IBM to Regulate Employee Second Life Behavior
mytrip writes "In hopes of avoiding potentially embarrassing incidents, IBM is taking the unusual step of establishing official guidelines for its more than 5,000 employees who inhabit Second Life and other virtual worlds. 'IBM appears to be the first corporation to create rules governing virtual worlds. The move has critics, who say that mandating behavior for the so-called "metaverse" is unlikely to reform impish avatars. They also question why IBM would add a layer of buttoned-down bureaucracy to this relatively rollicking corner of the Internet. IBM executives counter that having a code of conduct is akin to a corporate stamp of approval, encouraging workers to explore more than 100 worlds IBM collectively calls the 3D Internet.'" This regulation may be coming from more than self-interest: IBM sees these environments as management training courses in some ways; working inter-personal skills via chat and human resources via guild activities.
So IBM sanctions playing Secondlife while on the clock?
This, I have to see for myself.
No flying genitalia in IBM business attire then, eh?
1) Don't use Second Life. It is embarrassing and no one in the real world cares besides the news media and misc. company bosses.
(it is kinda like the "news media" just discovered that you can make a virtual world online)
IBM would like to discourage employees from
aimless wandering around
dressing up as a flying phallus (without a tie)
crowding around the "hot looking"
starting conversations with "check out my new script"
Honest question here (IANAL): can it even be legal for the employer to issue guidelines/codes of conduct for activities that are presumably not happening at the workplace?
Hello! I'm a disaster waiting to happen!
I have to say that this is one of the more.. fanciful... posts I've read here in a while.