Establishing A Beachhead In A Crowded Genre
simoniker writes "How do you make a game that will stand apart from countless similar titles? Harmonix designer Chris Canfield (Guitar Hero II) thinks he knows, and is talking about it in a new editorial, 'Establishing A Beachhead In A Crowded Genre'. He comments that one of the key things you can do is to 'Gut key elements of the design': "Examples of this in your genre might include: sniper rifles in an FPS, powerslides in a racing game, minigames in a Wii title, healing crates, bosses, rocket jumps, or any other big or small element. Of course, the really good features shouldn't be the only ones on the chopping block. Not only will this free up time in the schedule that would otherwise be occupied by been-done features, but it creates space for genuinely new solutions and makes producers very, very happy.""
I believe Unreal Tournament 2003 tried out the "no sniper rifles" concept. Result: the game flopped like a dying carp, and sniper rifles were reintroduced in UT2004.
We all know what to do, but we don't know how to get re-elected once we have done it
I think the focus should be on better quality games with less player time. I think 5 - 8 hours is an acceptable amount of single player content, granted with that I would also expect a price reduction. I don't finish 90% of the games I buy anyway, not from lack of skill, but because they are low quality with repetitive set pieces and are drawn out to meet some self imposed demand that games requires 20+ hours of content. Multi-player of course is a different beast altogether, but with a full time job, family, a social life - games with more than 10 hours of content just aren't that feasible for me like they were when I was a kid or at University. I'm sure I'm not alone, and we are a whole market yet to be exploited. Honestly, I suspect if you make games 5 hours long, cost half the price and focus on quality not quantity with a diversity of topics (ie not *all* War, Sci Fi and Fantasy related) - the largest (as yet) unexploited market will emerge. I'm sure this market might not include many people here, but there is no reason why we cant have different products to accommodate different markets.