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The Apple II At 30

turnitover sends us to eWEEK for an appreciation of the Apple II on the 30th anniversary of its shipping. An overview of the history of the Apple II puts it in context. A nice tidbit: how important the floppy drive was to sales. The article quotes Sellam Ismail, the proprietor of VintageTech, which maintains archives of computers, documents, and software: "You could think of the Apple II's importance on two levels — the Woz level and the Steve Jobs level." The former refers to its allure to hackers, and the latter to its appliance-like polish, a first for its time, There is also an interview with Woz, who says, "[A]t the start there were no computers in the home — we had to make the word computer compatible with homes."

47 of 299 comments (clear)

  1. The first computer I owned by Purity+Of+Essence · · Score: 5, Interesting

    I got an Apple ][+ with 48k back in 1981. I had a chance to use a couple of computers before then, but this was the first one I spent any real time with. I taught myself to program on it and it sparked my life long interest in computer graphics and game development (which I attempt to do professionally today). I have the awesome manuals that came with it to thank. That's the way to do a computer right. And now it makes me feel very, very old. I wish I still had that particular computer, I should have never given it away. I still have an Apple IIe, two Apple //c's, and a Laser 128. What Woz did with Apple is the most inspiring and amazing thing. What an engineer!

    --
    +0 Meh
    1. Re:The first computer I owned by statusbar · · Score: 4, Insightful
      I feel old too

      My Apple ][ was something that challenged and taught me.

      Woz is brilliant and I spend countless hours pouring over the big red book with the fold out schematic of the Apple ][. Not only open source but open hardware too. The Apple ][ was fundamental in my development as a computer programmer.

      Computers now have lost the special aspects of the Apple ][... simplicity and understandability.

      --jeffk++

      --
      ipv6 is my vpn
    2. Re:The first computer I owned by Purity+Of+Essence · · Score: 2, Interesting

      Great article. At first glance I thought I was looking in a mirror through a time tunnel, "Is that me?" Nice site, when I saw 68000 and MIDI experience, I thought, "Hmmmm, I bet this guy has an Atari ST lurking about". Loved my 1040STFM and spent an awful lot of time programming it. What kind of machine has a picture of J. R. "Bob" Dobbs in ROM? The awesome kind.

      --
      +0 Meh
    3. Re:The first computer I owned by wall0159 · · Score: 4, Insightful

      That's what I love about Linux. I know the hardware is still closed, but one can go into /etc and look at the scripts that control the system - in (almost) human readable form!
      Now I'm no hardcore hacker (basic bash is as gritty as I get) but it's beautiful that the system is configured by a heap of text files and scripts.

      Having said that - /etc could certainly be better and more logically organised!

    4. Re:The first computer I owned by squiggleslash · · Score: 2, Insightful

      Could have sworn TOS/GEM was largely written in PL/M, though obviously there was plenty of support for C programming. That said, the criticisms of the OS have to do with its sparse set of features (it was ultimately an updated version of CP/M, with features added from MSDOS, and with the Mac-like GEM front-end added), rather than how well documented it was.

      The Apple lawsuits had no effect on Atari's GEM, which was effectively a fork Atari was responsible for. Digital Research had to cripple the PC version. Both PC and ST versions had "overlapping windows", the fixes were more that the GEM2 file management Desktop (ie Finder replacement) had fixed windows for viewing files (but this only affected that one "application"), ordinary applications were allowed to overlap whatever windows they wanted.

      --
      You are not alone. This is not normal. None of this is normal.
    5. Re:The first computer I owned by TheLink · · Score: 2, Interesting

      I had an Apple II clone (called Viking-X), and later on a genuine Apple IIGS (and that was really expensive not even factoring in inflation!).

      The early manuals were wonderful (the clone I had came with a manual that was a copy of 3 apple manuals combined ;) ).

      At about 8 years old, I learnt BASIC and 6502 machine code (cycle counting etc) from just that manual and the Apple II clone. I still keep that manual around, and I think people shouldn't underestimate what children can learn given decent sources of information.

