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Why Bill Roper Left Blizzard

Last week Gamasutra put up an interview with Bill Roper all about Flagship Studios' projects and history. Along with some details on their Massive game Mythos and a reiteration of the Hellgate pricing scheme, Roper talks about the reasons he left Blizzard in the first place: "Our original intention back in 2003 was not to leave Blizzard. We wanted some level of participation and direct communication with Vivendi's home office in order to offer our insight, knowledge and desires as to their plans at the time in terms of a possible sale or IPO of the games unit. The level of uncertainty back then made it extremely difficult to plan for our futures, as well as the futures of our team members. And with no long-term compensation or employment contracts in place, we wanted to be able to interact directly with the people making the key decisions that could drastically affect our lives and workplace. In the end, Vivendi chose not to make that opportunity available and accepted our resignations over the matter. The next day, David Brevik, Erich Schaefer, Max Schaefer and I started Flagship Studios."

12 of 38 comments (clear)

  1. Boils Down To.. . by moore.dustin · · Score: 2, Insightful

    ...wanted more money, did not get it.

    Really the problem was they weren't bargaining from a position of strength... Diablo 3 wasn't screaming right a long or anything.

  2. A bit old... by Jugalator · · Score: 4, Informative

    That's news that surfaced pretty much at the moment they left, back in 2003. It wasn't exactly shrouded in secrecy, and Roper briefly mentioned their dissatisfaction and lack of direct communication channels with Vivendi it in interviews, sometimes citing that they only received major news as it was announced by Vivendi for public knowledge. I think that's understandably a tough situation to be in as a game developer.

    They left mostly to form new game companies:
    - Flagship Studios
    - Castaway Entertainment
    - Hyboreal Games, that later became U.I. Pacific Games Inc.

    Note that ArenaNet (behind Guild Wars) was not among those despite also with significant staff from Blizzard Entertainment, because those formed the company before the "exodus" and were not primarly from Blizzard North either, but e.g. their Warcraft III 3D engine developer, Battle.net lead designer, and the World of Warcraft lead programmer. (this must have been turbulent times at Blizzard, and interestingly, we have not had a new product from them since) Of the companies above, it seems like only Flagship Studios has anything more than something suspiciously vapor-ish going on. :-/

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    1. Re:A bit old... by moore.dustin · · Score: 3, Interesting

      Well Flagship got the big dogs and thus, money to produce their games. The other companies are following a much harder route to get their game out. I would give the another year or so till it looks like vaporware.

      Also, Blizzard has done fine since the people left. WoW changes a ton in alpha/beta and much of its success can be attributed to those changes. Same with War3, the expansion was nothing spectacular, but the improvements to Battle.net were. Plus, Ghost was in production, but axed because of the timing of the product. Starcraft 2 looks more than promising as well.

  3. Good Choice... by morari · · Score: 2, Funny

    Better than sticking around and being associated with abysmal titles like World of Warcraft.

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    1. Re:Good Choice... by SatanicPuppy · · Score: 4, Funny

      Yea, boy I'd hate to have that on my resume. Who would ever hire anyone who had "I was on the WoW development team" on their resume? Might as well say, "Head of iPhone graphical interface development team" or "Lead designer for Google search algorithms."

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    2. Re:Good Choice... by Tridus · · Score: 4, Insightful

      The masses don't read mmorpg.com, they're reading worldofwarcraft.com.

      In fact, the chart at mmorpg.com exists soely for the purpose of ballot box stuffing by various smaller game communities. It means even less then your typical Internet poll (which means nothing).

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    3. Re:Good Choice... by Onan · · Score: 2, Insightful

      WoW would be something you put one your resume, but I don't think it would be seen in the same light as Bioshock or Half-life2. World of Warcraft isn't even in the top 10 of MMORPG.com's game rating list: http://www.mmorpg.com/gamelist.cfm/sort/rating/gam e. It's a bit odd, that it is played by the masses but the masses except there are many better games.

      As far as I know, every game you mention or refer to is Windows-only. Which is, I suspect, a big part of why they're all less successful than WoW.

      There are somewhere around 20-30 million mac users with machines recent enough to run WoW well, and no good access to all of the games that you tout as being superior. It seems very likely that the semi-gamer subset of those 20-30 million people makes up a big part of WoW's 8 million subscribers.

      This is the big thing that all of the Blizzard émigrés failed to take with them, and an important part of why none of their more recent ventures have been a real challenge to Blizzard's offerings.

    4. Re:Good Choice... by SatanicPuppy · · Score: 2, Insightful

      And Diablo II wasn't a timesink? You blow through it once, kill Baal, the end, right?

      Wrong. Then begins the leveling grind, and the item grind, and the gem grind, and the rune grind.

      The only difference is a persistent world, better bosses, and 15 bucks a month.

