Slashdot Mirror


Xbox Exec Peter Moore Leaving Microsoft for EA

Citing 'personal reasons' the face of Microsoft's Xbox system, Peter Moore, will be leaving the company as of the end of the month. The official press release just states that Moore is moving back to Northern California. Kotaku actually brought up the story as a rumour a few hours ago; their source pointed to EA's sports division as Moore's new home. Moore's replacement as head of the Interactive Entertainment Business in Redmond is Don Mattrick, himself a former EA president. "Mattrick was the founder of Distinctive Software Inc., which operated as a private company from 1982 until its merger with EA in 1991. Mattrick held various senior positions within EA, most recently as president of Worldwide Studios, until his resignation in February 2006. In February 2007, Mattrick began working with the Entertainment and Devices Division at Microsoft as an external advisor. 'Peter has contributed enormously to the games business since joining Microsoft in 2003 and we are sad to see him go,' said Robbie Bach, president of Entertainment and Devices Division at Microsoft ... While Peter will certainly be missed, we are delighted to have one of the industry's most talented and passionate veterans on board to lead the business.'"

17 of 133 comments (clear)

  1. Billion Dollar Repair Bill's First Victim by Anonymous Coward · · Score: 4, Interesting

    Will Microsoft pull the plug on the whole Xbox mess? With the billion dollar 360 defect fiasco the Xbox project is now around 7 billion in losses. Anyone who reads Microsoft employee discussion boards knows that the Xbox has become the company's most hated product and the calls for heads to roll after the shocking billion dollar repair bill were loud and clear from everyone. It should be a surprise that Moore got the boot out the door.

    After all that money wasted in the console market Microsoft has failed to gain any ground or attract gamers outside of the first Xbox's userbase. The 360 is just as dead as the first Xbox in Japan. In Europe the 360 is doing very poorly everywhere except the UK. And the US the 360 is doing roughly the same. Those who think Microsoft doesn't care about billions in losses and are willing to throw money forever at the Xbox project are going to be in for a huge shock when Microsoft axes the whole Xbox mess and returns to focus on migrating pc developers over to Vista exclusive games.

    Hardware is clearly an area where Microsoft has no business trying to compete in.

    1. Re:Billion Dollar Repair Bill's First Victim by MemoryDragon · · Score: 4, Insightful

      Microsofts business practice usually is, if they cannot make a significant inroad with the third iteration of something then they slowly pull out. Axing something usually does not happen overnight.

    2. Re:Billion Dollar Repair Bill's First Victim by UnknowingFool · · Score: 2, Interesting

      The OP is referring to the entire Xbox project which has not made any profits since the beginning. While MS has not released detailed numbers for the Xbox alone, the division that Xbox belongs has lost something on the order of 7 billion. With Xbox being a large part of that division, it is assumed that the majority of the losses are due to the Xbox. The division was scheduled to break even sometime this year; however, he latest repair bill will set the division back further financially. While Sony eventually recooperated its initials losses on the PS2, Xbox has never been solvent.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    3. Re:Billion Dollar Repair Bill's First Victim by WhatHappenedToTanith · · Score: 2, Interesting

      I must say that the microsoft mice which I have are so good that I have been using them for close to 9 years now (2 computers) and will get another microsoft mouse if one ever breaks. They are comfortable, responsive and have lasted longer than all the other mice I have ever owned combined. Cant stand the 'natural' keyboards though, but that simple statement might lead to a flamewar so I should validate people by stating that I do know plently of people who still swear by them :)

    4. Re:Billion Dollar Repair Bill's First Victim by alvinrod · · Score: 3, Interesting

      "Under heavy pressure from whom? Xbox Live subscriptions are up, beating projections (I think Moore said they crossed the 7 million subscriber mark at E3). The only people I've seen who care about the price of Live are those coming from an environment without a cohesive online story (Sony fanboys, mostly)."

      Xbox Live is certainly a supperior offering to anything found on the Playstation or Wii consoles, but I think the numbers have beed fudged a little bit. Because there are two different Xbox Live service levels, one of which is free, it makes me wonder exactly how many of these subscriptions are paid for and how many are silver members. The Nintendo DS supposedly has had around five million unique users connect to their online service. There have been about five million virtual console sales on the Wii to date.