      Back then I "enhanced" a few games and even made a slightly modified DOS - and later on I wrote some disk caching software for the Apple IIGS - it cached some metadata (e.g. directory info reducing seeks), and cached a track (if the right sector wasn't around it still cached the "wrong" sectors just in case they'd be requested later). The whole idea was not to try to cache everything that passes by, but to increase and improve sequential reads - RAM was not that plentiful then. Worked pretty well if I do say so myself, but I never really released it (I think I passed it to a few friends and that's about it). Also made a utility for the Apple IIGS that allowed you to save/resume in old Apple II games - this was done by copying the entire "old Apple II" memory area, stack, CPU state etc, and restoring it if desired. Did lot of other stuff too.

      Of course, now I've gone downhill and write stuff in Perl which on modern machines does loops a bit faster than 6502 code on a 1MHz 6502 or even a 2.5/2.8Mhz 65c816 ;).

      Times have sure changed.

      --
  2. What's changed in 30 years? by Whiney+Mac+Fanboy · · Score: 5, Insightful

    What's the big thing that seems to have changed at Apple over 30 years?

    In 1977, Apple Computer included the schematics for all of the motherboard and CPU design for the Apple ][.

    In 2006, Apple Ceased & Desisted a site for merely linking to a service manual.

    Please come back Woz, we miss you.

    --
    There are shills on slashdot. Apparently, I'm one of them.
    1. Re:What's changed in 30 years? by TheRealMindChild · · Score: 5, Interesting

      The face of computer business has changed. It is all about patents and copyright now... not providing a good product to the consumer.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    2. Re:What's changed in 30 years? by Whiney+Mac+Fanboy · · Score: 4, Interesting

      The face of computer business has changed. It is all about patents and copyright now... not providing a good product to the consumer.

      Yup. Companies like MS & Apple seem to prefer buying out other companies & suing competitors rather than actually innovating.

      We need some engineers like Woz back in positions of importance again....

      --
      There are shills on slashdot. Apparently, I'm one of them.
    3. Re:What's changed in 30 years? by Mattintosh · · Score: 3, Informative

      Macs have always been PC's. They are computers, and they are personal (except for the servers, and even then, the recent ones could be used as a workstation). They are not and never will be "IBM PC Compatible", though right now is the closest they've ever been.

      Just to remind you... the IBM PC lived and died by its BIOS. Without a BIOS, it can't be an "IBM PC Compatible". The Mac used to live (and potentially die) by its ROM, but Apple wisely turned it into an intangible brand and got rid of that thing.

    4. Re:What's changed in 30 years? by westlake · · Score: 5, Interesting
      What's the big thing that seems to have changed at Apple over 30 years?
      In 1977, Apple Computer included the schematics for all of the motherboard and CPU design for the Apple ][.

      In 1935 your Grandad's Hallicrafters shortwave set came with a schematic. In 1965 your Dad's RCA Color TV did not. What begins as the private preserve of the technical hobbyist becomes domesticated and mass market.

    5. Re:What's changed in 30 years? by servognome · · Score: 2, Insightful

      The face of computer business has changed. It is all about patents and copyright now... not providing a good product to the consumer.
      That's what happens when you change something from a hobby to a means for survival.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    6. Re:What's changed in 30 years? by rbanffy · · Score: 2, Insightful

      "not providing a good product to the consumer."

      Problem is, the market is more about buying shiny things than being good, knowledgeable, customers.

      For the clueless, good enough suffices.

    7. Re:What's changed in 30 years? by profplump · · Score: 2, Insightful

      I don't disagree with the principle you're arguing, but the example it silly. First, the schematics for a modern computer would be A) huge and B) useless to anyone who doesn't own a fabrication plant. You physically can't build a modern computer at home, not matter what kind of mad soldering and taping skills you have, and it would be a waste of time and disk space to include a complete schematic.

      I'm guessing that the C&D has more to do with protecting their currently fragile channel sales and service more than any particular desire to suppress access to documentation in general. In 1977 Apple didn't have channel sales and service, or they probably would have done the same thing then. That's not to say it is the right choice, I just don't see it as a pragmatic difference between then and now, nor do I think Woz would had or would have any particular influence on the matter.

      That being said, I would like Apple to be less oppressive about things like service manuals, even if it means pissing their channel sales/service off a bit more.

