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EA Executive Cites Need For More Innovation

The Wall Street Journal has comments from John Riccitiello, EA's new CEO, who has an interesting observation: maybe we should make more original games. "In his first in-depth comments since taking the job in April, John Riccitiello says he worries that the Redwood City, Calif., company and others in the industry make too many games that lack innovation. He says EA and others need both to push more aggressively beyond traditional audiences to court 'casual' consumers and to experiment more with new sales approaches -- outside the norm of selling $50 to $60 discs with 40-hour games that he says few players ever finish. 'We're boring people to death and making games that are harder and harder to play,' Mr. Riccitiello said in an interview." Perhaps looking beyond yearly updates to established franchises might be a way to go too. We've seen EA form a casual studio, re-organize the flowchart, adopt the Wii wholeheartedly ... does anyone see EA actually reinventing itself, or is this too little too late?

13 of 84 comments (clear)

  1. noshitsherlock tag? by splutty · · Score: 3, Informative

    Can we have that added somehow? It would definitely apply to this article...

    Here's a proposal: After releasing Generic Football Game 2002, 2003, 2004, 2005, 2006 and 2007, really do something inovative, surprise the public and release...... GFG2007.5!

    --
    Coz eternity my friend, is a long *ing time.
    1. Re:noshitsherlock tag? by mypalmike · · Score: 3, Insightful

      EA would have to be complete idiots to not make Madden 2008, 2009, etc. It's a huge cash cow - they make several hundred million in revenue from that single title each year. If you don't like it, don't buy it.

      That said, EA is a big company with a corporate culture that doesn't exactly promote creativity. Riccitello is trying to do what he can to push in the right direction. The CEO can't just clap his hands and make creativity happen. He recognizes the issue and is calling for the company, and the industry as a whole, to take more risks and make more creative games.

      --
      There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
  2. Too little too late by BlueLightSpecial · · Score: 2

    Very late at that. I've seen EA take many good game ideas and make complete garbage games (case in point, lord of the rings trilogy). They should've seen this coming years ago, gamers have been posting about the terrible quality of ea games for a long time

  3. That word doesn't mean what you think it means by hal2814 · · Score: 4, Insightful

    "many games that lack innovation. He says EA and others need both to push more aggressively beyond traditional audiences to court 'casual' consumers and to experiment more with new sales approaches -- outside the norm of selling $50 to $60 discs with 40-hour games that he says few players ever finish. 'We're boring people to death and making games that are harder and harder to play,'" (emphasis mine)

    So EA's idea of being innovative is copying Nintendo's recent targeting of casual gamers?

  4. Franchises can be exploited and still.. by xtracto · · Score: 4, Insightful

    Perhaps looking beyond yearly updates to established franchises might be a way to go too.

    Franchises can be good. The fact that you have got a character, universe or general idea does not mean you can not innovate over it. Just look at the Mario franchise and all the games that have exploited it, from standard side scrolling games to puzzles and strategy (mario is missing, mario picross, mario & yoshi) to football (super mario strikers) etc. The devil is in the details, which are the ones that define the gameplay. Or what about exploiting the Final Fantasy VIII universe with another type of gameplay ?

    After SimCity 2000 came out, I saw a lot of side games available which "interacted" with your worlds. The one I bought was one where you could drive /inside/ your city (or a representation of your city). I found it quite cool, as I could play one game (SimCity) and after I got bored of building my dream city I could just fire the other and destroy my city driving and launching missiles. That is the same franchise (SimCity) but exploiting different kinds of gameplay!

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
  5. Who cares if it's "copying Nintendo" by techiemikey · · Score: 2, Insightful

    All i know is that i buy games based on what entertains me. Yes, EA is notorious for making generic sports games, and updating them every year, but they do that for a reason. People buy them. With the move towards "innovative" games and the "casual gamer" it means there will be more hit or miss titles from EA that will appeal to some people but not others. Step back and look at "The Sims", which has released expansion packs every few months. It's different. It's unique. And people bought it. Not only did people buy it, but it was the casual gamer who didn't want a regular game that was the person buying it. If EA follows through on making innovative games, i can guarentee i will not buy some of them, but there will also be some really good unique games(i hope) because they took the risk. Who knows if it's too little, too late. Only time and how EA acts can truely tell at this point.

  6. Thanks I spewed my coffee... by grapeape · · Score: 2, Insightful

    While its nice for him to admit that EA is contributing to the glut of shovelware, his "solution" concerns me. I for one would rather have a game that is so long I give up and never finish than pay that same $50-$60 for a game that is too easy and lasts an hour and a half. Yes there is a huge market for casual gaming but thats a very fickle audience one that will just as easily abandon it as soon as the next thing hits. The actual gamer is a smaller niche but was able to carry consoles and PC's before the current casual gaming bubble and will be the market that carries them after the bubble bursts, so its best not to abandon them completely.

