The History of Photoshop
Gammu writes "For the past fifteen plus years, Photoshop has turned into the killer app for graphics designers on the Mac. It was originally written as a support app for a grad student's thesis and struggled to find wide commercial release. Eventually, Adobe licensed the app and has sold millions of copies." Achewood's Chris Onstad also offers a different take of how it all went down.
Please let's not have another pointless "Is the GIMP a Photoshop replacement?" debate. They're about as pointless as an ostensibly professional-level graphics editing program without proper CMYK support.
ostensibly professional-level graphics
But the GIMP isn't supposed to be a professional-level graphics application. I think Paint Shop Pro is a better GIMP equivalent: an application designed for the advanced home user who needs something above MSPAINT but would never use more than 1/128th of Photoshop's feature set.
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For one thing Photoshop has a lot of commercial plugins available for it. Generally when professionals say they use Photoshop they mean they use Photoshop and a lot of plugins that just aren't available for other graphics programs like GIMP.
I guess the itty bitty little article on the history of Photoshop was all right, but the linked comic really stunk. Aside from lousy grammar and poor sentence flow, it just wasn't funny.
The gimp lacks adjustment layers and other stuff that makes the workflow in PS easier. There's also the fact that ever increasing numbers of graphic artists learn from photoshop tutorials, they know which buttons to click but rarely understand the underlying concepts.
Nearly everything can be done in the GIMP (or cinepaint) if the operator knows what they're doing. If you are doing prepress, then Scribus has excellent CMYK support.
The technical arguments are mostly bunk, the workflow issue isn't.
[quote]CS3 has about as much resemblance to the initial product as ... well, it doesn't have much.[/quote]
I beg to differ. I haven't used 1.0, so i can't speak of that, but I have used Photoshop since 2.0, and I actually think that most of the core features I used most of the time have been there since then, and haven't changed much (or needed to change). Sure, there's a lot of new stuff, some of it very useful, a lot of it feature-bloat (but possible useful for someone else), but I'd say that may basic approach to the program hasn't changed much between 2.0 and CS3. With the possible exception of layers (or where they around back then? I don't recall using those much back in the days).
I do graphic design for a living, and there are a number of areas where The GIMP is lacking - but the big issue is in color space allowances. No CMYK support means no worky in the print world (unless your press uses RGB). I have to be able to not only convert an image to CMYK, but also control the colors to an extreme - I've had to remove all the color plates from the shot, increase the black plate to compensate, and then paint in spot red (for our press, that is 100% magenta, 50-60% yellow) over certain parts. Plus, the integration into the other parts of my work (working in InDesign/Illustrator for ads) is purely delightful.
Plus, CS2's RAW image importing is.. well.. I love it. Can't even begin to describe how great it is to use it's interface to import raw photos.
I still use the GIMP regularly - for minor stuff - at home. I still prefer my copy of Photoshop 6, though, for anything with any involvement.
"Better to be vulgar than non-existent" -Bev Henson
Questions like this are just begging to create an argument, but I'm going to give you my perspective. The primary advantage of using photoshop for me is familiarization. I'm not going to complicate things by explaining layering and color mode compatabilities, there are solutions to those. The key here is that I am lazy. I don't want to search for tools and addons and plugins that offer features that exists elsewhere in a standard installation.
My other reason for preferring photoshop is that if you use any of Adobe's other quality design programs, it is all familiar and often easily interchangeable. Illustrator, Premier, or even just making funny little animated pictures with ImageReady, I feel better using software that I recognize as part of a family. Its probably the same reason I prefer MS Office. See item #1 about being lazy.
It has been ten years already that Clayton Christensen's book "The Innovator's Dilemma" was published. In that book he compared the evolution of several businesses, such as computer disk drives, excavating machines, and department stores.
The conclusion is that there is no fixed point separating "professional" equipment from "entry-level". Systems that are designed for amateurs or small businesses will evolve and become adopted more and more widely by professionals, until the old "professional-level" manufacturers go out of business.
What do the Gimp, Linux, 3.5 inch hard disks, and backhoe excavators have in common? They were created for amateurs, but are now used by many businesses. Perhaps there are some huge databases where 3.5 inch disks won't do and there may exist some mines where cable-actuated mechanical excavators are still used, but they are becoming less and less common.
If I were a Photoshop designer I would at least make an effort to learn how to use the Gimp. At least that seems the prudent thing to do.
I would also consider Adobe's student pricing at the time Photoshop was beginning on the road to domination. The last time I was in school (maybe 15 years ago), I was able to purchase Photoshop (2.0 or 2.5, I believe) for about $40. Pretty affordable, even for a grad student. That pricing had to help its widespread adoption.
These days, the education price for Photoshop is $299. That's a lot of beer when you're a student with access to massive bandwidth...
DN
The basic toolbox in photoshop 1.0 is not that far removed from the one in photoshop CS3. You can see the lineage. Maybe the back-end is completely new, but the front-end has merely expanded.
Which is sort of a shame, because the photoshop tools are a bit clumsy to use, and things like the selection tool could be implemented much better if they weren't afraid of alienating the existing customer base with changed behavior.
