College Librarians Urged To Play Video Games
An anonymous reader writes "At meeting of college librarians, experts tell them they need to start thinking the way video game producers think and provide library services that will make sense to those who play computer games. 'In an era when most students would have to go to a museum to see an old-fashioned card catalog, there's no doubt that libraries have embraced technology. But speakers said that there was a larger split between students -- who are "digital natives," in one popular way of classifying people based on their experience with technology -- and librarians, who are more likely to be "digital immigrants." They may have learned the language, but it's a second language.'"
I have never had a problem with the Dewey Decimal system. Could it be that most digital natives are of a younger generation who feel the world should be handed to them and they also feel they have no need to learn anything except that which is of interest to them forcing the rest of the world to conform to their lack of motivation?
So where is the companion article titled:
Video game players encouraged to learn to use libraries
?
This is just depressing. More dumbing down.
We should never read before we play, Gee said.OK fine, but I never thought of research as play.
Likewise, tools students will use should be designed with this in mind, Gee said, just the way video games are designed. With video games, you can play while you are inept, he said.True, I do this every day. But again, we're not talking about play. It's a little harder (but not impossible) to graduate from college and hold a job while inept. And of course, the best quote from the article:
Lowered consequences of failure is a key value to embrace, he said.Because we don't want failure to hold anybody back, teach people to learn from their mistakes, or encourage them to work harder.
I feel that the suggestion to have college libraries host LAN parties is just ridiculous, unless the purpose is to drive up user traffic (which a lot of the time affects funding). It seems to me that hosting LAN parties for gaming is antithetical to the purpose of a library, and would be distracting to people using the library for work (even if it's in a separate, sound-proofed area -- the temptation would be distracting to me, I'm sure). If the library has resources to host parties after hours, then I believe those resources would be much better used keeping the library open for study longer.
As for 24-7 support services, wouldn't that be expensive? And why should a college library offer full services 24-7 other than making life easier for students? I know for certain that when I work late, I don't have full support from staff at my company. I think students should get used to the fact that not all resources at at our fingertips 24-7, and we should not expect them to be. Students need to learn to manage resources well, and that includes dealing with part-time access to them.
I don't ant to sound like I'm going off on a get-off-my-lawn tirade, but I truly feel that libraries should stick to their base functions as information repositories and access points. Does this mean that library use may drop, since the internet has become the prime access point for information among younger people? Sure. But rather than expand the scope of libraries, I'd rather see reduced expenditures (like shared acquisitions {when licensing permits}, more efficient use of technology (why keep all those little-used dead trees around when digital versions are both more useful and cheaper to deal with?).
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
You also are completely wrong, mostly because you have dismissed GP's comment out of hand, and being an ass is never A Good Thing.
We aren't talking about people who don't "know jack diddly shit about computers," we're talking about those who know how to use computers, perhaps rather efficiently and at a higher than novice level, but don't necessarily live the immersed in digital technology life that many of us do now. That was the whole key point of the article when it mentioned that today you'd have to go to a museum to see a card catalog, since most all libraries use technology. They know how to use computers, but that isn't the same as being "native" to them. There is a huge divide between those that can use computers, but don't necessarily do so outside of work, email, etc., and those that are literally on a digital device of some sort nearly 24/7 (except for sleeping of course, but the iPod alarm clock will make sure you don't sleep too long).
It really is the classic case of knowing the difference between knowing a language and being native to it. A lot of younger (30 and younger, let's say, to be diplomatic) think in digital terms (I catch myself all the time telling someone to click on the buttons in an elevator), much like native speakers of a language think it that language, regardless of whatever other languages they know. And it's not really something you can teach - you just have to try and immerse yourself, much like learning a culture by living in its native country. I don't think playing video games is really going to be that much of a help, but the core idea is somewhat solid.
Indeed, I have dismissed the original poster's comments out of hand. Just as the poster seems to dismiss out of hand the competency of librarians. Librarians need to go out and play Halo 2 so, what, they can understand what book a client wants? So they can work out a gamepad interface into catalogues? Perhaps it's so they can develop a first person shooter where the books zip around and you have to shoot the one you want. Or maybe so we can get one of those nifty glove interfaces that clueless Hollywood producers put into theoretically "futuristic" movies that show information retrieval as some sort of 3-d experience zipping around holographic Tron-like landscapes. The librarians will probably have to add some sort of recognizer-like opponent with a little electro-shock feedback into the interface to make it realistic. "Careful of the search viruses."
If a game player wants to find some sort of information out and doesn't know how, perhaps that person can simply do what everyone else does, and translate the request into proper English and simply speak it to a librarian. This is a skill that has worked well for several hundred years Oh, right, this is new technology so that obviously means all existing paradigms are invalid.
Most librarians that I have interacted with are extremely competent, know how to find what you want to know, and are helpful to a fault. Which is sort of a job requirement for them because (as the article I'm commenting on illustrates so clearly) some people have this sense of entitlement when they speak to one. They figure the librarian owes them on a personal level the information they want in the format that best suits them. That somehow it's the library's job to reach out proactively and bestow needed information on everyone like a fairy godmother. Wrong. The student is the supplicant (as much as the article seems to want to mock this), and the student that wants to know can jolly well learn how to learn. This is the greatest skill that any university can teach, and simply plopping it in a student's lap does that student no good.