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Games Workshop Forbids Warhammer Fan Films

EikeHein writes "Made by dozens of fans over a period of several years and featuring impressive special effects, the feature-length Warhammer 40.000 epic DAMNATUS ranks among the most elaborate fan productions ever made — and yet may never see the light of day. Despite initially giving a go-ahead to the project, UK-based Warhammer franchise owner Games Workshop has come around to forbid distribution of the film just as it was being readied for release. What's more, they've amended their IP Policy to forbid any such projects in the future. At the heart of the matter appears to be Continental European copyright law, which grants the German film makers certain irrevocable rights to their creation which they cannot sign away. Given that the owners of the other two SF mega-franchises, Star Trek and Star Wars, have been able to come to terms with such issues and arguably benefit greatly from the media attention paid to popular fan productions, it would seem that Games Workshop still has to learn a thing or two about how to capture fan enthusiasm for their benefit."

10 of 251 comments (clear)

  1. Preposterous by Control+Group · · Score: 5, Insightful

    Well, congrats to GW for taking my general disinterest for their products and elevating it to actual dislike of their organization.

    Ignoring my personal purchasing decisions, though, this is still stupid. I mean, it's not like Games Workshop actually sells games. They sell miniatures. They encourage purchase of the miniatures with something like a game structure (so it's a little more advanced than playing with toy soldiers...but not much more advanced than the games I invented for my various little figures when I was 10. Except for Blood Bowl, of course. That game is two shots of high-proof awesome.) that requires you to buy more miniatures if you want to play by the rules and an (admittedly) pretty compelling universe to set your encounters in.

    I would, in fact, make the case that the universe is more important to their income than the "games" are. I know plenty of people who play Warhammer with pretty major departures from the rules, but I don't know anyone who plays Warhammer without Orcs.

    So when presented with an opportunity to, at no cost, generate fan excitement and greater exposure, you'd think the smart thing to do would be to run with it as far as possible. Squelching it - moreover, squelching it in a way that makes you look like a bully, an ingrate, and general underdog-trampler - would seem to be the worst thing you could do.

    I mean, aside from kicking puppies and smogging out rainbows.

    (As an aside: the bright spot in all this is, should some miracle of rationality prevail, and GW manage to figure out that blocking this is a bad move, it should generate plenty of publicity for the project)

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    Reality has a conservative bias: it conserves mass, energy, momentum...
    1. Re:Preposterous by andrewd18 · · Score: 5, Funny

      I don't know anyone who plays Warhammer without Orcs.
      Waaagh!! We be Orks wid uh k, you insensitive 'umie!
    2. Re:Preposterous by Control+Group · · Score: 5, Informative

      Warhammer is a tabletop - ie, using miniatures - tactical war game with role-playing elements. Rather than using a hex map or other grid, all line-of-sight and range measurements are actually taken relative to the actual analog position and facing of the miniatures. The business proposition from Games Workshop is that they sell you the rulebooks for the game. The rules include provisions requiring you to purchase Games Workshop miniatures (eg, if the miniature on the table doesn't have a boltgun in its hand, the character it represents also doesn't have a boltgun in its hand); GW is, first and foremost, a seller of miniatures. Warhammer as a universe encompasses several different game systems and miniature series: Warhammer, Warhammer 40,000, Battlefleet: Gothic, and Necromunda all spring to mind, though I believe there are others.

      In my opinion, the game aspect of it is particularly shallow in comparison to most other similar games (tabletop tactical), with odd and limiting provisions such as only being allowed to fire at the nearest enemy.

      One way to look at it is that Games Workshop is the grown up (that is, expensive) version of playing with toy soldiers: you collect your toy soldiers, then get to use them in a game structure.

      (Note: I completely understand the attraction of buying and painting miniatures, building up huge collections of them, and getting enjoyment out of deploying them in a structured game format; I don't mean to disparage it as a hobby. I, personally, prefer the game to be more involving than the game pieces, but I'm not much of a collector.)

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      Reality has a conservative bias: it conserves mass, energy, momentum...
    3. Re:Preposterous by yogi · · Score: 5, Interesting

      And you are not the only one who came to that conclusion. I've got a big stack of White Dwarf back episodes from my subscription, and the first editions of WH40K and WHRPG, but lost interest when the rules started changing so you would need to buy more ( relatively expensive ) vehicle miniatures.

      Of course, before WD become a large, paid for, GW advert, they used to publish adventures and source material for all sorts of games in the magazine. I can look in the corner of the room now, and see Traveller, AD&D and other game system adventures published in White Dwarf. If that's not making money from derivative works of other peoples IP, I don't know what is. And what's more, they did this quite unashamedly for 10 years, before GW had enough games to fill the pages with adverts for their own games. Talk about hypocrisy.

    4. Re:Preposterous by R_Dorothy · · Score: 5, Funny

      Careful - Orcs with a 'k' almost certainly violates their IP.

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      Stupid flounders!
  2. Jolly Roger by Anonymous Coward · · Score: 5, Interesting

    I suppose they could sue Games Workshop, but that would drag on for a rather long period of time. By the end of the lawsuit, the movie will be irrelevant regardless of the outcome. And after 4 years of film development, that's a really cruddy result. Especially since it sounds like the only problem is that Games Workshop wants 100% control and they can't have it. Well duh, it's not your film. It's a fan creation that you *should* be finding a set of guidelines under which it can be distributed.

    Desperate times call for desperate measures. I hear that there are alternative (?) distribution methods out there. Something about "hoisting the flag" and all that?

    *ahem* *ahem* *ahem*

    "Arrrrghhhh"

  3. A "fuck you" from GW... by imbaczek · · Score: 5, Funny

    ...to which fans will reply with a generous "fuck you too."

    More news at 11.

  4. Well, duh by slapout · · Score: 5, Funny

    1. Leak film on bittorrent.
    2. ?
    3. Profit!

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    Coder's Stone: The programming language quick ref for iPad
  5. There's MUCH more to this story. by iknownuttin · · Score: 5, Informative
    Then it turned out that according to German copyright law, the producers are prevented from signing away some of their own rights, which derailed the deal.

    There, you have it. There's a lot more to this story that's not even mentioned in the summary - it's just another /. IP is EVIL story. Just the summary on Wikipedia is kind of confusing. And to honest, I don't blame GW for putting the brakes on the movie. Wikipedia summary of German copyright law. I'm trying to find more English versions, but even then, I'm not a lawyer, let alone a German lawyer.

    There's more to it than GW maliciously hurting fans.

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    I prefer Flambe as apposed flamebait.
  6. Re:IP Laws by Zatic · · Score: 5, Informative

    You can't sign away Urheberrecht, which simply states that you are the original creator of a piece of art. Kinda makes sense to me.

    They could sign over the copy/distribution/whatsorever rights with no problem. But still GW can't say that they created this movie. Which they haven't. That's all there is to it.