      However, these numbers really don't tell us much useful information. For starters, we don't know how many of those Xbox Live subscriptions are gold memberships. We also don't know the amount of content purchased or arcade game sales either. Without more information Xbox Live could be pulling in money hand over fist, or it could be something that's barely scraping by. The Nintendo DS number doesn't tell us how many regular online users there are. For all we know the vast majority tried it out a few times and then quit playing online. The Wii numbers don't give us a good idea of the number of unique users that have purchased a game. I've bought around ten VC titles personally and if that's how it generally plays out, maybe only half a million Wii owners buy VC games.

      Without better information it's pretty stupid to say that Xbox Live is a huge success for Microsoft. Unless they produced a report on exactly whith parts of their gaming division are profitable, we can't really determine if Xbox Live is a money maker or if it's bleeding money just like most of the division. In 2004, they had surpased the one million subscriber mark, which is significant because all subscriptions were paid at that time. However it still didn't indicate whether or not that was total subscriptions or active users. However, even if they're not making money from gold memberships, they still do sell arcade games and other online content now, but I haven't seen any figures on this information to indicate how successful it's been.

      Keep in mind that any numbers that come from a company are usually deceptive in some way or another.

    5. Re:Billion Dollar Repair Bill's First Victim by badasscat · · Score: 4, Insightful

      If you only look at money through console sales that might be true, but what about money from GAMES and assessories,merchandise also online sales, they have movies and all sorts of online content to download for money.

      Yeah, and it all gets reported on the same quarterly balance sheets.

      Sheesh, some of you guys act like MS is hiding a bunch of profits under their mattress or something. They have to report all their profit and loss; it's all public. Go read it yourself; Yahoo finance has it all for free if you don't have a brokerage account anywhere.

      The fact is MS was $5.5 billion in the hole by last quarter, is losing around $220 million every single quarter on its entertainment division, and has now taken a $1.1 billion charge on top of that. These are facts that have been publicly reported by MS in their SEC filings. There's no hidden profit there. There's no "well yeah, if you only count this or that". That's counting everything.

    6. Re:Billion Dollar Repair Bill's First Victim by dabraun · · Score: 2, Insightful

      Anyone who reads Microsoft employee discussion boards knows that the Xbox has become the company's most hated product and the calls for heads to roll after the shocking billion dollar repair bill were loud and clear from everyone.


      Interesting? This is a troll. XBox is one of the most loved products internally at Microsoft. It creates excitement, it's one of the few things that makes Microsoft look at all "cool" these days. Sure, people know that Office and Windows make the majority of the money, but XBox, mobile, media center, and even Zune are actually exciting (ignoring Zune's lack of success thus far, they are trying new things, they are competing head on with Apple, they are taking risks, and thats exciting even if it doesn't rake in the dollars).

      Will XBox ever end up with a net gain financially? I certainly can't say, but I'm also not entirely sure it matters. Think of it as general Microsoft brand-awareness marketing expenses - with the possibility of profit in the long run.
  2. EA!! by EvilRyry · · Score: 3, Interesting

    He left MS for EA!? Wow. Things must be really bad at Microsoft these days. This is the company that got hit with that class action lawsuit by its employees for overworking them without overtime pay.

    1. Re:EA!! by dabraun · · Score: 2, Insightful

      He left MS for EA!? Wow. Things must be really bad at Microsoft these days. This is the company that got hit with that class action lawsuit by its employees for overworking them without overtime pay.


      And just which side of the class-action suit do you think he's being hired into - the group who sued or the group who got sued?
  3. Re:Spot the blatant troll. by ucblockhead · · Score: 2, Insightful
    The 360 has sold 10 million in a year and a half. The Wii has sold 9 million in eight months.

    9 is more than half of 10. More to the point, it is extremely likely that the Wii will overtake total 360 sales in the next couple years.

    --
    The cake is a pie
  4. Best thing to happen to MS Games in a while by grapeape · · Score: 4, Insightful

    Most of MS's problems have stemmed from Moore sticking his foot in his mouth. He has been easily one of the most arrogant "leaders" in the gaming business rivaled only by Kutaragi. Most of MS's pr problems can be directly related to some boneheaded comment by Moore from "3% failure rate" and "Y'know, things break" to this weeks remarks about wanting Final Fantasy as a 360 exclusive. I am guessing the "personal reasons" are more in line with Kutaragi's dismissal from Sony. I certainly dont see this as the "put a fork in it" end of the 360 that the Sony fanboys are wishing for, if anything it will give MS an opportunity to right the ship and perhaps get someone in that position that can be a little more in touch and sympathetic to their audience. I nominate Hironobu Sakaguchi he is already in house and could be the "face" that would give MS an inroad to the Japanese market that has been impossible to attain.