    8. Re:What's changed in 30 years? by Whiney+Mac+Fanboy · · Score: 2, Insightful

      That's what happens when you change something from a hobby to a means for survival.

      Means for survival? I think you mispelt enormous high-margin profit.

      --
      There are shills on slashdot. Apparently, I'm one of them.
    9. Re:What's changed in 30 years? by Ucklak · · Score: 3, Informative

      My 1981 13" Mitsubishi ColorTV came with schematics.
      My 1983 JVC VCR ($500 retail) came with schematics.
      My 1989 19" Panasonic Stereo TV ($700 Retail) came with schematics.
      My 2001) 43" Hitachi Projection HDTV (monitor 1080i/540p) has schematics available that I used to replace the convergence chips with.

      It is true that most electronics - especially the Wal*Mart disposable type - do not have schematics. I was actually shocked that my 43" TV has them available for the public.
      What I find offensive is that some appliance parts (refrigerator and dishwasher) from some manufacturers are not available to the general public - at least in my experience. I've read that some specialty ICs for TVs are only available to contract holders (repair shops) for said manufacturer.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    10. Re:What's changed in 30 years? by Purity+Of+Essence · · Score: 2, Funny

      There can't have been many even among those who had the skills who would have willingly attempted do-it-yourself surgery on so expensive of piece of unfamiliar hardware.

      I have. And I don't even have skills. But what I lack in skills I make up for in lack of money.
      --
      +0 Meh
  3. Re:Still works since 82.. by Anonymous Coward · · Score: 2, Informative

    Some Apple II Crack Screens from days gone by:

    http://artscene.textfiles.com/intros/APPLEII/

  4. The D5 clip of Steve Jobs and Bill Gates is good.. by CatOne · · Score: 3, Informative

    SJ gives a good overview of the original goals of the Apple ][ and later the Mac. He gives interesting details of the Apple ][... "we wanted people to be able to code themselves," and on Woz's implementation of Integer Basic and how broken it was (and that Woz knew he needed to fix it with something that supported floating point, but never got around to it). Was pretty neat.

    There are some clips on the "All things Digital" conference site, and I believe on iTunes as well.

  5. Slots by TrashGod · · Score: 2, Funny

    From TFA: "[Jobs] opposed the inclusion of expansion slots... Woz himself had to demand their inclusion, and the two compromised on having four."

    Of course, the Apple ][ had seven (7) slots.

    1. Re:Slots by Anonymous Coward · · Score: 2, Informative

      8, actually; they were numbered 0-7

  6. RTFM = Best Evar.. BASIC, etc, etc by j-stroy · · Score: 5, Interesting

    The BEST thing about starting with the Apple ][ was the manuals. They explained clearly and with examples how to use the computer and write BASIC programs. Nothing since has been as comprehensive, or easy to use.

    There are so many layers and problems which todays desktop make difficult, and were easy back then. A much better introduction to computers couldn't be had.

  7. uh huh by Anonymous Coward · · Score: 3, Funny

    But does it run Vista?

    *duck*

  8. Re:Updated version. by colinrichardday · · Score: 2, Insightful

    As a freethinking Atheist I feel all religions should be banned globally. The quicker religions are banned, the quicker we will achieve peace globally.

    As an atheist, I must ask by what means do you hope to achieve such a ban, let alone enforce it? Are you willing to be more tyrannical than Stalin?

  9. Re:RTFM = Best Evar.. BASIC, etc, etc by Kadin2048 · · Score: 2, Interesting

    The BEST thing about starting with the Apple ][ was the manuals. They explained clearly and with examples how to use the computer and write BASIC programs. Nothing since has been as comprehensive, or easy to use.

    Totally agree. I actually keep a set of Apple ][c manuals around on my bookshelf, as an example/reminder of what good technical writing (and illustrating!) is.

    The authors of those manuals managed to take a subject that was completely and utterly foreign to many of their readers, and make it comprehensible, un-intimidating, even a little fun to read. They didn't assume that the reader knew much going in, but they didn't treat them as a mental incompetent, either.

    Modern computer manuals are burned toast to the early Apple manuals' filet mignon. They may serve the same essential function, but the old Apple ones did it so much more pleasantly.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
  10. Re:Zonk 1, 2, and 3 by SickLittleMonkey · · Score: 4, Insightful

    Zork, not Zonk. I'm assuming that's a braino, since the 'N' key is nowhere near the 'R' key.

