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Fallout 3 Fundamentals Released via Game Informer

CVG is carrying details out of the newest Game Informer magazine, which has a huge feature on Fallout 3. The relatively spoiler free information gives us hints at some of the biggest elements of the game, such as combat, character creation and growth, and the possibility of multiple endings. " Fallout 3 kicks off with your birth and your mother's death in a vault hospital. This is where you get to create you character as your father (voiced by Liam Neeson) hands you over to the DNA analyser, before removing his mask to reveal similar traits to the ones you picked ... Fans will be pleased to hear that the Karma system is making a return, and there are 9-12 possible endings based on your actions. If it's even half as good as Oblivion, this should turn out to be something very special indeed."

17 of 135 comments (clear)

  1. Ahhh, GI, spouting shit like normal by ravenshrike · · Score: 5, Insightful

    If it's even half as good as Oblivion, this should turn out to be something very special indeed. If it's remotely anything like Oblivion, except for the fact that it's first person, it will have failed miserably as a Fallout game.
    1. Re:Ahhh, GI, spouting shit like normal by Tetris+Ling · · Score: 5, Insightful

      If it's remotely anything like Oblivion, except for the fact that it's first person, it will have failed miserably as a Fallout game.

      You mean, if Fallout 3 has a wide open world where you explore a vast world mostly on your own, where you quest at your own pace, and where you can play using stealth/violence/etc at your own discretion, then it will have failed as a Fallout game?

      Seriously, Fallout and Oblivion are very different games (c.f. their combat systems, for instance), but they have many, many similarities in structure and game flow. Why will being "remotely" like Oblivion ruin Fallout 3 when Fallout 1 and 2 are already "remotely" like Oblivion as it stands?

    2. Re:Ahhh, GI, spouting shit like normal by Anonymous Coward · · Score: 1, Insightful

      Game mechanics have to change with the times

      The only reason the original Fallout game mechanics have been tossed completely out the window is that the rights to the franchise were sold off. Black Isle's vision of Fallout 3 sought to preserve the core gameplay while updating the engine.

      Saying that every game must be a real-time FPS hybrid for the sake of modernity is strange considering the FPS predates the isometric turn-based CRPG. The true, primary reason behind the switch is that command-heavy, isometric turn-based CRPGs would not play well on the Xbox 360; the secondary reason is that the FPS genre is more popular and therefore profitable than the niche iso/TB genre.

      It's clear that Fallout was gutted and changed to make a bigger profit, not for artistic reasons.
    3. Re:Ahhh, GI, spouting shit like normal by Your.Master · · Score: 5, Insightful

      Well, I liked it, and as a fan of the original games and -- and this is the big point -- as somebody who was bored by the gameplay mechanics of such popular and influential games as Oblivion, I'd really rather this one had a similar system to its predecessors.

      Honestly, for the most part I'm not sure game mechanics have really developed at all in the sense you describe. We have come up with some entirely new ones, and mixed and matched old ones in innovative ways, but for the most part we're dealing with the same pool of game mechanics with more developed UIs, AIs, and graphics.

      This one might surprise me, you never know. But I'd still like a game -- even one in a different setting, so long as the setting was also good -- that made evolutionary developments to the old turn-based action point system. Hell, Fallout Tactics was unpopular, but it had a kind of hybrid real-time and action point system that wasn't so bad. From what I've seen preliminarily here, this will likely have game mechanics that I generally do not enjoy.

      Now, let me take a moment to strawman attack you :) (I mean this only as an analogy).

      When you call people morons for having the opposite preference in game mechanics to you, I am reminded of the forum complainers and even "professional" reviewers who complain that the Civilization series hasn't modernized to include such developments as "real-time". You see it every now and again -- "wow, Civilization is a great game, but you know what would make it better? Making it into a StarCraft clone!" It baffles me because Civilization doesn't seem to me to be very much more related to an RTS than either is to an FPS.