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      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  4. Pricing by Nasarius · · Score: 2, Insightful

    I haven't been following the development of Hellgate all that closely, aside from playing the Mythos alpha a bit, but I can't help but think that the "elite" pricing is a terrible idea. $10/month for updates and a few small bonuses is crazy. The pricing model that Guild Wars uses would have made a lot more sense, and given them an excuse to announce a new expansion every few months, rather than a vague promise to add new content. Not to mention that people who join up a year after release will presumably get all the same content as those who have been paying for a year ($120). When you give people who have paid for the game second-class status, it's bound to cause resentment.

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  5. Stop poking me! by kerohazel · · Score: 5, Funny

    I think it's fairly obvious he left because his bosses kept touching him.
    (Bill Roper did all the voices, or almost all of them at least, of the early Warcraft titles.)

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  6. Not everything boils down to money by Moraelin · · Score: 4, Interesting

    Hmm... now I didn't RTFA, but the summary doesn't mention anything even remotely equivalent to "we wanted more money". So do you have any other information you base that on, or is it just pulled out of the ass? Especially given that I suspect they were better paid at Blizzard than at some startup company noone heard about yet, that assumption seems somewhat fragile.

    The only thing which would come even close is the talk of long term contracts and compensations, but he _does_ spell out that they wanted to know how to plan their future, so it doesn't necessarily come out as greed. It doesn't say they went and demanded contracts for life, it says they went and asked for a communication channel. There's a big difference.

    It may come as a surprise, but some people do actually like to know what happens next. You know, game is finished now, what happens next? Do we stick around and make an expansion pack? Extra content? A new game? Should we start sending out resumes now? Uncertainty about that can bring morale downwards quite a bit.

    As for position of strength, I beg to differ. World Of Warcraft turned out to be a bigger money printing machine than anyone expected, Vivendi included. People thought the old Everquest was a money printing license, and is what got half the developpers and publisher in a frenzy to try to make yet another MMO. And most attempts to imitate it failed pretty badly. Well, WoW overtook it by a whole freakin' order of magnitude. It has some 95% of the MMO market IIRC.

    Basically, as dev team achievements go, these guys pulled an _amazing_ achievement. I don't know what happened there, but that team had some incredible talent and worked surprisingly well. Design talent, programming talent (considering almost every MMO before was traditionally a _horribly_ buggy mess, and would spend eternity creating two new bugs for each one fixed... and some got into a dead end and got cancelled), etc.

    It takes a pretty brain-damaged PHB to just squander such an asset over something as petty and trivial as being asked to have an official communication channel. Whatever happened to transparency and communication? Because the way I read it, that's really all they were asking for.

    I know it's all the rage to treat employees as dime-a-dozen expendable, replaceable peons, but sometimes it comes out as particularly retarded. We're not talking pizza-delivery kind of expendable, but a team which was one of the legends in their field, and head over shoulders over most of the rest. They're not _that_ easily replaced. Not considering them even important enough to be informed what next, before they read the press release, seems kinda extreme, as low opinions go.

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    1. Re:Not everything boils down to money by moore.dustin · · Score: 2, Interesting

      Hmm... now I didn't RTFA, but the summary doesn't mention anything even remotely equivalent to "we wanted more money". So do you have any other information you base that on, or is it just pulled out of the ass? Especially given that I suspect they were better paid at Blizzard than at some startup company noone heard about yet, that assumption seems somewhat fragile. Give me a break, what else is it about? They wanted open communication to what know about their future, which means money. Considering the people we are talking about, it was all about money. You think Roper feared for his job security? Please. Also, they were better paid at Blizzard? That was the problem for them, they were being paid. They wanted a part of the action and they deserved it for sure. Vivindi was in a pinch something fierce in 2003 and Blizzard was its most valuable piece that could be offloaded to help them. When they did not get any sign it or anything was going to happen, they jumped ship.

      As for position of strength, I beg to differ. World Of Warcraft turned out to be a bigger money printing machine than anyone expected, Vivendi included. People thought the old Everquest was a money printing license, and is what got half the developpers and publisher in a frenzy to try to make yet another MMO. And most attempts to imitate it failed pretty badly. Well, WoW overtook it by a whole freakin' order of magnitude. It has some 95% of the MMO market IIRC. Basically, as dev team achievements go, these guys pulled an _amazing_ achievement. I don't know what happened there, but that team had some incredible talent and worked surprisingly well. Design talent, programming talent (considering almost every MMO before was traditionally a _horribly_ buggy mess, and would spend eternity creating two new bugs for each one fixed... and some got into a dead end and got cancelled), etc. See, you have no idea what you are talking about. Roper and the guys helped with WOW sure, it was a team effort. That being said, WoW and War3 were developed exclusively in the main Blizzard office. All these guys that left were Blizzard North people who were behind Diablo. They had NOTHING to go to the table with other than patch 1.10 which was not about to impress the suits. Blizzard North was around for 4 years after the release of D2 and had nothing to show for it in 2003. At the same time, the main Blizzard office churned out War3 and WoW was an open book still. Again, Blizzard North had minimal involvement with WoW. They were D2 and whatever other unannounced project, if any, they had.

      Roper is a smart man, no doubt, and losing him hurt the company surely. Was he irreplaceable? Maybe for the Diablo franchise and the voice of the grunt, but not Blizzard as a whole.