Slashdot Mirror


Games Workshop Forbids Warhammer Fan Films

EikeHein writes "Made by dozens of fans over a period of several years and featuring impressive special effects, the feature-length Warhammer 40.000 epic DAMNATUS ranks among the most elaborate fan productions ever made — and yet may never see the light of day. Despite initially giving a go-ahead to the project, UK-based Warhammer franchise owner Games Workshop has come around to forbid distribution of the film just as it was being readied for release. What's more, they've amended their IP Policy to forbid any such projects in the future. At the heart of the matter appears to be Continental European copyright law, which grants the German film makers certain irrevocable rights to their creation which they cannot sign away. Given that the owners of the other two SF mega-franchises, Star Trek and Star Wars, have been able to come to terms with such issues and arguably benefit greatly from the media attention paid to popular fan productions, it would seem that Games Workshop still has to learn a thing or two about how to capture fan enthusiasm for their benefit."

3 of 251 comments (clear)

  1. There's MUCH more to this story. by iknownuttin · · Score: 5, Informative
    Then it turned out that according to German copyright law, the producers are prevented from signing away some of their own rights, which derailed the deal.

    There, you have it. There's a lot more to this story that's not even mentioned in the summary - it's just another /. IP is EVIL story. Just the summary on Wikipedia is kind of confusing. And to honest, I don't blame GW for putting the brakes on the movie. Wikipedia summary of German copyright law. I'm trying to find more English versions, but even then, I'm not a lawyer, let alone a German lawyer.

    There's more to it than GW maliciously hurting fans.

    --
    I prefer Flambe as apposed flamebait.
  2. Re:IP Laws by Zatic · · Score: 5, Informative

    You can't sign away Urheberrecht, which simply states that you are the original creator of a piece of art. Kinda makes sense to me.

    They could sign over the copy/distribution/whatsorever rights with no problem. But still GW can't say that they created this movie. Which they haven't. That's all there is to it.

  3. Re:Preposterous by Control+Group · · Score: 5, Informative

    Warhammer is a tabletop - ie, using miniatures - tactical war game with role-playing elements. Rather than using a hex map or other grid, all line-of-sight and range measurements are actually taken relative to the actual analog position and facing of the miniatures. The business proposition from Games Workshop is that they sell you the rulebooks for the game. The rules include provisions requiring you to purchase Games Workshop miniatures (eg, if the miniature on the table doesn't have a boltgun in its hand, the character it represents also doesn't have a boltgun in its hand); GW is, first and foremost, a seller of miniatures. Warhammer as a universe encompasses several different game systems and miniature series: Warhammer, Warhammer 40,000, Battlefleet: Gothic, and Necromunda all spring to mind, though I believe there are others.

    In my opinion, the game aspect of it is particularly shallow in comparison to most other similar games (tabletop tactical), with odd and limiting provisions such as only being allowed to fire at the nearest enemy.

    One way to look at it is that Games Workshop is the grown up (that is, expensive) version of playing with toy soldiers: you collect your toy soldiers, then get to use them in a game structure.

    (Note: I completely understand the attraction of buying and painting miniatures, building up huge collections of them, and getting enjoyment out of deploying them in a structured game format; I don't mean to disparage it as a hobby. I, personally, prefer the game to be more involving than the game pieces, but I'm not much of a collector.)

    --

    Reality has a conservative bias: it conserves mass, energy, momentum...