In-Game Advertising To Top $800 Million By 2012
GamesIndustry.biz reports on comments from analyst firm Parks Associates on the bright future for game advertisements. General advertising for games is expected to skyrocket in the next few years, reaching some $2 billion by the year 2012. Additionally in-game advertising, which ran about $55 million last year, is expected to reach $800 Million in the same year. "'Advertising in electronic games had an average monthly household expenditure of less than 50 cents in 2006, while broadcast TV was at $37, meaning advertisers are not using the gaming medium to its full potential,' said Yuanzhe Cai, Parks Associates' director of broadband and gaming. 'If executed correctly, game advertising can provide a win-win solution for advertisers, developers and publishers, console manufacturers, game portals, and gamers.'"
There needs to be a law that makes game companies put right on the back on their box in bold print at size 12pt if the game has in game advertising. If a game has in game advertising I won't buy it unless it makes sense (as in billboards when driving vs. the sky being turned into one big brand image).
I remember when Seinfeld created the concept of product placement on TV - he would open up the cabinet and pull out a box of Cheerios and eat some. It's much more realistic...it's something we would do. We wouldn't pull out a box of Churrios. If done right, in-game advertizing can actually make a game more realistic...if, for example, you pass by a movie theater and see real movies advertized, or go up to a vending machine and see real products, or drive past a McDonalds. So I'm all for it, if they do it right.
Because of course there are ways to make it work, once the stupid stuff has been flushed out. And the vast majority of Americans have enjoyed innumerable hours of entertainment provided mostly free to them because of the availability of advertising money.
Will said advertising ever work in a deep high-fantasy setting? Maybe not. But if Blue Nile wanted to fund a jewelery store, I wouldn't mind.
"Just as Need For Speed has always had real cars"
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One problem I see with this alone is that car manufacturers are not willing to put their car in a game if it has realistic/any damage modelling
I'm not saying NFS is like that, I haven't played them in ages...