E3 Previews - Force Unleashed and Fracture
LucasArts has been focusing of late on a tight integration between technology and story. Their two big E3 offerings are great examples of this philosophy, with Star Wars: The Force Unleashed probably the better known of the two. There was apparently just some footage shown at the event, which will be rebroadcast tonight during the show Entertainment Tonight. IGN has a slightly longer writeup on the game, looking into the idea of "kicking ass with the Force". The other title LucasArts was showing this week, Fracture , uses over-the-top terrain deformation technology to imply certain things about its future setting. From Joystiq's coverage: "We saw a bangalore grenade launcher, that sends a grenade rippling through the ground like you would see Bugs Bunny dig in Looney Toons. The ground above it would raise a little, and the explosive would eventually pop its head out of the ground to claim its victim. A vortex could be created which acted just as its namesake implies, and also seen was a gun that created a large boulder from surrounding terrain and hurled it like a bowling ball. We also saw an extreme use of terraforming with the the magma spike, which shot a column straight up into the sky. If you're standing on it, you get a new, higher platform. If you destroy it, the remnants serve as a hindrance to incoming traffic."
WoW! the force unleashed seams pretty cool, and I will admit that I've been a fan of the Jedi Knight/Dark Forces series (yes, I *Have* the original Dark Forces game (I just might pull it out when I get home today)), despite the fact that a few have been fairly repetitive. It's too bad that you only get to choose one side of the force, as that has been one of my favorite aspects of the games so far. It would be kind of fun (albeit frustrating) to play a light side jedi trying to save people, only to end up failing in the end (as you couldn't completely succede; that would ruin continuity).
"Hate is baggage. Life's too short to be pissed off all the time." Danny Vinyard -American History X
Fracture looks like a very promising idea, and a lot of fun, but I was very surprised when I learned it was by LucasArts. I guess I never pictured LucasArts making games about any other IP than Star Wars (as of late anyway), much less one so intertwined with physics. Valve, maybe, but LucasArts? Well, not that I'm complaining, in fact this is fantastic, a good example to follow for other developers.
I'm pretty sure that they could have done so much more with this game by releasing it on PC and taking advantage of a physics card of some sort. Does anyone know how far they've come with GPU physics emulation?
What day is it? Could you please tell me?
"Kicking ass with the Force" does not sound like an intelligent premise for a game.
Just a thought... from the brief description of the weapons in Fracture does anyone else see similarity to Scorched Earth? Just wondering.