      In the same way, I find your claim that this is simply a development, a fixing of a broken system, to be ignorant of the fact that people may not prefer the exchange for a different broken system (you yourself admitted that all games have gameplay flaws). The argument would make sense only if the system were fundamentally the better (or the same) in every conceivable way (or very, very nearly so). Again, hypothetically we can imagine that this might be so when the game is released. I just have sincere doubts.

      I liked the big battles and the way that all played out, and if I'm a moron, that's not the reason I'm a moron.

    4. Re:Ahhh, GI, spouting shit like normal by oddfox · · Score: 3, Insightful

      Nevermind these people seemingly find nothing of redeeming value in the Fallout universe itself, instead acting like it was purely the game mechanics that made the game what it was. Why they would care about a continuation of said universe in a true-to-it's-roots (So far so good on that) manner?

      True fans will judge the game on the proper merits after having a chance to give it a twirl and see how Bethesda did. The rest will simply bitch that it's not simply a rehash of the game system they enjoyed back when it was judged the best way to experience the game world.

      P.S. -- Am I the only one who played Fallout Tactics without the classic obvious turn-based system and actually found it more enjoyable to have more of a sense of urgency? Continuous Turn-Based for the freakin' win.

      --
      "We invented personal computing." - Bill Gates
  2. Re:I won't hold my breath..... by revlayle · · Score: 3, Insightful

    as long as VATS lest me also play without a serious case of Diablo-like button mashing and let me takes a bit of time (which the article hints to as an option), then I can deal with that if everything else ends up a good representation of the fallout world and its associated storytelling.

  3. Stop by AstrumPreliator · · Score: 5, Insightful

    If it's even half as good as Oblivion, this should turn out to be something very special indeed.

    Stop comparing it to Oblivion. A lot of people hated it and a lot of people liked it. I'm hoping Bethesda has enough sense to realize that they're making a sequel to a game that they didn't create, not a sequel to a game they did make. These should be two distinct games, not a post-apocalyptic Oblivion. It should be good compared to Fallout 1 and 2, not Oblivion.

  4. Re:I won't hold my breath..... by Anonymous Coward · · Score: 5, Insightful

    Resemblant of the great cries of betrayal and censure when Retro said that Metroid Prime was going to be a (largely) first-person game instead of 2d. Despite all the outcry, it turned out to be one of the strongest GameCube titles, both in terms of critical review (http://www.gamerankings.com/itemrankings/simplera tings.asp, 3rd highest aggregate review of all games across all platforms) and sales.

    To me, the interesting and meaningful parts of a game aren't things as prosaic as the game's camera setting. Fallout was define by its diverse freedom of choice, dark but wry humour, strong story and NPCs and fantastic setting. The camera and combat system in Fallout Tactics was precisely the same as Fallout 1/2, but it wasn't even the palest shadow of either of those titles. Clearly, the combat/camera system alone isn't what defines Fallout. As long as Bethesda brings those quintessential Fallout thematics and aesthetics to Fallout 3, I think it will carry the torch of the Fallout legacy very well.

  5. Personally by Pojut · · Score: 5, Insightful

    I am glad they are making it first person.

    Does it stick with the "classic isometric view" of the other Fallout's? No, it doesn't. Is the gaming world the same as it was back then? Far from it.

    If they pull this off right, think of how insane it could be. Imagine having gone through fallout in first person. Imagine going through New Reno in first person. Imagine experiencing the crazy and insane things you went through in fallout, but through the eyes of the protagonist.

    Personally, I feel there is MASSIVE potential here for drawing you into the gameworld. I think there is a great opportunity to make you feel like you are surviving in a destroyed and shattered world, instead of "just playing a game"

    Fallout 1 & 2 are classics that can never be duplicated. I say let Bethesda try to modernize it.

    So long as they don't re-invent it and they just "modernize" it, I forsee this potentially being a game worthy of the "classic" status. Don't be so quick to judge, approach it with an open mind.

    I can't wait to come face-to-face with a mutant with today's graphic and animation technology.