  7. Oh man... by AbsoluteXyro · · Score: 2, Insightful

    Talk like this really gives me the "mini-game fest" jive.

  8. Exactly by bflynn · · Score: 2, Insightful

    Here, here. The last real innovation in gaming happened about ten years ago. JR is just stating what everyone in the industry should already know - gaming is dieing. Coming on the heels of recent stories that this may be the last E3, I think it ought to be sending up alarm bells.

    Those who study business have discovered that there is a cycle to industry. Tech is born, flourishes, matures and begins to wane. Innovation is necessary to renew that cycle, to refresh the fading technology. Innovation is never a sure thing and will carry its share of failures. More and better ideas can help increase the odds of getting successes.

    This is also true of gaming, except that the industry is too insular to bring in ideas from outside. The odds are very good that most gaming companies will continue to put out cruddy games and will lose money from now until they shut down. The only thing that will change the pattern is if someone invents a truly innovative game, whether by chance or by intent.

    Brian

  9. Here's the problem with new IP.... by HerculesMO · · Score: 4, Interesting

    EA isn't willing to pay for it.

    Their franchise games like Madden, NBA, NHL, etc.. they are the cash cows. They change slightly and the amount of development that goes into the games is slight compared to games like Spore -- games that rethink the way players should be playing.

    I have had friends leave EA (one a DBA, another a C# engine developer) because of their work environment. It might be cool to work for a video game company, but if they insist on slavish hours in order to meet product timelines, release dates, etc... they take that out on the employees and value little after the title has shipped.

    The point initially made is correct -- we need new types of games, new IP that is innovative and fun. But we won't get it from EA. We need to watch the independent studios get investment dollars from the likes of Microsoft, EA, etc... in order to create and produce those titles. It's why I've always been a fan of id Software, Valve Software, and Bungie Studios. And of course, Blizzard. They invented the motto of the game being "done when it's done". EA should take a line from them and stop promising deadlines and overworking their employees in order to meet a hypothetical goal that some idiot cooked up based on some strange logic. When the game is ready, then it's ready. Not before, not after.

    It's why all the new IP that comes out of EA is inherently buggy and requires patch after patch to play. Blizzard games work 100%, right out of the box. Some EA games can't even be finished until they are patched.

    --
    The price is always right if someone else is paying.
    1. Re:Here's the problem with new IP.... by HerculesMO · · Score: 2, Interesting

      Taking that out of the equation, there ARE games that EA has that are great titles, new IP...

      But they continue the same work environment and make it horrendous to work on a game that you may take great pride in. And after all is said and done, unlike id Software who rewards their programmers and staffers after a launch, EA just expects the team to get back to work on "part 2" of the game.

      It's a shame EA is one of the biggest publishing houses.

      --
      The price is always right if someone else is paying.
  10. Hypocrites - total hypocrites by WidescreenFreak · · Score: 5, Informative

    This comes from EA?! This from the company that bought and subsequently destroyed Origin Systems, the company responsible for the awesome Ultima and Wing Commander series, two of the best game series ever created? This from the company that bought Bullfrog only to dissolve them into oblivion? (Bullfrog created the brilliant Magic Carpet, which contained true destructible terrain, Syndicate, Dungeon Keeper, among others.)

    EA is the epitome of a company that abhors creativity by buying out companies that are known for creativity and then destroying them all so that they can put more funds to Yet The Same Sports Game Series 2008.

    Maybe if EA delivers a mea culpa about how they've helped to destroy creativity in gaming will I give them any credibility with respect to this statement. A long-overdue apology for the total disaster known as Ultima: Ascension wouldn't hurt either.

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  11. Master of the Obvious by Avatar8 · · Score: 2, Insightful
    Kudos to Riccitello for saying something like this. His peer CEO's at other companies are probably choking and gasping that he'd publicly admit such a thing whether it's true or not. Question is did he come up with this himself or did he simply listen to the hundreds of analysts and tens of thousands of consumers that have been saying this for the past 5-10 years?


    I'm with others here that EA owes numerous development studios and their loyal customers a huge apology for stifling creativity in lieu of mass production according to a project manager's schedule. What's next? Will EA take the next obvious step and publicly acclaim that they will not ship a product until it is complete and as bug-free as possible? Yeah, I doubt that, too.

    There are two ways to make money: quality or quantity. I think Wal-mart and McDonald's have the market cornered on quantity. EA is proving that a similar model does not continue to be profitable in the games industry. Eventually your audience grows up and expects more than the next version of the same game. It's time to look towards quality, EA. You have the talent; we've watched you consume them. Let them do their job.

    Thanks for speaking up, Mr. Riccitello. Now can you walk the walk?