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EVE Online Scandal Deliberate Frame-Job?

Last Friday, we discussed serious allegations leveled against CCP by players of the game. The comments on the discussion were lively, and pointed. Perhaps a bit too pointed, as CCP's internal affairs investigation claims that a plot to smear the company with false accusations over the long holiday weekend was behind the flurry of online activity. "The objective of this scheme was to permanently paint CCP as a biased and corrupt company that favors a select group of players over the rest of our community. In this particular case, instead of receiving notification of a possible problem and sufficient time to examine and address it, we faced a coordinated and hostile attack executed on our forums, Digg, Wikipedia, Slashdot, and other outlets at the beginning of a three-day weekend. We believe this speaks volumes of the intention of the person(s) responsible for orchestrating this scheme. Verification of this can be readily found on the forums of the people responsible--or at least could, the last time we looked." Scott Jennings over at Broken Toys points the finger at the Goon Fleet corporation, an organization based out of the Something Awful forums. As I noted in the original post, the evidence presented on both sides is challenging to verify independently. Take everything you read about these events with a grain of salt.

6 of 382 comments (clear)

  1. I'm inclined to agree, but... by Xelios · · Score: 5, Interesting

    Having seen both sides of these latest allegations I'm inclined to agree with CCP, it really doesn't look like they did anything wrong in these cases. Whether their actions were deliberatly taken out of context in these allegations or not I don't know, but many people felt this is exactly what would happen after the monumental mishandling of the first incident involving t20.

    The damage done in that first scandal is going to take CCP a long time to fix and anything fishy between now and then is going to be portrayed in the wrong light by default.

    However I have no doubt certain groups in the game have benefitted from having developers in their ranks. Not just BoB, though I'd suspect they've gained more than the average advantage over the years. I personally know a few people who are either good friends with developers or have access to certain databases internal to CCP's development and testing team. Although they're hesitant to share "inside information" I've learned a lot about the game from them that can't be found anywhere else. Put one of them in charge of an entire alliance and you can be sure they'd put that information to good use, gaining an unfair advantage for an entire group of players in the process.

    These latest accusations may have been baseless, but there are still problems that need to be addressed. A major one is transparency. If CCP employees are going to be playing the game there can only be two policies; complete secrecy or complete transparency. They tried the former and failed, time for another approach.

    --
    Murphey's fighting Occam, and we're in the stands.
  2. Re:misleading, as always by rsmith-mac · · Score: 5, Informative

    With all due respect, who gives a fuck about all this and why is it on the /. front page?

    The relevance is related to the subject:

    1) Intersetallar Kredits(ISK) are worth a lot of real-world money, the 100 billion stolen was worth at least $20,000 at the time when the perpetrator attempted to sell them. If they had made off and actually sold 700bil, that would have been a couple years' salary for most people around here.

    2) As for the Goons, EVE is known as a game where it's best to try to cheat as much as you can in hopes of getting away with it, and that its developers are not above this. The fact that people are paying money to lose is both saddening and remarkable, and such is why it's on the front page.

  3. Why continue to pay? by Anonymous Coward · · Score: 5, Insightful

    What continues to confound me as this drama unfolds is why do people who disgruntled with Eve continuing to play Eve? If you so strongly believe CCP is rigging their sandbox, why continue to pay to play in it? Do you think that if you continue to saber rattle while cutting them a monthly check is going to fix anything? The real power is in the subscriptions. Lessen their cash intake and they will be forced to respond or at least figure out a more subtle way slink around and deal with bad press.

    Otherwise stfu about threating to cancel your multiple subscriptions. The more you continue to pay, the more you continue to ask be fucked. They are more than willing to oblige so long as your checks clear.

