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PopCap Distressed Over 'CopyCat' Games

GamesIndustry.biz, in an interview with PopCap Games chief creative officer Jason Kapalka, reports that the company is apparently a bit miffed at 'imitation games'. Puzzle games being what they are, Kapalka finds the number of Bejewel-like titles on the market frustrating. "Very few games are developed without reference to past games. There's always going to be titles that build on a previous mechanic or game. But there's a fine line between that and very bold-faced rip-offs that aren't adding anything to the game and are just trying to make a quick buck." Over at 1up, editor Ray Barnholt points out that PopCap is a funny company to be making that claim. Several of that group's most popular games are in turn tweaks or imitations of little-known Japanese puzzle titles from the 90s.

8 of 88 comments (clear)

  1. well by stoolpigeon · · Score: 3, Insightful

    as long as they don't start dragging people into court - they are entitled to 'feel' however they want about it.

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
  2. Re:Irony by Headcase88 · · Score: 5, Interesting

    This is like that time RedOctane sued the Ant Commandos for making guitar controllers for their games.

    (RedOctane got their start making dance pads for Konami's games)

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  3. Poor baby by seebs · · Score: 4, Informative

    http://www.darkshire.net/jhkim/rpg/copyright/cases /allen_vs_academicgames.html

    "Here, Allen has not shown that it is possible to distinguish the
    expression of the rules of his game manuals from the idea of
    the rules themselves. Thus, the doctrine of merger applies and
    although Allen may be entitled to copyright protection for the
    physical form of his games, he is not afforded protection for
    the premises or ideas underlying those games. To hold other-
    wise would give Allen a monopoly on such commonplace
    ideas as a simple rule on how youngsters should play their
    games."

    For what it's worth, Puzzle Quest (a Bejeweled-engine RPG) is absolutely brilliant, and definitely constitutes real innovation. It's a real upgrade, and very clever.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  4. HA! by drinkypoo · · Score: 4, Interesting

    FTFS:

    Over at 1up, editor Ray Barnholt points out that PopCap is a funny company to be making that claim. Several of that group's most popular games are in turn tweaks or imitations of little-known Japanese puzzle titles from the 90s.

    That's hilarious. One of PopCap's best-known games, Dynomite, is a direct ripoff of Taito's Puzzle Bobble, one of the best-known (and -loved) puzzle games of all time. It's not a very good one, either. It's "cheap", in that if the timer runs out while the animation for removing eggs from lines that would save you is playing, you lose (among various similar failings.)

    PopCap can stick their whining about ripoffs right up their hypocritical, untalented asses.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. Time Out by AKAImBatman · · Score: 5, Informative
    Ok, I was about to jump in here with a frothing at the mouth reply of, "After all the millions of dollars you've made on a stupid flash game that's been ported to nearly every platform in existence, you have the gall to complain about cheap ripoffs? Make something new!"

    Then I RTFA. The original interview, not the one linked to.

    The Popcap rep actually says this: "There are a couple of Bejeweled variants like Jewel Quest that have carved out there own niche but it hasn't caused a huge problem for us."

    He then goes on to express a concern about indies copying each other. Not about it impacting PopCap's bottom line, but about the Indie industry as a whole. Specifically, he says this about other developers:

    They think they can do a quick knock-off to help pay the bills and then they can work on their big magnum opus but that rarely happens. Once they start down that road of making rip-off games you never make a huge fortune off it and you end up working hand to mouth. They don't have time to work on larger projects that take a risk. And that has a negative effect on the industry as a whole. It should be a really creative opportunity to have a small team that has the luxury of creating whatever it wants and getting to market without the usual cumbersome problems that come from publishers and other factors. The casual space should be encouraging a huge amount of creative design but there's a lot of imitation and that's a shame. Translation: If you make copies to make a quick buck, all you're ever going to make are quick copies. Try to improve upon formulas and show some originality in your games.

    That's all he said. Really.
    1. Re:Time Out by Aladrin · · Score: 4, Interesting

      He's right that the indie clones are not a concern to PopCap, but I wonder if he knows -why-?

      In my opinion, it's all in the presentation. A mediocre game with fluid, easy-to-use interface and pretty face interests me a LOT more than an amazingly-clever game with a crappy, ugly interface.

      Simon Tatham's Portable Games are a great example of this. Those games are -awesome- ideas. But I would be much more inclined to play them more often if they were prettied up, and the interface made better. (Yes, I -have- considered doing this myself, but I'm not an artist, and not all that great at GUI design either.)

      On the other hand, games from PopCap and such that are pretty always draw me in and at least get me to try them. Burger Rush is a good example here. It's -just- a Bejeweled clone with good graphics, and a little side-action. But my Sister has played through it at least 5 times, and my mother at least 7. They still enjoy it.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  6. Sage wisdom... by p4rri11iz3r · · Score: 3, Funny

    Popcap, I believe some of these may apply to you.

    - What's good for the goose, is good for the gander.
    - That's the pot calling the kettle black.
    - What comes around goes around.
    - You reap what you sow.
    - A stitch in time, saves nine.
    - Whoever smelt it, dealt it.
    - Whoever made the rhyme, did the crime.
    - ...
    - Profit!!!

    --
    "Now I'm seriously serious!" - Serious Sam
  7. copying game rules is legal by trolltalk.com · · Score: 4, Informative

    Copyright law doesn't extend to the rules of a game, just the artwork, etc. - the "tangibles."

    For the disbelievers, here's what the U.S. Copyright oOfice has to say about games:

    The idea for a game is not protected by copyright. The same is true of the name or title given to the game and of the method or methods for playing it.

    Copyright protects only the particular manner of an author's expression in literary, artistic, or musical form. Copyright protection does not extend to any idea, system, method, device, or trademark material involved in the development, merchandising, or playing of a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles.

    You can make your own version of Bejeweled, right down to the name. You can't copy the logo artwork (they can register the logo) or the game images - you're on your own there. Popcap ought to pop a few 'ludes before they pop a gasket.