Using AI To Train Firefighters
Roland Piquepaille writes "Computer scientists at the University of Southern California (USC) have developed DEFACTO, a training program which uses artificial intelligence (AI) to help firefighters practice simulated emergency situations. The system is currently used by the Los Angeles Fire Department. DEFACTO has committees of AI 'agents' which can create disaster scenarios with images and maps seen in 3-D by the trainees. The software agents also evaluate the trainees' answers and help them to take better decisions. As one LAFD captain said, 'You can see if you're heading toward a mistake much more quickly.' Read more for additional details about this AI project and a photo
of a LAFD Fire Captain using the system."
I believe the fire captain is playing.. errr.. beta testing Sim City Societies, I swear I could see the Firefighter dispatch tool...
I'm not suggesting that it would be a shame for all this hard work to go into just training guys to save lives and property :) but the screenshots suggest that there could be elements of strategy (which block to approach from, consideration of wind conditions) and some cool FPS with the water cannon. Possibly some riot quelling action too ... are there any firefighting sims out there? Perhaps a multi-player which pits firefighters against arsonists?
Mongrel News all the news that fits and froths
The AI program should be able to cook up a four-alarm chili that puts the best firehouse cook to shame.
First off, it's a AI program. This will not give you that much practical experience compared to being in a more traditional controlled test environment. I used to run ship fire simulations, with actual fire and smoke in a building setup for this type of deal when I was in the Navy. We actually trained a group of Iranians back in the day, and I remember several trying to get out of the port holes on the building, because they freaked out. (ever see a 2 1/2" hose flying around? this will put a serious hurt on your team if nailed.) I guess my whole point is that actually going into a test environment on a moments notice, donning your equipment and getting a first hand view of smoke/fire is a better experience, IMHO.
Life was hell, then I discovered Linux...
It says it helps them improve decision-making, which is what disaster scenarios are about.
I used to write and run crisis training for a large multi-national, and we expected that the participants would make mistakes. The basic thing we tried to do was to give them a chaotic situation and to teach and re-enforce their roles and responsibilities. The main thing was that they knew what their role was, and that they stuck to it. All crisis situations are basically getting something under control. It is a bit different for first responders, but not much.
In our case it was a bit different because we were dealing with people who had a role within the corporate crisis structure, but it was not their actual job within the organization (normally they might head legal, HR or finance - for example). So we had to make sure they were periodically trained so that they would be familiar with how everything worked in the event that the crisis mechanism was activated.
Training for firefighters is a bit different because it is their main job, and it is reinforcing skills they will use regularly.
Since when were laptop batteries referred to as AI?
These posts express my own personal views, not those of my employer
Is it something like this one?
Circumcision is child abuse.
Remember this gem of the Sega Saturn ? :)
Better prep for the future of FireFighting
http://www.theghz.com/br/br/br.html/
Over here in the lovable land of .au, we (CFA) and other fire agencies around the country already use a training simulator made by VectorCommand in the UK (link) which is very similar to this package in the OP. Career staff particularly, as well as volunteers, are readily ran through various exercises and drills on it. One of the most useful features is that it a scenario can be run individually or with a team of users (with networked computers).
This is not to replace real training at all, I totally agree that this type of training can and never will be able to (in the foreseeable future) match a real training simulator. This is more of management type training, where a firefighter learns how to make decisions with disaster type situations.
The real advantage of this system of the previous version is it no longer ties up an entire fire team in order to run the simulation, it comes up with truly random situations (a person is more likely to train people about things they experience all the time, well you also need to be able to meet unexpected situations), and it is easier to run. The changed graphics is really just a different UI, it is not nearly good enough to trick someone in to thinking it is the real thing, but as long as you're making the same type of decisions under some pressure, the graphics do not matter. The increased graphics might make it easier to relate to a real situation. An example being a red box is a firetruck vs a more complete model, it just helps with the visualizations.
A company called vectorcommand have been doing this for years, check out there site http://www.vectorcommand.com/www.vectorcommand.com
I've gone thru actual fire fighting training, from structure to fuel storage/well head suppression to forest fire fighting in remote areas, and until you've had a chance to choke on real smoke and smell real burning flesh, you're not quite capable of grasping the gravity of what you may have gotten yourself into when things are no longer being simulated.
That said, simulations could help to weed out the ones that sign on as a result of the 'fever' and excitement that attracts a certain type looking only for the rush of action - action that eventually takes a heavy toll when a hapless individual has nothing more than their imagination to fall back on in a real emergency.
I'm a Lieutenant on a small department, and have been part of many "simulator" drills using not so artificial intelligence. We use an overhead project, software that allows drag and drop visual and audio changes to simulate the progression of a fire against a background image, and the real intelligence of a senior officer running the drill. The purpose of the drill is to give experience to the firefighters and officers making decision on how to attack the fire and when to take certain actions.
It is NOT about the individual firefighter on the line doing his job -- he's not meant to be focused on the big picture. He's got to focus on his local task as assigned -- search, vent, attack, etc.
The important thing, is that the person running the drill has a situation in his head about what caused the fire and how it will progress through the building, and can adjust the progression as a result of the decisions made by the officer making decisions. Once done, a great benefit of the experience is the discussion. Another huge benefit is the practice at simply making best use of radio traffic and keeping the situation in mind all at once.
The only advantage I see to this software they're showing is that it requires less people so you could have more people being in charge of the scenario and learning. They lose the experience coordinating the radio traffic, and the discussion at the end of how their tactics impacted the results would not benefit as many people.
The problem with quotes on the internet, is that nobody bothers to check their veracity. -- Abraham Lincoln
Wake up, look at my RSS feeds to find:
"Using AI to Fire Transformers"
Wow, that's deep. Oops.
Karma: Chameleon (mostly due to the fact that you come and go).
I would have thought he would be kept pretty busy with the Nuggets... I guess he needs something to do during the playoffs.
-1 Off Topic? Oh right, this is /. bashing Microsoft = funny, bashing government failure = off topic.
- I voted for Nintendo and against Bush
Comment removed based on user account deletion
The advantages of simulated training environments extend into the metaphysical realm by enabling capabilities unavailable to us in the real world: Repeatable scenarios with zero reset time and zero physical impact, multi-variable scenario configurations, visually replayable and multi-angle post motum analysis, time dialation and multiplication, etc.
Simulators give trainees a chance to work on specific skills without having to go to the time, expense, and danger (in this case) of dealing with the real thing. I consider simulators to be the computer equivilant of the Universal equipment in the gym. Using only the Upper-Torso machine every day will not make someone physically fit, but it will still acomplish the goal: work a specific muscle group.
Consider also the long-term impact Flight Simulators have had on the safety and preparedness of pilots in many areas of their daily job. An example could be an alarm that doesn't go off more than once every five years suddenly starts sounding in the cockpit at 35,000 for example, then they will have the advantage of at least going through the exercise in a simulator several times and it won't be a big surprise.
Error:
What kind of AI is it? Is it rule-based AI, neural nets? You don't really need AI for physical simulations, and victim simulation may be able to be done with some basic probability rules. Rule-based AI is somethings not considered AI, harkening back to the 80's statement "Man, people are calling anything with IF statements 'Expert Systems'". I sense some possible hype here.
Table-ized A.I.
In Soviet America, AI programs you!
Gee, I'm sorry if the above was "flamebait," but Slashdot really needs to stop accepting Rolland Piquepaille's submissions, as his only mission in life appears to be spamming Slashdot with story submissions. Really, if someone else submitted the same story, why would one or more Slashdot editors consistently choose Rolland's submission over someone else's?
Sent from my iPhone