Slashdot Mirror


id Software Working on New Title

id Software has announced that, powered by the 'magic' of a new Carmack-crafted engine, an entirely new franchise is on the way. GamesIndustry.biz reports that the venerable FPS development house is hard at work on a completely original game. Without ties to Doom or Quake, the company hopes to begin moving in some new and interesting directions. "Id's last major internally developed title was 2004's Doom 3, which utilized new technology created by Carmack. In the interim, id's technical director has been heavily involved in bringing games onto mobile, including Doom RPG and Orcs & Elves. 'Our first task at id is as a single studio developer,' [Todd] Hollenshead continued. 'That's really where everything spawns from. Because John Carmack is a programming genius, who in my opinion is unequalled in video games today, he makes a great technology that we can use across a wide range of applications and different games within our suite of franchises. The new stuff that we're working on does have a brand new engine that John has been working on, actually is still working on today. We can't really talk any details about it; we'll see about when the timing is right for an announcement. We like to be able to talk about stuff that we can show at the same time and it's not really ready to show yet.'"

6 of 157 comments (clear)

  1. News Flash by sokoban · · Score: 2, Informative

    A company which has not released a product in 4 years is starting work on a new product.

    That's about all the article has to say.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is the magic number.
  2. Re:So... by Mr+EdgEy · · Score: 5, Informative

    id has had a history of releasing multi-platform, hell id is one of the only major producers i know about that actually open sources its engines after they have profited enough from them. quake3, doom3, quake4 and probably previous games all run on linux, and the client came pretty quickly after release.

  3. Listen to Carmack on Archive.org by DeltaSigma · · Score: 4, Informative

    John Carmack's keynotes from the last three QuakeCons are available here. You won't get any solid answers on their next title, but in the 2006 speech you can get some clues when John Carmack starts elaborating on his game design philosophies.

  4. Re:So... by Non-CleverNickName · · Score: 2, Informative

    I'd definately expect so.

    id Software is still one of the few game developers that actually create games for use on multiple OSs, including Linux. None of that DirectX 10/Vista-only crap. I installed Doom 3 on my Linux installation, and surprisingly, it actually runs quicker in Linux than it does on Windows. I dual-boot with XP for gaming, so I decided to test both out, and I was able to max out all graphical settings on the Linux install with no hiccups...my Windows installation started hiccupping once I set AA to 8x with all other settings on Ultra.

    I'll be really curious to see what they come out with

    --
    This is my signature. There are many like it but this one is mine.
  5. Re:Carmack's opinion by KDR_11k · · Score: 2, Informative

    Back when Doom 3 was in development Carmack was talking about how they'd make a game that's not a sequel after that. He also said it'll still be an FPS. Unless they changed plans that's what's going to happen.

    Keep in mind Quake was meant to be an RPG at first.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. Major redundancy by RobNich · · Score: 2, Informative

    Read this posting from John Carmack in 2004.

    Seriously, htf is this story news? Aren't there enough decent submissions?

    --
    Hello little man. I will destroy you!