Questioning the New E3
This year's E3 is substantially different than events of the past, with an easily navigated show floor just one of the signs of the changing times. There are a number of questions up in the air as to what the new face of E3 means. Hideo Kojima (creator of the Metal Gear series) went on record at the Konami conference saying that he considers the new format a waste of time. Game|Life's Chris Kohler has a piece up on this subject, and he says that the new E3 is all about the status quo: "Yes, there were press conferences. But when Nintendo, Microsoft, and Sony all decide to only show their 2007 games (for the most part) and hold back on announcing huge news (entirely), you know something's up with the venue. At any rate, gamers hoping for some kind of shift in momentum, no matter which direction, didn't get their wish. This year's E3 is all about maintaining the status quo. Typically, it's been the 'battle of the press conferences' to see who 'wins E3.' This year, everybody surrendered."
E3 is meant to accomplish two things:
1) Publishers and developers to all be in one place to have meetings, sign or work on deals, and all the other face to face work that goes on to get projects in motion
2) A concentrated press event for companies to show off their stuff
Over time E3 became a magnet for fanboys to find a way in to the show to get free promotional material, lamely try to pick up on the local LA strippers working as models, and in general just clog up the place.
E3 is perfect now. I don't know of anyone who actually is involved with game development who doesn't love the new format.
Have you seen anything new lately? What's new about the 2 millionth first person shooter or the n-th RTS game? Or the "08" sequel of a sports game?
It's really braindead. Basically the most minuscle change in an interface is hyped as if it was the pinnacle of development (wow, in Supreme Commander you can now zoom in and out all the way, what innovation! This will change the world of RTS forever!), and a few new units that do essentially the same they did in earlier incarnations, just with different animations, are enough to make a game "totally new and improved".
Or the "new" MMORPGs? Where is the big innovation?
Wake me up when a game company comes up with something REALLY new. Basically I think that's why E3 and other "game conventions" are failing. Why bother going there to see the same old shit in new graphics? And now even without boobies...
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.