    All those text-only Infocom games had the best graphics ... the graphics in your head.

    SLM

    --
    main() {1;} // zen app
  11. Floppy Drive by Lije+Baley · · Score: 3, Interesting

    The value of the floppy drive is best appreciated by those of us who spent hours typing in code only to entrust it to that gambling device which was the cassette tape drive, or to face the reality of having no storage device at all. I remember leaving my trusty Commodore 64 on for a few days straight before I got my tape drive.

    --
    Strange things are afoot at the Circle-K.
  12. Good old times... by Illogical+Spock · · Score: 4, Insightful

    Like any geek 30+, I had an AppleII too (in fact, the computer's name was TK2000, a brazilian clone). And I must say that the world of computers were sooo funnier then... Obviously I'm takking from a romantic point of view, where typing 500 lines of BASIC code to save it in a K7 tape (after 3 hours debugging your mistypings) is real fun! I remember a book called "the black book of TK2000" that contained several hard-to-find informations that allowed me to really explore my machine, and the assembly programs that made it read even bugged tapes without errors. :-) And, last but not least, Karateka! :-)))

    After that, I had a MSX (I don't know if this japanese computer was famous in other countries, but here in brazil it was) with a single-sided drive, and some years later my first 386SX. :-) IRQs, DMAs, conflicts, fun, fun, fun! :-) But since then, everything went downhill (or uphill). From 64Kb to 4Gb of RAM in 10 years...

    Today, you buy a computer, connect it to your 8Mb internet connection, download a 2Gb game in half an hour and play games that are almost real... You don't need to worry about tapes, typing, basic, anything. It's obviously better... But it's sad too. There's no fun anymore...

    Yes, I know I'm getting old... But I really think that I was happy and I didn't knew...

    --
    --- Illogical Spock
  13. And in production for almost 18 of those 30 years! by SickLittleMonkey · · Score: 2, Interesting

    Check out this fascinating time line for an overview of when each model was being produced, along with some computer industry milestones for context. The site has in depth history on the whole story.

    Versions of the Apple II were still going strong when Linux and Windows 3.1 were released.
    Retirement finally came shortly before Windows 95, but by that time software emulation had become more convenient.

    SLM

    --
    main() {1;} // zen app
  14. Yeah, UCSD p-code Pascal! :) by PaulBu · · Score: 3, Interesting

    My first real computer (not to count my very dear hex-codes programmable calculator, though at that time I did not know it was hex codes, just some numbers and first couple letters, in 4th or 5th grade :) ) was a Bulgarian clone of Apple ][. Yes, with (equally pirated) p-code system written in that strange unknown place called UCSD, had something to do with mythical California... I still do not understand how did they fit p-code interpreter, compiler, libraries (including graphics), editor and file browser runnable on 32K and loadable from a 5" floppy (it was not 360K, more like 128K, right?)... Eat THAT, JVM! :)

    Moscow, 1984, I think... (Hmm, interesting year... ;) ).

    Paul B.

    1. Re:Yeah, UCSD p-code Pascal! :) by shess · · Score: 2, Insightful

      You must have been using a different USCD than I recall. My memory was of swapping disks. Edit, save, swap disks, compile, swap disks, run, ad nauseum. You could arrange certain combinations to live on the same disk, but that combination did not include "Everything you needed to do stuff".

      Which meant that when we got a Z80 card in one machine and ran Turbo Pascal, which was just everything-in-one-place, it was like heaven.

    2. Re:Yeah, UCSD p-code Pascal! :) by ncc74656 · · Score: 2, Informative

      (it was not 360K, more like 128K, right?)

      140K, or 280K if you made it a "flippy" and used the other side. (I should still have a notcher around here someplace...not a cheap single-hole punch, either, but the gadget that made a rectangular cutout in the right place.)

      My DuoDisk was able to reliably seek over 38 tracks instead of the usual 35, so I had more than a few disks formatted that way for 152K per side. IIRC, you didn't even need to patch ProDOS; you just needed a disk formatter that would go beyond 35 tracks.

