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Serious Games - World of Borecraft?

Slate has up a piece right now talking, in a somewhat frustrated tone, about the mixed message that serious or education games can pass on. The article recognizes that serious games have a great deal of power, and can be useful ... but do they have to be boring? "The basic issue here is that it's easier to make a fun game educational than it is to inject fun into an educational game. In his 2005 book, Everything Bad Is Good for You, Steven Johnson argues that games like The Sims and Grand Theft Auto make us smarter by training the mind in adaptive behavior and problem-solving. Most overtly educational software, though, ignores the complexities that make games riveting and enriching. The serious-gaming types think they can create educational software from whole cloth. In reality, they have a lot to learn from Grand Theft Auto." Coincidentally, Gamasutra is running an article entitled Who Says Videogames Have to be Fun?, which looks at the same issue from a slightly different point of view.

4 of 112 comments (clear)

  1. Re:how do you start with a purely educational "gam by gravos · · Score: 5, Interesting

    I think the point was that by starting with the idea "educational software" and trying to turn it into a game, you're more likely to get crap because people underestimate how difficult it is to make a fun game.

    On the other hand once you already know you have something fun, it's pretty easy to add a few educational elements to it.

  2. Srsly by dj_tla · · Score: 5, Insightful

    If serious games aren't fun, people won't play them. It's really that simple. As TFS mentions, games not labelled as serious are learning tools as well; in fact, Raph Koster theorizes that we find games fun because we are learning, and constantly challenged (see his book's website). People in "serious" games (a moniker that I despise) have a lot of work to do before their games will be as widely played as mainstream games. I hope they succeed though; games have such a great potential to teach, and people are more willing to learn than they think.

  3. Warcraft on Earth.. by Crasty · · Score: 5, Insightful

    If the geography of Warcraft was the same as the geography on Earth, there would be no need to teach most teens geography. Better yet, name the flightpaths after real airports. Then we'd have a generation that never got lost.

    1. Re:Warcraft on Earth.. by Kreigaffe · · Score: 5, Funny

      Unfortunately we would have scores of people wandering Iowa asking where they could find Mankrik's wife.

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|