Slashdot Mirror


PopCap Distressed Over 'CopyCat' Games

GamesIndustry.biz, in an interview with PopCap Games chief creative officer Jason Kapalka, reports that the company is apparently a bit miffed at 'imitation games'. Puzzle games being what they are, Kapalka finds the number of Bejewel-like titles on the market frustrating. "Very few games are developed without reference to past games. There's always going to be titles that build on a previous mechanic or game. But there's a fine line between that and very bold-faced rip-offs that aren't adding anything to the game and are just trying to make a quick buck." Over at 1up, editor Ray Barnholt points out that PopCap is a funny company to be making that claim. Several of that group's most popular games are in turn tweaks or imitations of little-known Japanese puzzle titles from the 90s.

18 of 88 comments (clear)

  1. well by stoolpigeon · · Score: 3, Insightful

    as long as they don't start dragging people into court - they are entitled to 'feel' however they want about it.

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
  2. Re:Irony by Headcase88 · · Score: 5, Interesting

    This is like that time RedOctane sued the Ant Commandos for making guitar controllers for their games.

    (RedOctane got their start making dance pads for Konami's games)

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  3. Copying by BlueLightSpecial · · Score: 2, Insightful

    I'm not sure if the copying their refering to is flat out copying, or say, the same game with a slightly tweaked look or rules to it, or if somebody is taking the base idea and improving off of it Personally, I don't see a problem with using an idea of something that works in your own product, using a sucessful idea and building off it encourages market competition, and helps to create a better product for the consumer, so i dont see why popcap is angry if somebody is using their base ideas (which it sounds like werent even theirs) to create something "new and improved" the only thing they'd be angry about is losing their market, and if that is so, they should quit complaining and work on developing something better

  4. Poor baby by seebs · · Score: 4, Informative

    http://www.darkshire.net/jhkim/rpg/copyright/cases /allen_vs_academicgames.html

    "Here, Allen has not shown that it is possible to distinguish the
    expression of the rules of his game manuals from the idea of
    the rules themselves. Thus, the doctrine of merger applies and
    although Allen may be entitled to copyright protection for the
    physical form of his games, he is not afforded protection for
    the premises or ideas underlying those games. To hold other-
    wise would give Allen a monopoly on such commonplace
    ideas as a simple rule on how youngsters should play their
    games."

    For what it's worth, Puzzle Quest (a Bejeweled-engine RPG) is absolutely brilliant, and definitely constitutes real innovation. It's a real upgrade, and very clever.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:Poor baby by SighKoPath · · Score: 2

      Yes, Puzzle Quest is a fun game. I just find that the AI needs a bit of work - sometimes is far too easy, but it frequently seems to do the impossible. I am often about to win, until it performs insane combos solely from gems that drop in, leaving me defeated and very frustrated.

    2. Re:Poor baby by Fozzyuw · · Score: 2

      I just find that the AI needs a bit of work - sometimes is far too easy, but it frequently seems to do the impossible.

      hehe, I love PQ, but I'm a firm believer that the computer is a cheater! *WOOT* 150 HP and the computer only has 4 HP left! (computer goes) dmg buff, 4-combo, 5-combo skulls, 3-combo gold.. but gets a free turn, 5 combo skulls for 50 dmg!, 3-combo skulls fall down, bleh. I'm dead. =(

      The thing I hate even more, after getting a combo, I cannot see the board because the "4-combo" words are still hanging over it. I'm playing a speed game I often miss that 4/5 combo because the words where covering it up when my eyes passed it's spot.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  5. So what? by Rosco+P.+Coltrane · · Score: 2, Interesting

    Ray Barnholt points out that PopCap is a funny company to be making that claim. Several of that group's most popular games are in turn tweaks or imitations of little-known Japanese puzzle titles from the 90s.

