOR, The Elder Scrolls, Mass Effect, and the like for my RPG needs.

  13. Re:Mod parent up... by Compholio · · Score: 4, Insightful

    ...but refuse to get sucked in to the time and money sink that is an MMORPG...
    And that's exactly why the game producers don't care about people like you or I anymore. Everything's about maximizing profits and the game studios can make more money off of people who pay a monthly fee for their games. That's not to say they don't make a profit off of traditional games but they don't make as much profit.
  14. Already been done by Rix · · Score: 2, Insightful

    NeverWinter Nights allowed you to have persistent multiplayer servers as well as single player campaigns and let you run your own servers.

  15. I Agree! by Senjutsu · · Score: 5, Insightful

    After playing my first MMO, a non MMO seems rather "lonely" and "empty", and I am not even that social. I think that will be hard to overcome. Why, just the other day I was playing Final Fantasy XII, but had to shut it off out of sheer loneliness. It just felt so empty; whither the naked people running around and dancing for no discernible reason? Whither the messages asking me "u want 2 bai goldz"? Whither the people 40-levels above me challenging me to duels every 3.5 seconds in between inquiries into whether or not I am "sum kinda fag"?
     
    Without those things it hardly felt like any kind of immersive story-telling experience at all.
  16. Re:Didn't know there was one... by AlXtreme · · Score: 2, Insightful
    I've come across MaNGOS a few times. Have people forgotten the bnetd-drama this soon? I assume MaNGOS has adopted a low-profile because of this, Blizzard/Vivendi would stomp them out as quick as you can say "Zug-Zug".


    BTW, an incompatible EULA for a GPL-project? Yikes, and small chance it'll stop the onslaught of Vivendi lawyers. We'll see...

    --
    This sig is intentionally left blank
  17. Daggerfall !?! by Henry+V+.009 · · Score: 2, Insightful

    Daggerfall can only be considered a classic by those who never actually played it. It was a buggy mess. The only people who enjoyed it were obsessive-compulsive types.

  18. Oblivion is illustration of the bad state of RPGs by Overly+Critical+Guy · · Score: 4, Insightful

    Oblivion barely qualifies as an RPG. The skills and armor sets were drastically reduced from Morrowind, and the combat was morphed into a Quake-like first-person twitchfest rather than a stat-based combat system. Classes don't matter, because you can do anything anyway. You can be the Arena Champion as a level 1 warrior, and then join the Mage's Guild and work your way to the top without ever actually using magic. The world and most of its quests (especially the main quest) are totally bland and meaningless.

    It's endemic of the "next-gen" hype that leads to budgets spent on crap like SpeedTree and FaceGen rather than making the fucking game.

    --
    "Sufferin' succotash."