  5. 360 is Microsoft's most successful product! by Drake42 · · Score: 3, Insightful

    Which is the most successful: Zune, Vista or the 360? Even the latest Office software got lukewarm reviews.

    I've played with dev kits for the 360 and they're really a dream to use. (No I don't work for MS or any affiliated company) All the developers I spoke to wanted to work on a 360 more than anything else because they did a great job of making the system easy to develop games on. (in fairness, I haven't gotten to see a Wii dev kit, but I heard nothing but complaints from the people using PS/3 kits)

    Some one else said that MS gave things until the 3rd generation. That would imply all the rest of this gen and a whole additional gen before MS pulls any plugs. Besides, against the Wii the 360 has fabulous staying power. By the time the next gen comes around they'll be able to make a 360 for $3.60.

    Plus, Sony will be bankrupt by then. Sure the Wii is doing better than expected, but the whole goal of the 360 was to get the PS/2&3 out of their way. It has succeeded.

    The way Sony bet their entire company on the PS/3 just to watch the consoles sit in stacks beside the "Wii Sold Out" signs mean the imminent bankruptcy of Sony as a company. Pity all the Japanese that have the retirement funds wrapped up in Sony investments because that company is going to die. In fact, I will posit that if the PS/3 doesn't pull itself together this Christmas, Sony will implode to a tiny shell of its former self by the following Christmas. They've invested too much into the product for basically no return. It makes the 360 look like a gold mine in comparison.

    So we'll have Wii60 for most of ten years. Sony will be out of the market. Some other pointless companies will make another try and fail. In the end it will be Nintendo, MS on Console and MS on PC.

    1. Re:360 is Microsoft's most successful product! by UnknownSoldier · · Score: 2, Informative

      > (in fairness, I haven't gotten to see a Wii dev kit, but I heard nothing but complaints from the people using PS/3 kits)

      The Wii dev kits, aside from needing 3 USB cables, are not bad. Not great, but not bad (still not sure where to find a keyboard & mouse to hook up to it), but other then that, the hardware is small, and doesn't have the CD/DVD issues like the PS2 dev kits (due to lack of one ;-). Host mode is a little funky (can't have open files in the host dir, and the total dir size must be less then 4 gigs) but it works. The connection issues between the devkit and PC seems to be fixed with the later firmware versions.

      The Wii literally is a GameCube 1.5. With more memory. Still no stencils, pixel, or vertex shaders, but hey -- forces developers to focus on gameplay for once. Nintendo has always had fun, original titles.

      Source for some of the SDK is included (sadly, not the GX*() lib.) Thankfully that includes the matrix library, so one can get up to speed on the paired single assembly for your skinning code.

      Codewarrior for the Wii is still, how can I put this politely, still a Beta product. It has a SUPER aggressive dead-stripper -- even removing code that is USED. Debugging can literaly take up _2 minutes_ to startup if you have a lot of include paths. Fortunately most issues can be worked around, even if the dam thing crashes once a day. (Latest debugging patch fixed a LOT of instability.)

      I haven't heard _one good thing_ about the PS/3 kits either. Server-mounted rack style size. It just goes down hill from there...

      There is no love lost here for the PS2 either -- the 40 Megs on the PS2 just isn't enough. (I actually _like_ the funky PS2 hardware design, so I'm the exception, but then I enjoy reading VU code :-)

      The content creation pipeline for XBox 360 & PS3 is getting insane. What's ticked a lot of developers off is that Sony has dropped the PS2 development like a sack of hot potatoes DESPITE the fact that PS2 games are still selling strong! Not EVERYONE is doing next-gen content!

      You're right about Sony crashing & burning. They have become extremely arrogant and will be eating humble pie this gen. Its funny to see "old-gen" Wii outselling "next-gen" PS3 at least 6 to 1. Sony has enough "cash reserves" to last the PS3 debacle, but they will survive. A co-worker and I noted the _exact same_ thing happened to Nintendo with it's N64 a few years back (75-80% market dominance), and along came the PSX. (Original PlayStation for the whipper-snappers.) Those who fail to learn from history, are doomed to repeat it. Now Nintendo is reaping the benefits of being able to use same GPU for 8 years!

      I did manage to see the original XBox dev kit and tools a few years back -- it was a dream compared to how difficult Sony and Nintendo making development. So I can certainly imagine how much better the 360 dev kits are. Microsoft has always focused on dev tools more so then the others. Edit-and-Continue is a god-send for debugging and fixing those silly logic errors.

