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College Librarians Urged To Play Video Games

An anonymous reader writes "At meeting of college librarians, experts tell them they need to start thinking the way video game producers think and provide library services that will make sense to those who play computer games. 'In an era when most students would have to go to a museum to see an old-fashioned card catalog, there's no doubt that libraries have embraced technology. But speakers said that there was a larger split between students -- who are "digital natives," in one popular way of classifying people based on their experience with technology -- and librarians, who are more likely to be "digital immigrants." They may have learned the language, but it's a second language.'"

3 of 218 comments (clear)

  1. Re:As a Digital Native... by Echnin · · Score: 3, Interesting

    Well, it's easier to find several books on one subject when they're all in the same area, isn't it? I worked for half a year at the university library, and while the Dewey system wasn't used (except for reference literature and archeology for some reason), we had a homebrewed system that grouped similar books together. It's nice when you go looking for one book, and then find others that look interesting. In my experience, by the way, the youth are very able to find the books they're looking for; for the most part the people who come asking for help to find a book have grey or no hair. So that's that.

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    Lalala
  2. Video Games? by dj_tla · · Score: 3, Interesting

    This article is interesting, despite their wide generalizations of gamers, many of which are not really true. If you take out their focus on mentioning video games and gamers every sentence, the article is really about two things.

    People aren't having a whole lot of fun in libraries. They suggest: Hold LAN parties, after hours, in libraries. In effect, make the library somewhere that people associate with fun, instead of... not. I don't think this will ever work: people come to the library to find books. If people enjoy reading, they'll enjoy the library. If they just come to do work, then they probably won't. Nothing wrong with that. In my opinion, if you want to make libraries seem like a more fun place, they should have more sections that don't stress silence so much. Of course, people who are trying to work or read quietly, perfectly understandable, but if I'm just leisurely reading and I see someone reading an interesting book, I might want to have a chat with that person. If you go to any bookstore, especially one with a cafe attached, you'll see tons of people reading, drinking coffee and chatting. Why? Silence isn't an enforced rule.

    The real substance of the article, though, is about usability. It's not really true that no gamer reads the manual before playing, but the reason that it's not mandatory is because games (especially console games) have a common interface. If you're playing on the 360, you know the controller layout, it's just a matter of pushing a button and seeing what it does. PC games can be a bit more complicated, and I would argue that most people tend to read the readme or look at the Controls option in the game to find out what the controls are. Libraries without a doubt could use a usability overhaul. A requisite link for talking about usability is Don Norman's publications.

    As a sidenote, I really hate the term "Digital Natives". I hope it doesn't catch on.

  3. Re:As a Digital Native... by TheRealMindChild · · Score: 5, Interesting

    This reminds me of a story passed around my previous employer which I call "The Monkey and Banana story".

    Start with a cage containing five monkeys.

    Inside the cage, hang a banana on a string and place a ladder under it. Before long, one of the monkeys will spot the banana and start to climb the ladder. As soon as he does, spray all of the other monkeys with cold water.

    Replace the banana.

    After a while another of the monkeys will probably go for the banana. Again, spray all of the other monkeys with cold water. Monkeys are fairly smart, so pretty soon whenever one of the monkeys tries to climb the ladder all the other monkeys will try and prevent him doing it. When this happens, put away the cold water. Remove one monkey from the cage and replace it with a new one. Then put another banana at the top of the ladder.

    The new monkey will spot the banana and make for the ladder. To his surprise all of the other monkeys attack him. After a couple more attempts result in further beatings the new monkey will not make any attempt to go for the banana.

    Remove another of the original monkeys and replace it with another new one. Then replace the banana. Again, the new monkey will make a grab for it. Like his predecessor he will be amazed to find that all the other monkeys attack him. The previous newcomer will take part in his punishment with some enthusiasm.

    One at a time, gradually replace all of the original monkeys with new ones. Each of the newcomers will go for the banana. Each one will be attacked by the other four. Most of the new monkeys have absolutely no idea why they were not allowed to climb the ladder, or why they are participating in the assault on the newest monkey.



    When all of the original monkeys have been replaced, none of the remaining monkeys have ever been sprayed with cold water. Nevertheless no monkey ever approaches the ladder. Why not? Because as far as they are concerned that's the way it has always been done around here.

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    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson