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Questioning the New E3

This year's E3 is substantially different than events of the past, with an easily navigated show floor just one of the signs of the changing times. There are a number of questions up in the air as to what the new face of E3 means. Hideo Kojima (creator of the Metal Gear series) went on record at the Konami conference saying that he considers the new format a waste of time. Game|Life's Chris Kohler has a piece up on this subject, and he says that the new E3 is all about the status quo: "Yes, there were press conferences. But when Nintendo, Microsoft, and Sony all decide to only show their 2007 games (for the most part) and hold back on announcing huge news (entirely), you know something's up with the venue. At any rate, gamers hoping for some kind of shift in momentum, no matter which direction, didn't get their wish. This year's E3 is all about maintaining the status quo. Typically, it's been the 'battle of the press conferences' to see who 'wins E3.' This year, everybody surrendered."

6 of 86 comments (clear)

  1. E3 Is Perfect Now by Anonymous Coward · · Score: 5, Interesting

    E3 is meant to accomplish two things:

    1) Publishers and developers to all be in one place to have meetings, sign or work on deals, and all the other face to face work that goes on to get projects in motion

    2) A concentrated press event for companies to show off their stuff

    Over time E3 became a magnet for fanboys to find a way in to the show to get free promotional material, lamely try to pick up on the local LA strippers working as models, and in general just clog up the place.

    E3 is perfect now. I don't know of anyone who actually is involved with game development who doesn't love the new format.

    1. Re:E3 Is Perfect Now by Aladrin · · Score: 5, Interesting

      I'm not questioning the initial purpose, but I am going to question the destruction of a highly-successful business.

      E3 filled a niche so well that the entire world was taking note. Instead of running with their fame, they decide to gimp themselves and return to their roots.

      This is actually not the first time something like this has happened!

      When I was young, there was a yearly food expo in Tampa. (I think it was in Tampa.) We used to go every year and check out all the booths and get the free goodies. This often included free food samples, such as tiny (like 2") loaves of bread from Wonder and such. 1 year, they decided that the pesky customers (who paid admission!) were in the way and they didn't let us in. Guess where that expo is now? It's non-existant. Turns out the vendors found it an excellent way to promote their product to customers, instead of trying to promote it to the middle man, and get the middle man to promote it to customers.

      That's what E3 was. Gamers all over the world worked themselves into a frenzy each year about each and every game announced at E3. Even the dumb games that were way overhyped saw fanboys for their products.

      This year, none of that. The closest a consumer can get is a video feed via XB-live/PS-network or some bad-grammar blogger on a game news site. Many stated their intention not to participate beforehand, and all the ones that -did- participate only announced games that will release very soon.

      Did anyone learn anything from any of the conferences? MGS4 - might be PS3 exclusive... Yeah, we knew that. We got a more solid release date on Mario Galaxy. They could have announced that without a major conference. The Wii is getting a fitness game... -yawn-

      Just because you succeed in executing your battle strategy does not mean you will win the war. Any decent tactician will tell you that plans never go right, and you must constantly adapt. E3 is attempting to stick to the original plan and it's killing them.

      Look at it another way: Many great inventions were an accident to the actual product being developed. If they'd said 'that isn't what we were aiming at' and discarded it, it would have been extremely stupid.

      Sure, E3 is welcome to do whatever they want with their expo... But that won't stop everyone from telling them how stupid they are.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:E3 Is Perfect Now by DDLKermit007 · · Score: 4, Interesting

      You really know jack assed shit about E3, let alone how a convention is run don't you? Press has ZERO trouble covering everything. The main show you see everywhere online is pretty much just allot of glitter. The people who you say should be there have whats called appointments setup. Only reason they may not get their crap done is because they were dicking around trying to win the latest GeForce Nvidia is giving away (those buttons were stupid as hell last year). Only people who have trouble covering such setups are bloggers, and lesser sites. Now while I'm of the opinion bloggers have ZERO valid press credentials, lesser sites need an oportunity to get a foot in the door which the main show is for. They get to fight through the fans to make contancts. With the current setup that is a whole hell of allot harder. This is in effect, mostly slamming the door shut on people who wish to start a site or mag up without allot more startup time.

