NVIDIA On Their Role in PC Games Development
GamingHobo writes "Bit-Tech has posted an interview with NVIDIA's Roy Taylor, Senior Vice President of Content/Developer Relations, which discusses his team's role in the development of next-gen PC games. He also talks about DirectX 10 performance, Vista drivers and some of the upcoming games he is anticipating the most. From the article: 'Developers wishing to use DX10 have a number of choices to make ... But the biggest is whether to layer over a DX9 title some additional DX10 effects or to decide to design for DX10 from the ground up. Both take work but one is faster to get to market than the other. It's less a question of whether DX10 is working optimally on GeForce 8-series GPUs and more a case of how is DX10 being used. To use it well — and efficiently — requires development time.'"
As an early 8800GTX adopter, I'd like to tell NVIDIA where they can shove this $700 paperweight..
"Given how many copies of Vista are in use, a surprisingly small number of people came back to say they were not happy with our Vista drivers when we launched Vista Quality Assurance. Within a month the number of reported problems had been halved."
Customers are funny, if you ignore them long enough eventually they go away.
I don't want this to sound like the famous "640k should be enough for everyone", but...
WQUXGA, 3840x2400, or nine million pixels.
How about five letter acronyms being enough for anyone?
Yeah, but think of the points you could rack up in Scrabble.