      --
      20 January 2017: the End of an Error.
    3. Re:Yeah, UCSD p-code Pascal! :) by drerwk · · Score: 2, Interesting

      143K was standard, but 160K was possible. I wrote a modified RWTS when I was at Infocom so that we would not have to disk flip. Each track on the disk had 16 sectors by default, and since it was 'soft' sectored, there was a large header in marking the start of each sector. By making each track one sector I was able to recover that space and make it usable.
      BTW - Infocom games ran on a ZVM - Zip Virtual Machine. The small one was 128K of virtual memory runnable on a 32K Apple. We were able to go to a 256K VM with the Apple IIc.

      I still have my II+, and on rare occasion fire up Repton; the Sirius version.

  15. 1982 by simpl3x · · Score: 2, Insightful

    Sort of amazing that this was so long ago. I had an education version of the Apple II (Bell and Howell) with a floppy. If we want to emulate the possibilities of something like this, a real concerted effort at platform development needs to happen. The concept of print graphics (I'm a designer) is not long for the world, and frankly neither is the concept of a personal computer. The platform is the network (sorry Sun you missed it.).

    Framing thought around computing is the future, and it is platform independent. Imagine if Google were untied from the server and existed in code or essentially tags. Processing would become a commodity. Processing would again become personal. This is the problem. In 1977 we thought of computing and programming as personal. Information a a personal responsibility. Today we outsource to platform vendors.

    Tomorrow we define. Define content. Define a context. And, define a connection scenario.

  16. Re:Zonk 1, 2, and 3 by SickLittleMonkey · · Score: 2, Interesting

    Elite is certainly one of the great classic games, but in terms of 3D graphics the Apple II had already seen 1984's Stellar 7 (a clone of Atari's 1980 vector arcade game Battlezone) and even raycasting 3D (a la Wolfenstein 3D) in 1982's Wayout.

    I'd have to say the most beautiful Apple II game was 1987's Airheart by Dan (Choplifter) Gorlin. This masterpiece was later ported to the Atari ST and Amiga as Typhoon Thompson. Airheart took 3 years to write, and probably defines the limit of what a standard 8-bit Apple II can do.

    Note that currently no Apple II emulator emulates NTSC decoding, which is critical to authentic looking double hires graphics.

    SLM

    --
    main() {1;} // zen app
  17. Revisionist History? by Tablizer · · Score: 3, Interesting

    I've read the book "On the Edge", about Commodore. The author (usually via quotes) bashes early Apple.

    First, it claims that Apple greatly exaggerated sales figures. Apple was a distant 3rd in sales behind Commodore PET and TRS-80's until VisiCalc (first spreadsheet) arrived, which was written for Apple because the PET and TRS's were booked in the development shop. It was not chosen for technical reasons, but because it wasn't being used at the time.

    Altough Apple beat PET on floppies, the floppy was so expensive that it didn't help Apple's sales volume much. Plus, PET had more stuff in ROM such that one didn't need external programs as much. Commodore was able to produce ROM much cheaper than Apple could get because they owned a major ROM company. (PET sold better in Europe than the US, so US'ers don't remember PETs as much. Still, it sold more than Apple until 1980 or 81.)

    And, the Commodore-64 eventually beat the daylights out of Apple II as far as sales volume. It probably had far more impact on consumers than Apple. Apple exaggerates the power, influence, and abilities of the Apple II. The only thing that saved Apple as a company from the PC clones was they lucked into desktop publishing with the Mac. Had the Commodore Amiga captured that niche, Apple would perhaps be dead instead of Commodore now.

    The book did give praise for Apple's clever marketers, but not its machines.

    1. Re:Revisionist History? by Purity+Of+Essence · · Score: 3, Insightful

      I don't think anyone would argue that the Apple II was technically inferior to the machines that came later from other companies. The Commodore 64 was released five years after the Apple II, that's ages in computer years and features several custom chips for its special features. Apple stuck to the same off-the shelf mentality for a long time, because that's what their customers wanted. The Apple /// was a complete flop, so was the Lisa. People liked their Apple IIs. The Apple IIGS was late to the party, if they had moved in that direction sooner, maybe it would have made a difference, but technical superiority isn't everything in mass marketing. Ask Sony.