      I've been to E3 on all sides of the fence: developer, press, and as a fan. Now while I'm all for kicking a HUGE ammount of the slobbering masses out (banning retail clerks was BIG plus this last year), but how the show is now is just crappy. If they'd just check credentials a little better, or just outright do away with the free passes anyone can get (make the entry fee $100 minimum) it'd make sure allot more people were there for reasons that don't coencide with "it was a 30 min drive from my home".

  2. What new shit? by Opportunist · · Score: 5, Insightful

    Have you seen anything new lately? What's new about the 2 millionth first person shooter or the n-th RTS game? Or the "08" sequel of a sports game?

    It's really braindead. Basically the most minuscle change in an interface is hyped as if it was the pinnacle of development (wow, in Supreme Commander you can now zoom in and out all the way, what innovation! This will change the world of RTS forever!), and a few new units that do essentially the same they did in earlier incarnations, just with different animations, are enough to make a game "totally new and improved".

    Or the "new" MMORPGs? Where is the big innovation?

    Wake me up when a game company comes up with something REALLY new. Basically I think that's why E3 and other "game conventions" are failing. Why bother going there to see the same old shit in new graphics? And now even without boobies...

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:What new shit? by Aladrin · · Score: 4, Interesting

      Hey, I love innovative games as much as the next guy, but true innovation does -not- happen all that often. It would basically mean an entirely new genre, because otherwise everyone will just say 'That's just an RTS mixed with an MMO' and say there was no innovation.

      I challenge you to come up with a game concept that is truly innovative. I sure as hell can't do it.

      When the technology didn't exist to realize certain genres, it was a lot easier to come up with ideas for new games. Now, we have far more power than we need and that's not holding us back anymore. Nintendo tends to innovate with hardware instead. Powerglove, zapper, etc. There's not much of that left either, though. (I'd love to see a return of the powerglove for the Wii, but that's not innovation.)

      Puzzle games still have innovations happening, but they don't appeal to nearly as many guys as the non-puzzle (action) games do. (Yes, I know women and old people have started gaming.) I like puzzle games, but if given the choice between an good RPG and a good puzzle game, I'll almost always pick the RPG.

      So again, name an innovation that would appeal to the 'typical gamer'.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  3. A bit of history, and this is what you get. by Darlok · · Score: 4, Informative

    Previous posts have alluded to this, but here's a bit of history to explain what's happening. IDG didn't kill E3 to replace it with this new format. The exhibitors did... Sony, Microsoft, EA, etc. The only way trade shows succeed is if they make money by serving as a marketing tool connecting the manufacturers with the industry buyers. There's much more effective methods of reaching the gamer community than buying an expensive booth and hiring large-breasted women.

    The top exhibitors at E3 banded together and vowed to not return after last year, effectively killing the show. IDG scrambled to react, and came up with this new format in an attempt to woo exhibitors back, and continue the event. This year was something of a test. If the top companies decide the new format was an effective way to reach wholesale buyers and network with other people in their creative and supply chains, it will probably continue. If they decide it was not, E3 is most likely dead for all time.

    As wild an event as it used to be, there's no return on investment for companies to slug it out in front of a seething mass of gamers who wiggled their way in to grab bagfuls of booth swag and monopolize the demo units. It's supposed to be an industry event -- not a public event -- and the new format more strongly reflects that. Actual industry insiders apparently DO like the new format much better, though I think the jury is out on whether they liked it enough to continue. Especially in light of the emergence of other, more focused gaming conferences like the Sandbox Symposium coming up in August.

    It's not the big flashy public event it once was... but then again, it was never supposed to be that in the first place. It had to change into this, or it would no longer exist at all.

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