Church Threatens Legal Action Over Sony Game
An anonymous reader writes "The Church of England is threatening legal action against Sony over the game Resistance: Fall of Man. The game features a shootout in Manchester Cathedral, and the Church claims that Sony did not ask permission to use the interior of the Cathedral in the game. The Bishop of Manchester called the game 'highly irresponsible' due to the history of gun crime in the city. Sony denies the charge — a spokesman said 'We believe we have sought and received all permissions necessary for the creation of the game.'"
> Denied the use of a real London Underground station and tunnels, ...
... on a 1968 Dr. Who episode ;-)
> designer David Myerscough-Jones created his own highly convincing replica.
> Indeed a letter of complaint was apparently later received from London Underground
> alleging that filming had taken place on their property without permission
> - a true testament to the merits of Myerscough-Jones's work
This story becomes even more ridiculous once you've played Resistance. And I'm from Manchester, originally (although I moved out of the hell-hole to London as soon as I was old enough to get a job). I therefore feel I'm fairly well qualified to comment on this.
From the article, you would guess that Resistance is some kind of GTA game. You know, one of those where you sleep with a hooker then run her over (yes, yes, I know that this isn't how most people play GTA). If this were the case, I could possibly, just about, see where the Church was coming from here, even if I wouldn't agree with them. After all, Manchester does have a fairly serious guns and gangs problem, particularly around the Moss Side area (arguably even worse than London's from the guns point of view, although I understand things have improved somewhat in the last few years). Hell, the school I went to was about a mile from Moss Side, and while the school itself was pretty civilised, being private, you saw some pretty shocking things in the streets around it.
However, Resistance is nothing like GTA. The best description I could come up with would be a blend of a WW2 shooter and Halo. The setting is essentially alternate-world WW2, with many of the human weapons feeling relevant to the period, while the "alien" weapons are deeply Halo-inspired. Most of the game is spent playing through blasted and burned-out city-scapes. This includes the Manchester section, which pops up about 1/4 of the way through the game. For any Englishman with even an ounce of historical knowledge, the appropriate context for the game is obvious; the Blitz (yes, I know Manchester wasn't heavily hit, but I feel the point still stands). If the game is basing itself on any cultural reference points, they aren't the "cruisin' the hood, pimpin' my hoes, shootin' da pigs" cliches of modern gang life, but rather the fear of invasion and the shock of seeing familiar land-marks destroyed that characterised life in the UK's cities during WW2. So while there is still an outstanding question regarding taste, it is a question that could be levelled against every other WW2 shooter out there and a question which seems to have been conclusively answered by now with a resounding "meh".
It's disapppointing that nobody talking about this in the issue appears to have actually played the bloody game. Personally, I loved the UK setting (and very much enjoyed the game itself), particularly as some of the final missions in London see the player passing not a million miles from where I live now.
The Red Cross is a not a religious organization. Their symbolic cross is simply the reverse of the Swiss flag.
I hold it, that a little rebellion, now and then, is a good thing. -- Thomas Jefferson
Compare and contrast with this story. There are some conceptual similarities, at least: http://yro.slashdot.org/article.pl?sid=07/05/02/18 39251&from=rss
Grr! Arg!