Political Ideology in BioShock
An anonymous reader writes "Julian Murdoch at the usually-excellent Gamers With Jobs has a preview of BioShock up today. Far from being a normal piece on the game's graphics and gameplay, it delves deep into designer Ken Levine's attempts to include some extremely complex and controversial political ideologies as the baseline for the title: 'The point of BioShock, the raison d'etre, is really the story, and the messages and intellectual content that Levine tries to deliver as a payload. "Look at Lord of the Rings," he challenges. "Why is Lord of the Rings more interesting than random RPG story number 507? They're exactly the same thing. They have orcs and goblins and demons and trolls. But Lord of the Rings is a meditation on power. And it's really interesting because of that. It's what gives it it's heart." And with undenied hubris, Levine's trying to do the same thing with BioShock.'"
If you have missed is, this game is made by many of the people behind horror classics System Shock/System Shock 2. It is my most anticipated game this year. I've actually stopped reading about it though, articles contain too many spoilers these days. However, if you liked the 40s-50s vibe of Fallout artwork, check out the great art deco posters in the game.
Being bitter is drinking poison and hoping someone else will die
And how many people will play the game completely oblivious to the political ideology? There's a reason why the masses love summer romantic comedies.
. . . will it run on my computer!?!
The article mentions use of the Quake 3 graphics engine. Are there any games currently out that use this system? They might help estimate the sytem reqs for BioShock.
By the way, people keep comparing this game to System Shock. I don't know much about that, but BioShock does remind me of Deus Ex. Different background themes certainly, but Deus Ex gameplay was driven by character customization choices and those plasmids sound similar.
I found this really funny: These plasmids let you modify and slowly build your character in a way not-dissimilar to an RPG. But don't tell Ken that. "This is not an RPG," he demands. "It's not about stats. This is about huge amounts of dynamic exciting player expression