      While the Mac was buoyed by the desktop publishing revolution, the Amiga did manage to capture a niche: video and graphics. Amiga computers are still used today by many video professionals. There is a Video Toaster sitting eight feet from me (and its PC successor, the VT[4], in the box I'm using right now). Unfortunately for Commodore, the potent Amiga / Toaster combo were way too far ahead of their time; home video was nowhere near reaching the mass market revolution that is going on right now. In those days, printing out really, really nice documents was something people could get their heads around, especially in the ugly reality of dot matrix printers and fanfold paper. These days, thanks mostly to good timing and savvy purchases, Apple all but owns the video and graphics niche as well.

      Commodore failed simply because of horrible management, just like Atari. Hell, the Amiga never even should have been a Commodore product, it was designed by Jay Miner, the Atari engineer behind the Atari VCS and the Atari 400/800. Atari was offered the Amiga and payed for some of its development, and for some reason decided not to see it to completion. No doubt the same kind of idiocy that lead Atari to pass on the rights to the Nintendo Entertainment System. When Commodore slipped in and sneakily purchased the Amiga out from under them, a livid Jack Tramiel, president of Atari, (who founded Commodore and introduced the PET/VIC/C64 series and eventually got all pissy and left Commodore to purchase a money hemorrhaging Atari) sued Commodore and scrambled to slap together the Atari ST as a competitor, practically out of spite. Engineered in something like 6 months, while the Amiga languished in legal limbo, the Atari ST (dubbed by some, "the Jackinstosh") actually wasn't too bad (if quirky) and featured a single-tasking OS from Digital Research, the guys who passed on the IBM PC operating system allowing Microsoft to step in to save the day. While slightly faster than, and sharing the same CPU as the Amiga and the Mac, the Atari ST was nothing compared to the much more complex and amazing multi-tasking Amiga. The ST would eventually sport an inexpensive laser printer (two years after Apple) and the ability to run Mac and PC software better than the real thing. Atari tried to compete in desktop publishing, and some big name publishing software got their start on Atari, but Atari couldn't shed its gaming stigma and refused to spend the marketing dollars to correct that. Commodore didn't fare much better in the image department and didn't even bother to make a laser printer or try to compete with Mac at all it seems, although the Amiga outsold the Atari by a substantial margin. Maybe that's all they cared about. They later tried to get into the game console business with a dumbed down Amiga with a CD-ROM, but it was too late for Commodore and the faded away in all but the video realm. Atari eventually did find their niche in music thanks to built in MIDI and sequencer software like Cubase, and it is still used by a few musicians, although nothing like it was in its heyday.

      Apple made it out almost by default because Atari and Commodore were so inept ... and because they developed an affordable laser printer before anyone else. Not unlike how Apple were the first to develop a fast and affordable floppy system -- engineered by who? W

      --
      +0 Meh
  18. I always thought the Apple lovers were wankers by SocietyoftheFist · · Score: 2, Insightful

    I brought my C-64 to school in 1988 and made all the Apple Machines look stupid. Now when I went to College I fell in love with the Mac but always though the Apple II line got too much attention.

  19. Re:Updated version. by Lars+T. · · Score: 2, Insightful

    Windows = Christian (Large userbase, heirarchical)
    Linux = Buddhism (Smaller userbase, approaching state of Nirvana)
    Mac = Islam Looks like it's time again for:

    Traeger's Law on Advocacy:
    "1. Any form of advocacy will lead to an analogy (e.g. computer advocacy and car analogies). These analogies will usually suck.
    2. There will be at least one reply a) claiming the opposite, b) offering a 'better' analogy, c) trying to further the analogy to all elements in the field, or d) taking the analogy into minute details. The resulting analogy will usually suck even more."

    Examples:
    1.
    - Macs are like Mercedes, PCs like Fords.
    - RISC is like a manual transmission...

    2.
    a) No, MACS are like Yugos... (note: not an exact opposite)
    b) Actually, RISC is like a two-stroke...
    - No, a Mac is like a lion, PCs are like fish, because...
    c) SUNs... Compaqs... toaster-ovens...
    d) The Mac's multitasking is like the Porsches brake-system...

    Godwin's Law can be seen as a special case.