    So what? Microsoft has been making the same sort of statements for the get go (that people are stealing their works yada-yada) while at the same time copying/stealing/buying work from others, to the point that most of their product lines was never developped in-house. People are used to Microsoft, why not from other companies ? The old saying "you shouldn't criticize someone's body odor if you didn't shower yourself" somehow never seems to apply to companies...

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
  6. HA! by drinkypoo · · Score: 4, Interesting

    FTFS:

    Over at 1up, editor Ray Barnholt points out that PopCap is a funny company to be making that claim. Several of that group's most popular games are in turn tweaks or imitations of little-known Japanese puzzle titles from the 90s.

    That's hilarious. One of PopCap's best-known games, Dynomite, is a direct ripoff of Taito's Puzzle Bobble, one of the best-known (and -loved) puzzle games of all time. It's not a very good one, either. It's "cheap", in that if the timer runs out while the animation for removing eggs from lines that would save you is playing, you lose (among various similar failings.)

    PopCap can stick their whining about ripoffs right up their hypocritical, untalented asses.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  7. Time Out by AKAImBatman · · Score: 5, Informative
    Ok, I was about to jump in here with a frothing at the mouth reply of, "After all the millions of dollars you've made on a stupid flash game that's been ported to nearly every platform in existence, you have the gall to complain about cheap ripoffs? Make something new!"

    Then I RTFA. The original interview, not the one linked to.

    The Popcap rep actually says this: "There are a couple of Bejeweled variants like Jewel Quest that have carved out there own niche but it hasn't caused a huge problem for us."

    He then goes on to express a concern about indies copying each other. Not about it impacting PopCap's bottom line, but about the Indie industry as a whole. Specifically, he says this about other developers:

    They think they can do a quick knock-off to help pay the bills and then they can work on their big magnum opus but that rarely happens. Once they start down that road of making rip-off games you never make a huge fortune off it and you end up working hand to mouth. They don't have time to work on larger projects that take a risk. And that has a negative effect on the industry as a whole. It should be a really creative opportunity to have a small team that has the luxury of creating whatever it wants and getting to market without the usual cumbersome problems that come from publishers and other factors. The casual space should be encouraging a huge amount of creative design but there's a lot of imitation and that's a shame. Translation: If you make copies to make a quick buck, all you're ever going to make are quick copies. Try to improve upon formulas and show some originality in your games.

    That's all he said. Really.
    1. Re:Time Out by Aladrin · · Score: 4, Interesting

      He's right that the indie clones are not a concern to PopCap, but I wonder if he knows -why-?

      In my opinion, it's all in the presentation. A mediocre game with fluid, easy-to-use interface and pretty face interests me a LOT more than an amazingly-clever game with a crappy, ugly interface.

      Simon Tatham's Portable Games are a great example of this. Those games are -awesome- ideas. But I would be much more inclined to play them more often if they were prettied up, and the interface made better. (Yes, I -have- considered doing this myself, but I'm not an artist, and not all that great at GUI design either.)

      On the other hand, games from PopCap and such that are pretty always draw me in and at least get me to try them. Burger Rush is a good example here. It's -just- a Bejeweled clone with good graphics, and a little side-action. But my Sister has played through it at least 5 times, and my mother at least 7. They still enjoy it.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  8. Sage wisdom... by p4rri11iz3r · · Score: 3, Funny

    Popcap, I believe some of these may apply to you.

    - What's good for the goose, is good for the gander.
    - That's the pot calling the kettle black.
    - What comes around goes around.
    - You reap what you sow.
    - A stitch in time, saves nine.
    - Whoever smelt it, dealt it.
    - Whoever made the rhyme, did the crime.
    - ...
    - Profit!!!

    --
    "Now I'm seriously serious!" - Serious Sam
  9. Puzzle quest by zstlaw · · Score: 2, Informative

    I actually manage the opposite. I very frequently get 5 move combos based on watching how things are lining up and using the right abilities at the right time.