    1. Re:Personally by Anonymous Coward · · Score: 1, Insightful

      >So long as they don't re-invent it and they just
      >"modernize" it,

      Going from isometric to first person is NOT 'modernize'. It's a change, that's all.
      First person is certainly not a necessity for many games. That annoys me when games use it when it doesn't bring that much to a game.

      Plus, there is another problem: I don't play FPS because they make me sea-sick (except FarCry because it mostly takes place outdoors), and I've heard many people complain about the same pb. Making the game 1st person will prevent me from playing.

      I don't mean that RPG games must all be 2d old-school like the first Final Fantasy games, but going 1st person is a whole different kind of play -and game-. And it does not automatically imply better.

      >I can't wait to come face-to-face with a mutant with today's graphic and animation technology.
      Play Doom 3!

    2. Re:Personally by Anonymous Coward · · Score: 1, Insightful

      "Which is EXACTLY why I'm glad Bethesda isn't making "just another isometric Fallout". I think as the gaming industry has matured, the games should mature along with it."

      It has nothing to do with the maturation of the games industry. I think Fallout works BEACUSE of the isometric view. Blizzard, for example, is smart and they're keeping Starcraft 2 isometric view because they know it is what made that game so good. Konami has tried to make the Castlevania series in 3D and has failed horribly. Castlevania ,IMHO, is so good because it's a 2D game.

    3. Re:Personally by Allison+Geode · · Score: 3, Insightful

      in a way, i *did* go through fallout in first person: its a highly representative, turn-based rpg. i played it as if i were playing pen and paper: using the graphics to give me a general idea of what was going on, while using my imagination to picture everything in my head. thats the true triumph of games with horrible, out-dated graphics, and something that we're seriously losing with the full 3d perspectives available in everything now. i'll still play F3, and probably love it regardless, but it won't be the same.

  6. When all you have is a hammer ... by Dan667 · · Score: 3, Insightful

    ... everything becomes a nail. Wish they would not bastardize my favorite game, because all they have is a FPS engine. Sad...

  7. Correction by ShakaUVM · · Score: 5, Insightful

    >>If it's even half as good as Oblivion, this should turn out to be something very special indeed.

    ^special^crappy^

    Oblivion was a very pretty game, with very bad game design.

    The entire world would scale to match the level of your character. So as a 1st level character, you can go into the Arena and kill the reigning champion with the same amount of difficulty as you would at 20th level. Maybe even easier... if you leveled your character in non-optimal ways (especially if you didn't go through the mind-numbing process of repeating actions for 10 minutes to maximize your stat gains) your character would be less powerful at 20th than at 1st.

    Thievery was even worse. If you tried breaking into people's houses (a common activity for the thief archetype), don't try to do it at low levels. All the houses in the game (even nobles' houses) are filled with nothing valuable. Because you're not high level. It's totally backwards. The way it should be designed is this: a nobles' house should be protected by high level guards. If I can defeat them, then it should have jewels and stuff in it, not apples. Because I'm 3rd level.

    There are mods out there (like Oscuro's Oblivion Overhaul) that fix the problem somewhat, but nothing but a total revamp of the game dyamics would make it a good RPG. A core feature that makes RPGs fun is that your character gets better over time. "Treading water", Oblivion's paradigm, is by contrast not fun.

    1. Re:Correction by Moraelin · · Score: 3, Insightful

      The entire world would scale to match the level of your character. So as a 1st level character, you can go into the Arena and kill the reigning champion with the same amount of difficulty as you would at 20th level. Maybe even easier... if you leveled your character in non-optimal ways (especially if you didn't go through the mind-numbing process of repeating actions for 10 minutes to maximize your stat gains) your character would be less powerful at 20th than at 1st.


      Often this will be the case even if you did level up optimally.

      (Some spoilers may be contained past this point.)

      E.g., remember the quest to save the painter from his own painting? The one with the painted trolls and the turpentine? Well, the turpentine does _massive_ damage to the trolls at level 1, compared to their HP, but a whole lot less at level 30.

