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BioWare Shares Information on Sonic RPG

Once again, it's not a strange dream: BioWare is making a Sonic the Hedgehog RPG for the Nintendo DS. Since the announcement back in June there have been precious few details. Luckily, Wired's Game|Life had the chance to speak with BioWare's CEO Ray Muzyka and President Greg Zeschuk about more than just Mass Effect. They discuss the genesis of the game, the depth of the title's story, and a bit on what gameplay will be like: "Game|Life: BioWare's previous efforts have been for the PC and the Xbox (and now the 360 with Mass Effect). What is the appeal of designing for the DS? Ray Muzyka: The handheld group at BioWare is certainly very excited about the innovation that can take place on the DS platform. We're really innovating what a BioWare RPG is with this title - we're looking forward to offering new and unique ways to enjoy a fast-paced, story-driven experience with tons of exploration, customization and progression. We're very excited by the opportunity to use all the cool features on the DS, and to make BioWare's first handheld RPG, one with a lot of action too, since it's based in the Sonic universe!"

2 of 49 comments (clear)

  1. BioWare Has Really Gone Downhill by Anonymous Coward · · Score: 0, Troll

    BG was absolutely fantastic.
    BG2 was fantastic.
    KOTOR was meh.
    Mass Effect looks mediocre at best - ignoring the pathetic bullshots their marketing people seem to think they are fooling gamers with. Seems like every company using the UE3 engine feels the need to release bogus shots to cover the poor quality of the engine.

  2. The desert of ideas by nerdup · · Score: 0, Troll

    Is there really such a lack of worthwhile ideas in the world that somebody thought a *Sonic the Hedgehog* RPG was a good idea? Why are videogame producers so terrified of working on original ideas, set in original settings, with original characters? Sonic the Hedgehog as a concept is so light on story, the whole idea is ridiculous. This is such blatant cashing-in it's laughable.