Good Ways To Join an Open Source Project?
Tathagata asks: "I'm a student, on my final year in a college in India, and I have been using GNU/Linux for quite sometime now. Though I'm from a Computer Science background, getting into a project that involves serious programming was not possible, as people (read teachers) run away if you utter the word 'Linux'. They are generally not bothered about mentoring someone on an exciting project, and they would suggest you to get settled with Visual Basic, .NET, — and would prefer a 24 hour solution when it comes to programming. So, my programming endeavors have remained limited to writing few lines of C/C++, or Java. For last few days, I've been googling, and trying to read how to join an existing Open Source project." What suggestions would you pass along to someone who is willing to join his first Open Source effort?
Most of the things I've read suggest that a good place to start is by submitting patches, fixing bugs, becoming package maintainer — but most are overloaded with jargon like upstream/downstream, nightly builds, and so forth. Additionally, how does joining the mailing list, or the IRC channel help when you don't even understand the slang, not to mention the intricacies of the technical discussion? It 's quite an overwhelming world to step in. Could you suggest a road map, links to essential tools or a few projects, for people like me, who would want to improve their skills by contributing FOSS?"
and do one of the items, test the patch, and submit it. Then repeat.
Inventions have long since reached their limit, and I see no hope for further development.-- Frontinus, 1st cent. AD
i think the advise you've received so far is spot on. first pick a couple projects you're interested and have a vested interest (i.e. you actually use the software on a daily/semi-regular basis) and join the forums. i wouldn't worry about the slang right off the bat, most of that will come with time and participation. join the discussions with suggestions and help if you can provide it, or ask questions regarding configurations, installation, etc if you're a new comer.
regarding posting in discussion groups:
if your asking questions, be thorough in you description of problems you're experiencing, be ready to provide logs and details regarding your system and installation, and be courteous. nothing worse than a call for help on a forum: "i'n a new user, don't know what i'm doing, but i need help. and if you can't help me this software sucks!" i've seen many calls for help that go unanswered because of the issue listed above.
if you are offering help and/or suggestions, be thorough in your answers, don't be insulting("RTFM newb!"), and give realistic options. i've seen responses that are overly terse in tone that makes the response seem like it's an annoyance or statements that have an air of arrogance that have turned users away from FOSS projects.
the point of joining the discussion groups is to see if there is a fit for your skills. is the delevopment team in need of your abilities, or do they have too many contributors? is the process of contribution thru an individual or comittee? is the project in active development, or has it been obsfucated by another project? only way to answer some of these questions is to join and read the discussions. then you can make a better decision as to which project to join.
figure out what you want to join first before deciding what you want to do with the project. if your commited to the project, theres a way to find your niche.
three can keep a secret, if two are dead - benjamin franklin
Two words: Source. Forge. As in Sourceforge.net, the birthplace of countless OSS projects.
End of story. Go there, find something that's interesting, and if it's no longer in development, take it over or fork it, and if it's in development, see if you can join the team (if they need help, there is usually a "help wanted" link on the main project page). Most groups need help, and if you're competent, they'll be glad to have you.
If you're moving into a big team, be polite. You're a young programmer, and lots of young programmers have a lot of hubris. If you can't work with the people there (and this happens a lot; I once took a Java project, and simply updated it as it stood to get rid of depricated functions, almost no other changes, and I got flamed like you can't even imagine by the lone devloper who hadn't even released an update for 2 years) move on and do something else. There are so many projects, there is bound to be something awesome out there that you want to be a part of.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
specifically, this link. You may need an account to view it, I don't know.
~/.sig: No such file or directory
Andrew Morton has said it before, and it holds best: "What do I do if I want to be a kernel hacker?". His answer: "fix bugs". This applies for all open source projects. If developers have established that their software has shortcomings, they are very likely to accept solutions. Fixing bugs is the best way to become part of an open source project.
"but most are overloaded with jargon like upstream/downstream, nightly builds, and so forth"
Um, this is pretty basic language used on real-world projects. You need to learn the "jargon" as well as actual programming. That's just the way it is. If this scares you, you may want to consider another line of work.
-matthew
"THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
Perhaps, when you are finished with your bachelors at this school, you should consider a school with better professors for your masters.
.net, VB, etc might be where all the paying jobs are but this isn't going to last. Eventually something else will come along (even from Microsoft) that will make these skills obsolete. Professors are, IMHO, under obligation to ensure you get an education, not training.
This is such a shame when so-called "professors" actually hinder your learning experience. I'm sure they think they have your best interests in mind. Right NOW
The advice you have gotten thus far is good. To get your foot in the door, I would suggest you find a project you find personally appealing in the open-source community. Become familiar with its use and operation. The next step would be to become familiar with CVS or Subversion (SVN). Seeing as you are coming from a more Microsoft background you will be familiar with source safe (most likely), CVS and subversion are simply open source, source control system. You will want to become familiar with their basic use.
