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IBM to Regulate Employee Second Life Behavior

mytrip writes "In hopes of avoiding potentially embarrassing incidents, IBM is taking the unusual step of establishing official guidelines for its more than 5,000 employees who inhabit Second Life and other virtual worlds. 'IBM appears to be the first corporation to create rules governing virtual worlds. The move has critics, who say that mandating behavior for the so-called "metaverse" is unlikely to reform impish avatars. They also question why IBM would add a layer of buttoned-down bureaucracy to this relatively rollicking corner of the Internet. IBM executives counter that having a code of conduct is akin to a corporate stamp of approval, encouraging workers to explore more than 100 worlds IBM collectively calls the 3D Internet.'" This regulation may be coming from more than self-interest: IBM sees these environments as management training courses in some ways; working inter-personal skills via chat and human resources via guild activities.

2 of 165 comments (clear)

  1. Re:Um... by JustNiz · · Score: 3, Interesting

    I admit up-front that I don't 'get' the whole second-life thing. It only took me about 20 minutes to realise how dull and pointless it is. There's nothing going on, loads of places you can't go, and its totally boring just wandering around. Also even on broadband the crappy world graphics update so slowly its painful. Literally. You can bump into walls even minutes before they get drawn.

    So I wouldn't classify second life as a game as there is no fun or objectives and its very clunky so 'playing' it isn't accurate.

  2. Is it even legal? by ElGanzoLoco · · Score: 4, Interesting

    Honest question here (IANAL): can it even be legal for the employer to issue guidelines/codes of conduct for activities that are presumably not happening at the workplace?

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