College Librarians Urged To Play Video Games
An anonymous reader writes "At meeting of college librarians, experts tell them they need to start thinking the way video game producers think and provide library services that will make sense to those who play computer games. 'In an era when most students would have to go to a museum to see an old-fashioned card catalog, there's no doubt that libraries have embraced technology. But speakers said that there was a larger split between students -- who are "digital natives," in one popular way of classifying people based on their experience with technology -- and librarians, who are more likely to be "digital immigrants." They may have learned the language, but it's a second language.'"
100 - Uncommon Loot
200 - Rare Loot
300 - Epic Loot
400 - Instances
500 - World Zones
600 - Creatures of Azeroth
700 - Biographies of Alliance and Horde Leaders
800 - History of Azeroth
900 - Addictions
I have never had a problem with the Dewey Decimal system. Could it be that most digital natives are of a younger generation who feel the world should be handed to them and they also feel they have no need to learn anything except that which is of interest to them forcing the rest of the world to conform to their lack of motivation?
And that is different from anyone else
Haven't us guys ALWAYS been accused of skipping the instructions? Be it stereo or bicycle or whatever.
Apparently everything old is now new.
So where is the companion article titled:
Video game players encouraged to learn to use libraries
?
This is just depressing. More dumbing down.
We should never read before we play, Gee said.OK fine, but I never thought of research as play.
Likewise, tools students will use should be designed with this in mind, Gee said, just the way video games are designed. With video games, you can play while you are inept, he said.True, I do this every day. But again, we're not talking about play. It's a little harder (but not impossible) to graduate from college and hold a job while inept. And of course, the best quote from the article:
Lowered consequences of failure is a key value to embrace, he said.Because we don't want failure to hold anybody back, teach people to learn from their mistakes, or encourage them to work harder.
"Don't you know the Dewey Decimal System?"
sigh. Gotta pull out that UHF DVD and watch it sometime...
I feel that the suggestion to have college libraries host LAN parties is just ridiculous, unless the purpose is to drive up user traffic (which a lot of the time affects funding). It seems to me that hosting LAN parties for gaming is antithetical to the purpose of a library, and would be distracting to people using the library for work (even if it's in a separate, sound-proofed area -- the temptation would be distracting to me, I'm sure). If the library has resources to host parties after hours, then I believe those resources would be much better used keeping the library open for study longer.
As for 24-7 support services, wouldn't that be expensive? And why should a college library offer full services 24-7 other than making life easier for students? I know for certain that when I work late, I don't have full support from staff at my company. I think students should get used to the fact that not all resources at at our fingertips 24-7, and we should not expect them to be. Students need to learn to manage resources well, and that includes dealing with part-time access to them.
I don't ant to sound like I'm going off on a get-off-my-lawn tirade, but I truly feel that libraries should stick to their base functions as information repositories and access points. Does this mean that library use may drop, since the internet has become the prime access point for information among younger people? Sure. But rather than expand the scope of libraries, I'd rather see reduced expenditures (like shared acquisitions {when licensing permits}, more efficient use of technology (why keep all those little-used dead trees around when digital versions are both more useful and cheaper to deal with?).
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
> librarian, where is "war and peace"? ...
The librarian coos, "Oh, that's a lovely book. I can point you directly to the shelf where it belongs. It's in the basement, near the new Ancient Egypt exhibits."
> north
You are in a twisty maze of Paleology stacks, all alike. > north
You are in a twisty maze of Bolivian Studies stacks, all alike. There is a staircase leading down. > down
I don't understand you.
> go down the stairs
It is dark. You might be eaten by a grue.
> light light I don't understand you.
> turn on flashlight
You are in a twisty maze of Egyptian stacks, all alike. An archway leads east between two papier mache sphynxes.
> east
A janitor yells at you, "Hey! You can't go in there! The exhibit's closed until Monday. But if you fetch me a bottle of whiskey I stashed in the Astronomy stacks on the third floor, I'll let you in."
>
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This article is interesting, despite their wide generalizations of gamers, many of which are not really true. If you take out their focus on mentioning video games and gamers every sentence, the article is really about two things.
People aren't having a whole lot of fun in libraries. They suggest: Hold LAN parties, after hours, in libraries. In effect, make the library somewhere that people associate with fun, instead of... not. I don't think this will ever work: people come to the library to find books. If people enjoy reading, they'll enjoy the library. If they just come to do work, then they probably won't. Nothing wrong with that. In my opinion, if you want to make libraries seem like a more fun place, they should have more sections that don't stress silence so much. Of course, people who are trying to work or read quietly, perfectly understandable, but if I'm just leisurely reading and I see someone reading an interesting book, I might want to have a chat with that person. If you go to any bookstore, especially one with a cafe attached, you'll see tons of people reading, drinking coffee and chatting. Why? Silence isn't an enforced rule.
The real substance of the article, though, is about usability. It's not really true that no gamer reads the manual before playing, but the reason that it's not mandatory is because games (especially console games) have a common interface. If you're playing on the 360, you know the controller layout, it's just a matter of pushing a button and seeing what it does. PC games can be a bit more complicated, and I would argue that most people tend to read the readme or look at the Controls option in the game to find out what the controls are. Libraries without a doubt could use a usability overhaul. A requisite link for talking about usability is Don Norman's publications.
As a sidenote, I really hate the term "Digital Natives". I hope it doesn't catch on.