      The end fight? If you somehow managed to get that fight at level 1, he's a lot easier than when you're high level. Basically the more side-quests you do, the more you'll be at a disadvantage at the end.

      The same applies to most quests where you have some helpers or must keep someone alive. While their stats _are_ levelled, their equipment is often the same at all levels. (E.g., while monster equipment is levelled, the city guards often have a fixed equipment at all levels.) At higher levels, the enemies wipe out the city guards, for example.

      Thievery, hmm, actually having played a thief, I'd say thievery is just fucked up. There just isn't any good loot in houses at all levels. An engraved silver challice sells for... what? 2 coins at the fence? And that's pretty much _all_ that will be the difference between a great noble's house and a commoner's house: the commoner will have tin knives and ceramics glasses (worth 0g each), while the noble will have some silverware too.

      And most of the "scenery" loot is the same at all levels, anyway. Chances are those nobles will still have a ceramic bowl (worth 0 coins) with some apples in it even when you're level 30+. Now if they have a weapon or such, that might (or might not) get scaled, but the stuff on their tables and shelves will still be worth crap.

      Stuff in chests and drawers is scaled, but even there, it often scales the same for commoners too.

      Often the thing that's actually worth anything in a house are the grain and bread and stuff, because they can be turned into potions. And with high alchemy skill, those sell for a fair bit of coin. But the thing is, it's easier and risk-free to go in the woods and get some reagents instead of burgling homes for it. And commoner homes often have more of that stuff anyway, if you absolutely must steal your reagents.
      --
      A polar bear is a cartesian bear after a coordinate transform.
  8. Re:I won't hold my breath..... by Anonymous Coward · · Score: 1, Insightful

    Sorry, there's no way you can make a command-heavy RPG that works for both console and PC. The lowest common denominator is the console, and as that's the largest market that's where the focus goes. They aren't going to trouble console owners by making them page through menus or use arcane control combinations. The game will be dumb from the ground-up. There will be no Fallout 2s or NetHacks on consoles, unless you just don't care about bogging down the console user (or you expect them to use a keyboard).

    Deus Ex: Invisible War is possibly the worst example you could cite. Compared to the original Deus Ex -- great game, BTW, and one that proves that an FPS/RPG hybrid doesn't have to be awful -- it was unquestionably dumbed-down and the console limitations ruined the entire game.

    Diablo was a dumb game to begin with, having only a couple major controls (mouse clicks)... and as far as I'm concerned is responsible for the downfall of the PC CRPG, as its massive success caused a million RPG developers for years afterward to attempt to clone it in some respect to capture that audience.

    And then there's Oblivion, which is praised by Final Fantasy fans who've never played PC CRPGs and panned by anyone that's ever played a quality game like Arcanum or Temple of Elemental Evil.

  9. Hopefully, not like Oblivion by enderwig · · Score: 1, Insightful
    TFA wrote:

    This works using action points, which when used up will leave you with only real-time fighting until they charge back up again. If you're not in to all-out killing, Bethesda says you'll also be able to play through the game by being stealthy, or even talking your way out of trouble.

    That sounds horrible. The combat systems sounds like Max Payne meets KotOR, not Fallout. Also, the ability to be stealthy or charismatic shouldn't be bonus ways of doing things, they should be considered there by default. Not having those choices would be greatly detrimental to a Fallout game.

    I hope it's not like Oblivion. I thought Oblivion was a terrible game to play. They totally flubbed the combat system and the leveling up/reward system. Combat was nothing more than mash the action button until the monster died or kite the monster until it died. And you did alot of combat unless you enchanted yourself up some chameleon wear. The reward system was utter crap. Common highway robbers with Ebony? When even the lowest beggar wears discarded Glass items, Oblivion has reached the Age of Plenty!

    Obsidian seems to have nailed down the atmosphere and the look of Fallout. I'm sure the world will be interesting to explore, and the storyline will be good. However, these rumored gameplay elements just makes me sad.