PopCap Distressed Over 'CopyCat' Games
GamesIndustry.biz, in an interview with PopCap Games chief creative officer Jason Kapalka, reports that the company is apparently a bit miffed at 'imitation games'. Puzzle games being what they are, Kapalka finds the number of Bejewel-like titles on the market frustrating. "Very few games are developed without reference to past games. There's always going to be titles that build on a previous mechanic or game. But there's a fine line between that and very bold-faced rip-offs that aren't adding anything to the game and are just trying to make a quick buck." Over at 1up, editor Ray Barnholt points out that PopCap is a funny company to be making that claim. Several of that group's most popular games are in turn tweaks or imitations of little-known Japanese puzzle titles from the 90s.
as long as they don't start dragging people into court - they are entitled to 'feel' however they want about it.
It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
This is like that time RedOctane sued the Ant Commandos for making guitar controllers for their games.
(RedOctane got their start making dance pads for Konami's games)
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
http://www.darkshire.net/jhkim/rpg/copyright/cases /allen_vs_academicgames.html
"Here, Allen has not shown that it is possible to distinguish the
expression of the rules of his game manuals from the idea of
the rules themselves. Thus, the doctrine of merger applies and
although Allen may be entitled to copyright protection for the
physical form of his games, he is not afforded protection for
the premises or ideas underlying those games. To hold other-
wise would give Allen a monopoly on such commonplace
ideas as a simple rule on how youngsters should play their
games."
For what it's worth, Puzzle Quest (a Bejeweled-engine RPG) is absolutely brilliant, and definitely constitutes real innovation. It's a real upgrade, and very clever.
My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
FTFS:
Over at 1up, editor Ray Barnholt points out that PopCap is a funny company to be making that claim. Several of that group's most popular games are in turn tweaks or imitations of little-known Japanese puzzle titles from the 90s.That's hilarious. One of PopCap's best-known games, Dynomite, is a direct ripoff of Taito's Puzzle Bobble, one of the best-known (and -loved) puzzle games of all time. It's not a very good one, either. It's "cheap", in that if the timer runs out while the animation for removing eggs from lines that would save you is playing, you lose (among various similar failings.)
PopCap can stick their whining about ripoffs right up their hypocritical, untalented asses.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Then I RTFA. The original interview, not the one linked to.
The Popcap rep actually says this: "There are a couple of Bejeweled variants like Jewel Quest that have carved out there own niche but it hasn't caused a huge problem for us."
He then goes on to express a concern about indies copying each other. Not about it impacting PopCap's bottom line, but about the Indie industry as a whole. Specifically, he says this about other developers: They think they can do a quick knock-off to help pay the bills and then they can work on their big magnum opus but that rarely happens. Once they start down that road of making rip-off games you never make a huge fortune off it and you end up working hand to mouth. They don't have time to work on larger projects that take a risk. And that has a negative effect on the industry as a whole. It should be a really creative opportunity to have a small team that has the luxury of creating whatever it wants and getting to market without the usual cumbersome problems that come from publishers and other factors. The casual space should be encouraging a huge amount of creative design but there's a lot of imitation and that's a shame. Translation: If you make copies to make a quick buck, all you're ever going to make are quick copies. Try to improve upon formulas and show some originality in your games.
That's all he said. Really.
Javascript + Nintendo DSi = DSiCade
Popcap, I believe some of these may apply to you.
...
- What's good for the goose, is good for the gander.
- That's the pot calling the kettle black.
- What comes around goes around.
- You reap what you sow.
- A stitch in time, saves nine.
- Whoever smelt it, dealt it.
- Whoever made the rhyme, did the crime.
-
- Profit!!!
"Now I'm seriously serious!" - Serious Sam
Copyright law doesn't extend to the rules of a game, just the artwork, etc. - the "tangibles."
For the disbelievers, here's what the U.S. Copyright oOfice has to say about games:
You can make your own version of Bejeweled, right down to the name. You can't copy the logo artwork (they can register the logo) or the game images - you're on your own there. Popcap ought to pop a few 'ludes before they pop a gasket.
Kevin Smith on Prince