Slashdot Mirror


No Online Co-Op For Halo 3 At Launch

CVG has the disappointing news, originally reported in the pages of EGM, that online co-op play will not be available when Halo 3 launches this September. In the game the second player would play the part of the Arbiter character, but fans will only be able to complete the campaign cooperatively via LAN or split-screen. Bungie stated the possibility still exists online co-op could be patched in at a later date, but significant hurdles stand in the way of the feature: "'We're not dumb,' says Bungie's Frank O'Conner. 'We know that people want it and we're trying to make it happen. I think the biggest problem for us for online co-op is that we have a situation where you can be in a Warthog with five troops, almost a mile away from the other player. That's a significant challenge. And there's lots of design things you could do to prevent that from happening, but they would make it not feel like Halo anymore. If we can make it happen in a way that works well, we will - and if it works badly, we won't.'"

3 of 128 comments (clear)

  1. well... by Is0m0rph · · Score: 5, Insightful

    Well better to not have it at all then it be half assed and read the endless whining that will occur on forums as a result.

  2. well... by Pojut · · Score: 4, Insightful

    really it isn't that big of a deal. I mean, come on, much like the 7th harry potter book being leaked onto the net, I don't think this is going to impact the success of the game very much...would it be nice to have co-op over live? Hell yes, if done right it would be awesome.

    would it be a travesty to do it improperly? Yes it would be. I would MUCH rather they spent time on polishing and tweaking the game rather than continually pounding away at a stone with a toothpick.

  3. Re:Teleport users together? LAN but not XBL??? by Broken+scope · · Score: 4, Insightful

    The average idiot will then accuse them of releasing a broken feature and the at then all the review sites will dock them points, despite there repeated attempts to tell people that they can't provide any type of Quality of service.

    I mean come one, people blame devs for network problems even when its just their shitty connection or their shitty hardware causing the problem. Do you somehow think console gamers will be any less bitchy about it?

    My guess? Bandiwth or possibly a side effect of how they load the levels.

    --
    You mad