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NVIDIA On Their Role in PC Games Development

GamingHobo writes "Bit-Tech has posted an interview with NVIDIA's Roy Taylor, Senior Vice President of Content/Developer Relations, which discusses his team's role in the development of next-gen PC games. He also talks about DirectX 10 performance, Vista drivers and some of the upcoming games he is anticipating the most. From the article: 'Developers wishing to use DX10 have a number of choices to make ... But the biggest is whether to layer over a DX9 title some additional DX10 effects or to decide to design for DX10 from the ground up. Both take work but one is faster to get to market than the other. It's less a question of whether DX10 is working optimally on GeForce 8-series GPUs and more a case of how is DX10 being used. To use it well — and efficiently — requires development time.'"

3 of 92 comments (clear)

  1. Re:Heh. by michaelhood · · Score: 4, Interesting

    You obviously didn't get the idea.. My problem is that the DX10 angle was played up so severely, and that the card's potential would only truly be unlocked in a DX10 environment.

    Now NVIDIA is basically advising developers to proceed with caution in DX10 implementations.

    Nice.

  2. Re:Heh. by kaleco · · Score: 5, Funny

    Oh, it's not a paperweight, you're using it wrong. If you install it in your PC, it will improve your graphics.

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    Prosperity is only an instrument to be used, not a deity to be worshipped. Calvin Coolidge
  3. Re:Resolution by CastrTroy · · Score: 4, Insightful

    3DFX thought the same of 32 bit graphics. They were still making 16bit cards when everyone else was doing 32 bit. In reality they got killer performance from doing 16 bit, blowing every other card out of the water in 16 bit performace. Most of the cards that had 32 bit couldn't even run most of the stuff in 32 bit because it ran too slow. 3DFX didn't care that it didn't do 32 bit, because 32 bit was too slow, and didn't actually improve the game that much. Now 3DFX is gone. The problem is, is that a lot of gamers don't want to get the card that only supports 16bit graphics, or in this case only supports 1900x1280 resolution. Because they feel that they aren't getting as good of a product, even if they can't tell the difference.

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    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.