Once you have accomplished those basic tasks, download the source of your new found project to your PC with your source control client (each project will have these procedures documented on their web pages, somewhere). Then become familiar with their architecture. Read through the routines, and their data structures. Once you have a basic understanding of the projects source, you will want to join mailing lists, look at their bug tracking software, and forums. Track down bugs in the projects software and solve them. Using your knowledge of CVS and/or SVN (and hopefully the diff command), you will be able to produce usable patches, or revisions to code that you can submit to primary developers.
Once you become a valued member of the bug tracking and eliminating community, you may want to begin tackling the projects TODO list for new releases. Adding new features to the product. The rest of the terms you bring up (and many that you didn't) will become more familiar to you as you become more involved in a projects build process.
If you want to advance your programming, joining an open source project is not a very good first step. You see, projects out there mostly are written to solve real-world problems. Real-world problems are not very interesting. The interesting ones are the hardest to contribute anyway, due to steep learning curves and huge code bases.
I'd advise you to work on programming problems first. Things like combinatorial search, dynamic programming etc.. Once you master common algorithms, you can be an effective contributor. Open source project admins are probably not interested in teaching a newbie about programming. They just want someone to work with and get some job done.
Once you're confident in your programming, you can learn any API or language easily. Trying to understand existing code is much harder than writing your own, especially if you lack experience. Contrary to popular advice I'd say, don't bother yourself wrestling with already poorly written code. Make yourself capable of writing the thing yourself thru problem solving and then contribute to a project if you feel like it.
Good luck
First, find "an itch to scratch". What excites you? Databases? Web development? Audio processing? Image editing? The first step is to find a project that you would be interested in using.
:)
Second, read, read, read. Lurk in the mailing lists, IRC, etc. Get a feel for how the project is maintained and the tone of the developers and users. Don't be one of those who shows up new on the scene and suggests ideas that have been repeatedly rejected for the project or patches that break things or show no understanding of the project design and goals. Try to determine if you would "fit in" with the group.
Third, use the program and dig through the code till you have a good understanding of it. You will learn a lot...including whether or not you want to find a different project.
Fourth, if you have found that exciting project and the code or people haven't scared you away, find out where you can contribute. It's not just about coding. Large projects have people contributing to code, documentation, public-relations, mail-list management, answering questions on the mailing lists, and so on. If you are really focused on programming, peruse the bug list and find some solutions. You will build your reputation by repeated posting of quality patches.
Fifth, be humble. There's nothing wrong with "I'm new to this project and have been digging through and learning the code. I think this patch might fix bug #1138? Is there something I have overlooked?". It's far better than "Hey guys - here's how to fix that dumb bug..." You could be right, but it's more likely you will find 15 developers jumping into the discussion to tell you what you forgot to take into account with your stupid suggestion. That will set your reputation way back.
On the other hand, if you are just looking for something to jump into so it can go on your resume, forget it. You won't have the interest and passion to stick around long enough to be useful.
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"You are not remembered for doing what is expected of you." - Atul Chitnis
(Hell, anyone who lived through the .com fiasco saw what happened to Java programmers immediately before and immediately after. Java's a good solution to a number of problems, but the market became glutted when the bubble burst, making it a totally unmarketable language in the immediate aftermath.)
People have noted Sourceforge, and that is definitely a good place to go. If you're only "allowed" to add a few lines, then I'd also recommend investigating Unmaintained Free Software for projects that probably need relatively little work but which aren't receiving any attention at all. One of the benefits of going for an orphaned project is that you have much more freedom on where to take things. You are also, by definition, not subject to jargon on chat groups or mailing lists as there aren't any. It also gives you a chance to test the full range of computer science skills - analyzing, designing, implementing and testing - in a way a current project generally doesn't allow for. You'd be exercising one whole revolution of the software lifecycle.
The benefits of an existing project cannot be overstated, though. If there are existing coders, there are more pairs of eyes looking at what you're doing. There are people to ask for help/advice. You're less likely to be overwhelmed. There's also a touch more "street credibility" attached to being associated with a project that's better known, which won't hurt your employment prospects in the least.
If this is a final-year project, they'd better damn well want something non-trivial or I will most certainly have stern words with them. Not that my words are worth anything, I just write a lot of them. A half-way point between the full lifecycle (which makes for a wonderful final-year project report, which is ultimately all that matters) and working on an existing project is to pick something that accepts plug-ins or modules of some kind. There may be abandoned projects of that kind you can borrow from, but it's also stuff that's just simple enough that writing from scratch isn't going to kill you.
Hope that gives you some ideas.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
And do it! For instance, improve a feature of a game that you like. Or implement a missing feature that you've been hankering after. I think this is a great way to get started, because it gives you the satisfaction of reward.
For example, I like to use the free software Theora video codec to rip DVDs under Linux. It used to support SIMD-acceleration, making it encode movies about twice as fast... but only on 32-bit x86. Well, I had just gotten a new AMD64 box, and wanted it to rip movies faster. So I checked out the Theora code, refreshed my knowledge of assembly language, and within a couple days I had a working MMX/SSE-accelerated encoder. It was a very satisfying feeling!! And that code went into the mainline Theora release a couple months later (1.0alpha6).
My bicyles