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  20. Re-release it! by m0nkyman · · Score: 3, Interesting

    Seriously. Re-release it as a kit for kids to learn computers on. I remember getting a 'computer kit' from Radio shack as a kid that was basically a bunch of resistors and transistors and wires. (the 150 in 1 from here - http://musepat.club.fr/sfair.htm ) An Apple II would be a nice modern equivalent....

    --
    ~ a low user id is no indication I have a clue what I'm talking about.
    1. Re:Re-release it! by SickLittleMonkey · · Score: 2, Informative

      The big problem there would be that Microsoft holds copyright on most of Applesoft Basic, which became the heart of the command line.

      Apple negotiated two 10 year licenses, and their reluctance to sign a third might have been a factor in ending the Apple II line.
      (This isn't a problem for the Apple I, which is why kits are available with the approval of Apple and Woz.)

      Apple II emulators are readily available though (the whole machine fits in one FPGA) and so are cheap used Apple II's.
      I'd recommend a //c as it includes a disk drive and can be plugged into a TV for immediate use.

      SLM

      --
      main() {1;} // zen app
  21. Re:I just wanted to take a break. by Tumbleweed · · Score: 2, Insightful

    I call for a moratorium on Apple fluff pieces during finals week.

    You think it's bad now, wait until you're in the workforce. EVERY week is finals week in the real world. *sigh*

  22. The Call That Changed a Life by reporter · · Score: 3, Insightful
    What is the call that changed a life?

    call -151

  23. Re:Again forgetting Commodore by the_arrow · · Score: 3, Informative

    Well, at the trade show where both the PET and the Apple II were anounced, what do you think got the most attention? A dull grey box that showed random data on the screen when turned on and then just a blinking prompt and had no functioning BASIC, or a futuristic nice-looking box with built-in monitor and tape-drive and a working BASIC that you could work with immediatly?

    Apple was good at deceptive commercials, like saying that the Apple II was the best-selling computer of all time, when both Commodore and especially Tandberg (with the TRS/80) outsold them plenty. It wasn't until VisiCalc that the Apple II became really popular, and then mainly in business. In the term of number of sold units Commodore beat everyone, first with the VIC-20 and then with the C64.

    --
    / The Arrow
    "How lovely you are. So lovely in my straightjacket..." - Nny
  24. Re:Apple II, TRS-80, and Commodore Pet by nanosquid · · Score: 2, Informative

    The Apple II was the only of the three consumer computers that year that 1) supported color 2) had addressable pixels 3) could be programmed in machine language and 4) could be hooked up to your color TV.

    Claim 3 is wrong. Claims 1, 2, and 4 amount to the same thing, and they don't make the Apple II "more advanced", they just make it different. The simple fact that the TRS-80 had a 16x64 display, a better keyboard, and a more powerful processor made it so much more useful for real-world applications.

    Woz mentions in his book that he felt they were simply cheap knock offs of the Apple I which didn't bother him a whit since he had the Apple II up his sleeve

    Well, of course: Apple knows how to make machines that sell well. That's not the same as making the technically most advanced machines. In fact, time and again, Apple has beaten technically superior systems.

  25. Re:Was it true that.. by russotto · · Score: 2, Informative

    Yes, the bit about being a mutant appeared in the Apple II Reference Manual. Other early Apple manuals had such gems (?) as "on a clear disk you can seek forever" and "EXCESS INEPT VERBIAGE DISQUALIFIES NAMES".

    I'm not sure if the mutant bit appeared in the earlier manuals.

  26. Re:Apple II, TRS-80, and Commodore Pet by saddino · · Score: 2, Informative

    Claim 3 is wrong..

    LOL. Claim is indisputably correct and the fact that you don't know this leads me to believe you weren't even born when the Apple II was released. Not only could one program the Apple II in machine language, but Woz built a debugger and disassembler into the ROM to make it easier to do so.

    The TRS-80 was limited ito 4K and 8K DRAM configurations, and the Apple II could be expanded to 48K DRAM on the motherboard and even more via the expandable slots (which the TRS-80 and PET lacked).

    And the only "real-world" application that mattered was VisiCalc which was only available for the Apple II.

    Clearly you hate today's Apple, but don't confuse Woz's groundbreaking machine with today's company.