EA Reorganizes Into Four Labels
Reuters is reporting that the mega-publisher EA will soon be reorganized into four separate labels underneath the company's umbrella. The four groups will be known as EA Games, EA Sports, EA Casual Entertainment, and a label simply called 'The Sims'. All four organizations will be supported by two additional EA groups, which will handle publishing and 'development services'. "The changes, based on the success of a pilot program that placed games based on "The Sims" franchise into their own unit, mean it will require fewer executives to sign off on new games or to approve launching an existing game on a different platform or in a different regions. "We ran an organizational experiment and it was pretty damn successful. The Sims grew aggressively," Frank Gibeau, head of the new EA Games unit said."
You aren't kidding. What they don't realize is that what works for Madden and The Sims (releasing an expansion or 'booster' pack every 3 months) doesn't work for PC Multiplayer games like the Battlefield Series.
Battlefield 2 sold well, but they tried to capitalize on that by releasing BF2:Special Forces, and Armored Fury and Euro Forces in quick succession, and were rebuffed by the community.
They then didn't learn from their mistake by releasing Battlefield 2142 a scant year after BF2 came out, and it only surpassed BF2 in hours played the first week. Now, it barely registers on the top ten for Xfire, and doesn't hold a good spot on Gamespy's Server list either.
War isn't about who's right. It's about who's left.
Wasn't that "pilot program" called Maxis?
"Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
Would that just be, um, Maxis?
...but is it art?
Easy.
Spin your "studios" off, and back into independent units with a good degree of autonomy.
Maxis and Westwood were both fantastic on their own, and produced a whole bunch of innovative and fun games. Since being absorbed into the EA empire, they haven't produced a single new idea (not to mention that C&C Generals was outright offensive)
-- If you try to fail and succeed, which have you done? - Uli's moose
Other then in internal upper management command chains does this really change anything? EA has pretty much already had these separations in place with few exceptions.
EA Games: EA Redwood Shores and EA LA
EA Sports: EA Canada, EA Tiburon, EA Chicago and EA UK
EA Casual Entertainment: Pogo and EA Mobil
The Sims: Maxis
Really what is the difference between what is going no now and what has been going on for years?
I'd hate to work for that division, unless EA promised to reallocate me within another division when The Sims loses popularity. Talk about putting all your eggs in one basket... People inevitably lose interest in a game over time (even World of Warcraft perhaps).
-William Brendel
To take an existing company and split it up into smaller sections - whether spin-offs, labels, or whatever - is basically a bullshit move from the standpoint of management. If it's branding we're talking about, that's one thing. Differentiating among brands to target different markets is fine. But to actually split an organization up into separate operating units and decentralize their organizational structure is the new-age crap of the late 80s and 90s that ended up being a giant fart in the spacesuit of business.
Properly managed, a single organization can be of any size and any complexity. Good management will implement organizational decentralization as necessary, and as a corollary will also integrate management of operating units at appropriate decision-making levels to ensure optimum efficiency (management-speak would insert the bullshit word 'synergies' here).
Long story short, if EA was being managed properly in the first place, it wouldn't need to be split apart. The fact that its operating units can't be creative unless they pretend they're separate companies is a sign that the management has no idea what it's doing.
A-Bomb