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No Online Co-Op For Halo 3 At Launch

CVG has the disappointing news, originally reported in the pages of EGM, that online co-op play will not be available when Halo 3 launches this September. In the game the second player would play the part of the Arbiter character, but fans will only be able to complete the campaign cooperatively via LAN or split-screen. Bungie stated the possibility still exists online co-op could be patched in at a later date, but significant hurdles stand in the way of the feature: "'We're not dumb,' says Bungie's Frank O'Conner. 'We know that people want it and we're trying to make it happen. I think the biggest problem for us for online co-op is that we have a situation where you can be in a Warthog with five troops, almost a mile away from the other player. That's a significant challenge. And there's lots of design things you could do to prevent that from happening, but they would make it not feel like Halo anymore. If we can make it happen in a way that works well, we will - and if it works badly, we won't.'"

7 of 128 comments (clear)

  1. well... by Is0m0rph · · Score: 5, Insightful

    Well better to not have it at all then it be half assed and read the endless whining that will occur on forums as a result.

    1. Re:well... by mctk · · Score: 4, Funny

      Awww man, I soooooo hate it when people whine in forums. Seriously. You'd think I could find just one forum that wasn't filled with whiners, but noooooo.

      --
      Paul Grosfield - the quicker picker upper.
  2. no online co-op??!?! by Bobfrankly1 · · Score: 5, Funny

    And I really wanted to play co-op with some kid telling me in his whiney voice how much smaller my anatomy is then his...
    Besides, co-op is not as much fun when you can't see your friend falling off the couch laughing after assasinating you in the middle of a firefight =D
    -
    Stupid friend....

  3. well... by Pojut · · Score: 4, Insightful

    really it isn't that big of a deal. I mean, come on, much like the 7th harry potter book being leaked onto the net, I don't think this is going to impact the success of the game very much...would it be nice to have co-op over live? Hell yes, if done right it would be awesome.

    would it be a travesty to do it improperly? Yes it would be. I would MUCH rather they spent time on polishing and tweaking the game rather than continually pounding away at a stone with a toothpick.

  4. Re:Not to smart either? by Broken+scope · · Score: 4, Interesting

    It could be based on how level geometry is loaded, and how enemies and such are loaded. It could be engine limitations.

    Really the only game I have ever played where you can be on the other side of the physical game world is crackdown. Then again considering how a game is able to recover from the "host" leaving it seems like 2 players could move apart and load separate areas and trade only data that is relevant to the other client. However something about the way the game could have change.

    IN the last 2 you were usually confined along a path with some stuff. Most of the wide open areas were arenas almost with 1 way in and one way out. There was not set distance between both players, but when one hit a check
    point, or a load point the player in the previous area was teleported up to the new point. Both things kept it so that only one area was loaded at any given time.

    Now if the game is much more open and you have more room to run around it could be that the system of keeping the players together would be less effective, or possibly down right frustrating. Still this might not be as technical as it would be a gameplay related issue.

    However the fact that it works over a lan would suggest to me that the issue is bandwidth and latency related. Possibly coordinating the in game AI could cause trouble, possibly the physics, ect ect.

    Who knows. Feel free to correct me if I said anything too stupid.

    --
    You mad
  5. Re:Teleport users together? LAN but not XBL??? by Broken+scope · · Score: 4, Insightful

    The average idiot will then accuse them of releasing a broken feature and the at then all the review sites will dock them points, despite there repeated attempts to tell people that they can't provide any type of Quality of service.

    I mean come one, people blame devs for network problems even when its just their shitty connection or their shitty hardware causing the problem. Do you somehow think console gamers will be any less bitchy about it?

    My guess? Bandiwth or possibly a side effect of how they load the levels.

    --
    You mad
  6. Re:Not to smart either? by Broken+scope · · Score: 4, Informative

    Apples to oranges

    Minimal collision detection
    AI is far more simplistic
    Time based actions
    client side positioning(You can teleport yourself around in the game, till you get caught atleast)
    Are there any physics in WoW?

    Those are the major differences i can think of off the top of my head.

    --
    You mad