    Early on in the game I was upset that the AI seemed to always get the right drops, but then I got better at predicting the likelyhood of particular drops and that helped a lot. Also if the enemy never gets a turn then they can't beat you. When the board is ready for a massive clear be sure to use stun, web, etc. Then take moves to set up the big combo while the enemy is incapacitated.

    My biggest gripe is the random number generator seeds the same when you turn on the device. I have the first dozen moves memorized to maximize the number of combos I get. Then I have enough mana to win the board unless it is a really special enemy. Seeding the board based on the current time would make each one more distinct. As it is the first game is just a warm up for my fingers.

    Heck I think the capture game is the most fun. I wish there were more "new variations" like that and less random bejeweled battles. The places they innovate they do so well.

    1. Re:Puzzle quest by JRaven · · Score: 2, Insightful

      The problem with Puzzle Quest is that the basic head-to-head bejeweled game is far too random. As a result, you spend the early part of the game suffering through that randomness until you get powered up... at which point the game is completely trivial, since you can kill most things in one turn.

      It's a nice concept, but it needs some serious tweaking.

  10. Pot, Kettle, Black by Kozar_The_Malignant · · Score: 2, Insightful

    Popcap doesn't have a lot of room to cry here. Talismania is certainly an imitation of or at least highly derivative of the old Atari 5200 game Zenji. And, Super Collapse 3 certainly seems a lot like Breakout. Maybe I just don't understand the finer points of corporate whining.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
  11. Damn it. by br14n420 · · Score: 2, Interesting

    Dear PopCap,

    I own a couple of your games and can honestly state they do not seem very original. For instance, I have seen a multitude of games similar to Bejeweled for years. Take a look in family arcades and bar-top arcade systems, jewel + puzzle games of this style have been around for about 15 years longer than Pop-cap has been in business.

    It is very tempting to go through my MAME screenshot repository and find games PopCap did that look like older arcade titles, then begin sending email to each of these companies to make their own determination if PopCap is, in fact, the real copy-catter.

    Anyone else with a library of screens for MAME, feel free to join in. If we could get PC to drop one game over a lawsuit, we'll never hear such dribble out of them again!

  12. Imitation by mhannibal · · Score: 2, Insightful

    While PopCap might be the wrong company to make statements about copying ideas, they make a valid point. Casual and Indie games have been touted as bringing innovation to a stale market, yet most seem to be using the same tactic as the major companies - copy what works. Where are the innovators of the 80's and 90's - it seems there were so many different genres and ideas then?

  13. copying game rules is legal by trolltalk.com · · Score: 4, Informative

    Copyright law doesn't extend to the rules of a game, just the artwork, etc. - the "tangibles."

    For the disbelievers, here's what the U.S. Copyright oOfice has to say about games:

    The idea for a game is not protected by copyright. The same is true of the name or title given to the game and of the method or methods for playing it.

    Copyright protects only the particular manner of an author's expression in literary, artistic, or musical form. Copyright protection does not extend to any idea, system, method, device, or trademark material involved in the development, merchandising, or playing of a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles.

    You can make your own version of Bejeweled, right down to the name. You can't copy the logo artwork (they can register the logo) or the game images - you're on your own there. Popcap ought to pop a few 'ludes before they pop a gasket.

  14. Re:I agree, only more so by PylonHead · · Score: 2, Insightful

    the whole concept of intellectual property is such a farce

    Hah... we are on SlashDot, aren't we.

    Only here can somebody take an issue that doesn't involve intellectual property (a company angry about their ideas being ripped off, which isn't against the law), and use it to damn all intellectual property. . I swear we could have a story on walruses, and someone would twist it into a scathing attack on the RIAA.

    Copyright, for example, is pretty easy to understand and distinguish. If you copy my song, my movie, my program, without my license you have violated my copyright. If you copy my idea, you have not.

    Sure it can be more complicated than that, but 99% of copyright issues are just that simple.

    --
    # (/.);;
    - : float -> float -> float =