      XBox Live has saved the XBox. Aside from that fact that you can't have free downloads for your game, it has some pretty neat content. HOW long did it take Sony to get their act together and provide a unified online system for developers and consumers?

      I really need to finish writing up my "Implementing OpenGL on the Wii" paper...

  6. Don Mattrick replaces Peter Moore by grapeape · · Score: 2, Informative

    Don Mattrick the former President of EA studios has been named to replace Peter Moore. Don starts next week, Moore starts in his new position at EA as head of EA Sports in September. Head of the an entire console to head of one division of a game company? Sounds like a step down to me.

    For those that dont remember Don Mattrick was the President when EA was still in the black, though he was also the president through the overworked programmers scandal. Mattrick has worked as an advisor to Robbie Bach the head of MS's entertainment divison for the past year.

    More Info http://www.forbes.com/feeds/ap/2007/07/17/ap392358 2.html

    With Bach taking over so quickly, it certainly sounds to me like this has been brewing for a while.

  7. Re:The "mess" that Slashdot desperately wants by badasscat · · Score: 3, Interesting

    The fact is that only a very small number of XB360s fail

    "Very small"? Denial ain't just a river, you know.

    MS themselves admitted the number of faulty systems is "meaningful" (their word, not mine) and that the flaws in the system were "significant", were "design issues", and were "multiple" in number. You can read all this yourself straight from the horse's mouth here. Read that call transcript and educate yourself. These are things MS cannot lie about lest they risk a shareholder lawsuit and SEC investigation.

    AND, they have handled their defective units in a far more upright fashion than other companies have done, I might add

    Nintendo recalled every single Famicom on the market when they realized it suffered from a design flaw. They waited 6 months before they were confident they had fixed it, then they re-launched the system.

    A 3 year warranty on a system with admitted significant design flaws (again, MS's own words) is a "far more upright fashion" of dealing with the problem than a recall?

    MS will laugh all the way to the bank

    To the tune of $7 billion in losses and counting, I guess.

    Peter Moore was fired. I like the guy, but he was fired, and probably over the RROD fiasco.

  8. Re:Spot the blatant troll. by LKM · · Score: 2, Insightful

    Wii and 360 are going after the same consumer money and the same game publisher money. If I'm going home to play Mario Strikers instead of Fifa (or whatever) on the 360, then the Wii definitely replaced my 360. There are people who would buy a 360, but not a Wii, and there are a huge number of people who would buy a Wii, but not a 360, but there is also a lot of overlap in the two target audiences.

    The 360 and the Wii aren't competing on the same level as the 360 and the PS3 are competing, but there's definitely some competition between the two.

  9. The Xbox Business Plan, the PS3, and Apple by LKM · · Score: 2, Interesting

    I think keeping the 360 is just throwing good money after bad money, and Microsoft probably knows it.

    I think to figure out what is going on with the 360, we have to go back a bit and consider why Microsoft launched the Xbox. I think the reason was that they were afraid of Sony gaining a foothold in content distribution. Microsoft made a strong push towards DRM, hoping to get content providers to distribute content using Microsoft's technologies, therefore helping its Windows monopoly. Meanwhile, Sony was incredibly successfull with the PS1 and then the PS2. Microsoft must have perceived that as a threat: There's somebody else who can distribute content for content providers into every home. And even worse, their box is hooked up to a TV, where - surprise - most people actually watch their content.

    So Microsoft must have decided that, in order to ensure their content distribution monopoly, they needed to get rid of Sony by building their own box sitting in people's living rooms. And they did. But what they did not notice was that Sony wasn't the only competitor. While Microsoft was busy going after Sony, Apple started using Windows. They managed to put iTunes on a huge number of Windows computers, thereby usurping Microsoft's DRM monopoly.

    So in a way, the Xbox is obsolete. People are using iPods and iTunes and maybe even AppleTV to get to their content. They aren't using the PS3.

    Which leaves us with the question: Does it make sense to keep pouring money into the 360 if the actual threat is the iPod? Microsoft decided to go ahead with the 360, but also start going after the iPod with the Zune. I'm guessing they will keep this strategy for now, but I'm also guessing that Microsoft realizes that

    • Sony maybe isn't such an important threat as they initially thought
    • Apple is a much bigger threat
    • the biggest thread is the move away from DRM

    Without DRM, there is no monopoly for Microsoft. Maybe in the end, all that money was wasted anyway.