  4. It Shouldn't Suprise Anyone by RollinDutchMasters · · Score: 5, Insightful

    EVE is one of the few MMOGs where other players can legitimately destroy huge amounts of your hard work, if you've dared to step into the alliance warfare arena. People don't like to be beaten, it's far easier to accept that you've lost if you have something to pin it on. Traditional targets have been incompetent allies, the vague 'internal problems', people leaving EVE for other games (Lineage II was popular with the old Forsaken Empire - too popular), essentially anything which can deflect blame. The odd 'CCP is helping my enemies cheat' accusation cropped up, but that was relatively uncommon - up until about a year ago, that is. Since then, everything is a result of someone, anyone, with authority tilting the scales in favor of the other guy. If you're winning, its because someone is cheating for you. It's both incredibly sad and completely unsurprising that the human response to losing at even trivial games is to bitch and moan - a problem which is compounded on the internet, because you can make up whatever you want and noone will ever have the ability to tell you to stop being an ass. At least in organized sports, the "Fucking Refs" phenomenon only works for a limited time, until someone slaps the hell out of you and tells you to stop being an idiot.

  5. Actually, it's not that hard a concept by Moraelin · · Score: 5, Insightful

    Actually, it's not that hard a concept. Most games essentially let everyone have everything (suitable for their class), if they just put enough work into it. That's what "fair" means. If you do X units of work (not even do it _well_ or better than everyone else), you're guaranteed a promotion. That's what XP is for example.

    It actually works pretty damn well, because you don't have to have a working pyramid. Unlike RL you don't need 1000 peons or more to have a millionaire. You can have half the MMO's population stuck at level 70 for example. (And take a census on WoW sometime if you don't believe me. The bar graph looks like lots of tiny little bars for all levels and a huge spike at level 70.)

    It doesn't even have to be all about levels, you can give people lots of other rewards too.

    Games are an easy case to make "fair", because you there isn't an actual need to make it "unfair". You don't actially need a privileged 1% minority of rich guys (for bonus points, whose only merit there was being the always drunk son of the guy who actually earned that money) creating employment for everyone else. The game can create any amount of employment or virtual money needed by itself. E.g., a single finite instance, can keep an infinite number of players "employed" hacking those monsters for xp and loot.

    For that reason, you don't have to give anyone privileges over anyone else, much less tolerate (or worse: create) blatant nepotism, like the accusation here went. There is no, "see, Jack wins every time only because he's Richie McMoney's nephew, but, you see, we need rich robber-barons like McMoney to keep the economy going, so quit yer pinko commie whining and get back to work. You wouldn't even have a job if it weren't for people like McMoney." Again, here it's the game's responsibility to create the "jobs" and the rewards, you don't need to put some pricks in privileged positions for that.

    And it can get as lopsided as it wants to. You can basically have everyone be a CEO (don't laugh, there are games where everyone owns a company), without worrying that noone is a worker. Who cares? You can have millions of workers as NPCs or abstracted as "your company has 2500 workers, 500 clerks, and 100 researchers" numbers. Or you can have everyone be a king, and noone be a peasant, if you want to. Or whatever.

    So "fair" is actually very easy. Most games are "fair" by default unless you actively screw that up. (Which is what CCP is accused of doing.)

    And, frankly, it can be prevented. I've been on free MUDs which policed themselves against just this kind of thing. Everything a wizard/creator/builder/whatever gave a player or did to a player was logged and reviewed, and it was cause for immediate termination if you went and made the game unfair to reward your buddies. Can't a company do the same? How hard _can_ it be?

    Now "balanced" is a more tricky proposition, and that one takes real skill and work. That much I'll admit. That's what separates good designers from wannabes. Kudos to those who can get that right. But "fair"? "Fair" is the default.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  6. Re:Bad PR move: Never whine by PopeRatzo · · Score: 5, Insightful

    As an interested Eve player, I've encountered both the Goonswarm and CCP, although neither in contentious circumstances.

    CCP has created a great game, but they need some adult supervision to operate it as a viable business. They are in danger of squandering a very well-made game by taking it too seriously. There are ways to stay "involved" in gameplay without having a stake in the outcome of large-scale battles. And you cannot, under any circumstances, get too "friendly" with certain players, no matter how dedicated the player. When the game "starts", those relationships have to end.

    Do you know what happens when a pit boss in a casino gets too friendly with someone who tends to win a lot of money, regularly? And trust me, there's a reason both MMORPGs and Casinos are said to be part of the "gaming" industry.

    --
    You are welcome on my lawn.