The warez scene made photoshop popular. Remember back in the land of dial up where you searched through dozens of websites to find a few that had working links to applications? Back then, there were dozens of warez webmasters competing for the coolest apps and Photoshop 4 was in vogue. This was significant because all those warez runners then used photoshop to make cool graphics for their sites. Other sites drooled and so photoshop spread. As the piracy grew so did the rep, as the rep grew so did the legitimate user base.
Not that adobe will admit rampant photoshop piracy has been the best thing that ever happened to them. The real reason they and other software leaders want to shut it down is that they don't any competitor taking that freeway to success. It is in the interest of market leaders to raise the bar to market entry as much as possible.
Just so y'all know, Photoshop Elements does about as much as most casual users of Photoshop need, and it's less than a Benjamin. /me is waiting for the next version of Elements which will be a Universal app based on CS3. Currently Photoshop Elements is at v.4 for Mac and v.5 for Windows. It currently has to run under Rosetta with MacIntel which makes Baby Jebus cry.
Knowledge is power. Knowledge shared is power multiplied.
When you are working on a $7,500 contract producing media that will cost the client over $50,000 to print you don't trust your color profiles to some unknown program.
I can tell you that companies get really, really angry when their logo color comes out wrong. Sometimes you can blame the printer, but more typically it's the designer.
Adobe products do have quirks and some features do have steep learning curves, but they all do color extremely well and are very consistent.
I like Gimp, but that plugin doesn't sound like it provides professional CMYK support. And it looks like the project is dead:
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Obviously, you come from outside the pro graphics world--the GIMP lacks basic functionality (such as CMYK colorspace for one), and is simply not ready for prime-time in this arena. In other words, if Johnny takes the Gimp route, he's going to find himself dealing with a bunch of issues that may be fun for geeks to overcome, but in this case, would take him away from the real task of image editing, unencumbered by software limitations. Photoshop is expensive because it's the best of breed by a wide margin, and Adobe knows it.
Thing is that I find funny, that its taken 8 versions to have a Draw Circle Tool in Photoshop...The Amiga Dpaint had that from Day one.
Totally different apps. Even the titles give this away: Photoshop DPaint. Photoshop didn't have a draw circle because it's not a drawing or painting application - you would use Freehand or Illustrator for that. Photoshop is for the manipulation of pre-prepared images, and it is unrivalled at this.
Of course, whether you actually need its power rather depends on your line of work. Personally, I don't. iPhoto and Graphic Converter are plenty for me, though I'm keeping my eye on Pixelmator as well. However, those tools are fine for the kind of minor photo retouching I do. To do the full Photoshop workflow I'm not kidding myself - Photoshop has no serious competitor in its field.
Cheers,
Ian
You apparently never used PS1. Up until 3.0 there were no layers, single undo up till 5.0 (single layer + single undo up till 3.0 took some SERIOUS skill), and other improvements as time went on. Now if you want to talk about an app thats seen next to no improvement over time, look at Illustrator. I started with 3.0, and really haven't seen that huge of a leap in new features. Vector art really doesn't get too whiz-bangy, but I keep upgrading just to be able to read other people's files. Bah...Microsoft 101 right there.
Good people will always do better work with bad tools than bad people can do with good.
Would you refuse to employ a carpenter if he didn't use a certain brand of wood saw?
You're the zealot.
CMYK matters if anything you work with is ending up in print. On a press. Period. It also matters if files you receive for electronic images come to you in CMYK format. Like if you receive images that have been used in a professional capacity and need to adapt them for web use. Let's not even talk about hexa- or septachrome workflows.
It's not rubbish, it's how the industry works if you want enough control over your image to come out at a professional standard.
If you can't tell the difference, by all means, send RGB files and let the press operator use their best discretion in the conversion. I hold my work to a higher standard, and that's one thing that separates the pros from everyone else. We apply custom curves to give crushed, rich blacks (30%ish cyan mixed with 100% black or it will look weap and thin), we order matchprints, we look at our separations and we attend press checks.
Photoshop's default compression for gif, jpg and png all suck if you use Save As-> after manually indexing. Their save for web option, however, results in wonderful results if the image is suitable for the format you're trying to achieve.
Look, I've used the gimp a ton. I've used PS Pro a ton. For *basic* work, where color, workflow and clunkiness don't matter, they work as advertised. I'm not debating that. Lots of people can use either of those programs until the end of time because it fits their needs. I'm not debating that. But, what if I need to copy and paste? X11 to OS X? No go. Rough, rough, rough edges man. Basic functionality is missing without even breaching the high-end deficiencies.
If you work with RAW images, CMYK, are doing pro level retouching/compositing involving channel ops, detailed masking, fine selections, variable feathers on a selection, adding arbitrary spot color channels, working with HDRI... I could go on until the end of time, point being GIMP and PS Pro aren't even vaguely suitable for the task and Photoshop is an absolute joy to work with.
I guess the point I'm making is if you think GIMP does everything you want it to do, and you don't mind navigating the clunky interface, then great. You don't need Photoshop. It fits your needs.
It most certainly comes nowhere close to fitting mine. Let's agree to disagree on that point.
I find that CMYK and LAB support are both very important to me as a photographer, and I've never done any prepress work. For instance, I find CMYK useful for adjusting skin tones (see Dan Margulis' Professional Photoshop) and for adjusting shadow detail with the K channel. I also like to use the K channel for channel blending.