Manhunt 2 Banned In Britain
westlake writes "Rockstar's Manhunt 2 has been banned in the U.K. for what the British Board of Film Classification calls its 'unrelenting focus on stalking and brutal slaying.' 'There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game.' The company has six weeks to submit an appeal. The last game to be refused classification was Carmageddon in 1997. That decision was later overturned via the appeals process."
Manhunt 2, available soon in the US on the Wii...
GamePro gives it 8/10.
IGN rated 9.5/10.
British Board of Film Classification calls its 'unrelenting focus on stalking and brutal slaying.' 'There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game.'
It isn't called the war on some drugs for nothing, you know...
Living With a Nerd
You confusing the poor graphics of those systems with a lack of violence, there were plenty of violent games on those old machines. River City Ransom, Double Dragon, Wolfenstein 3D, Duke Nukem. The difference is that now the systems are actually capable of creating realistic environments, but the games are just recreating the same game play you had fun with back on the old systems. I think people should have the right to decide if they want to play manhunt or not.
Best physics
Best scoring system
Best audio
Best gameplay
Very possibly the best game ever! I think my entire floor in the dorms got addicted to this game (yes, it was an all male floor at an engineering school). I never would have guessed that senseless exaggerated violence with a buggy rubber band physics system could have been so much fun.
Hobby Robotics
Devil's advocate here:
Suppose
1) you really believe exposure to violent games leads to a more casual attitude towards violence. I think there's evidence both for and against that theory right now, so it's not an unreasonable belief, if still unproven. And
2) You don't consider video games to be a protected form of expression -- that they're just toys, rather than artistic vehicles. Hey, they're called "games" for a reason. Maybe this is not a popular perspective on Slashdot, but again, not totally unreasonable.
Sure, the kiddies are going to download this via torrents, but Rockstar won't make any revenue from these downloads. If Rockstar doesn't profit from this game, they won't produce violent ones in the future. If you believe these things to be true, then a ban is a very effective way of influencing the future content of games.
What's next....banning books that have too much violent, sadistic content? Sure its not as flashy as the video game, but, it still promotes the same messages....
They already do. Even in the U.S., it's possible to produce "child porn" using a word processor and your imagination, at least according to the Justice Department. The way the obscenity statutes are written, if something isn't artistic enough, it can be banned as obscene, on its content and regardless of medium alone.
I thought arresting people just for text was something we'd left in the past, but a few years ago there was a case about some woman (I think it was a woman) who was arrested for operating a website that had stories, of a sexual nature, featuring 'underage' participants (meaning the fictitious characters in the stories were underage). They were judged to be obscene, and thus illegal, even though no minors were ever involved in their production.
The argument for banning actual underage pornography is pretty clear -- you have to eliminate the market for the stuff, to prevent children from being sucked in and abused in order to produce it. No argument for me (or pretty much anyone else) there.
However, the evidence for banning 'simulated' pornography, either computer-generated rasters, or text descriptions, seems very spurious. Okay, so there may be some evidence that the availability of even certain kinds of simulated pornography encourages violent behavior. But to begin with, the evidence seems thin and mostly driven by emotion and rhetoric, not rational argument. Second, that entire line of thinking is a terrible idea, because it undermines the concept of absolute individual responsibility.
Once you start letting people escape absolute responsibility for their actions, by blaming it on pornography, or violent video games, or movies, or just "society" in general, you've lost. Even if you can demonstrate that the availability of porn/games/movies/whatever motivates certain already-sick people to action, that's still not a justification for banning them from everyone. (If anything, it suggests that we need to do a better job ferreting these people out before they can act, and dealing with them.) If a small uptick in crime and violence are the price we have to pay for individualism, then we need to suck it up, because that's the basis for our entire civilization.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
The only people who want to "debate" human rights are the people who are interested in taking them away. The people who support free speech aren't interested in debating what free-speech means, because free speech is the natural human state by default. I have free speech until someone threatens to take it away. People want to initiate debate about rights because they want to find some convoluted reasoning for taking away the basic freedoms and abilities that people have by their very nature.
And none of your arguements have any bearing over freedom of speech, which is information and not bound by any real scarcity. Speech can't infringe on anyone elses rights.