Molyneux on the Vanity of Gamers
Fable 2 is turning out to be a fantasy game unlike any other, with a new feature announced almost every time Molyneux opens his mouth. At a games industry event in Brighton, he sat down for a chat with Gamasutra to discuss using vanity as an incentive. "Fable 2 will take a similar dramatic approach to the concept. Drained of health points and laid out on the ground, players will have the choice of losing experience points - the game's key method of building up a selection of fearsome fighting moves - and immediately jumping up to regain the action, or letting the enemy close in and work them over with stabs, kicks and punches ... Worse than that, when you eventually get up again to fight another day, the marks of your beating will remain for all to see." These scars will be important, somehow, in Fable 2 online mode, a topic they still aren't discussing in detail.
That post was full of humility eh?
Molyneux is a guy I have very mixed feelings about. He headed up Bullfrog when they made Dungeon Keeper, one of the first games I've ever played from the evil perspective, and a game that earns him huge cool points in my mind. The trouble is, the guy keeps talking about making games that I really want to play but then isn't able to deliver. Black and White is an excellent example: huge potential, but the delivery lacked...something. I can't decide whether I like the guy for being such a visionary, or dislike him for constantly taunting me with game experiences I can't have!
P.P.S. I'm doing Science and I'm still alive.
Unlike any other? I dunno, sounding a LOT like Fable 1 so far. Free-roaming so vast that one of the devs got lost, for example... Yeah, sure it was.
You'd think PM would have learned his lesson on Fable 1 about opening his mouth, and I think I remember him SAYING he learned his lesson (Why did I believe him?) but here he goes again.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
The guys that pick the "hot chick" character in every game.
Because the scaring in the last game did affect gameplay.
You could be the glorious hero, full of light and wisdom, but you were so damned fugley by the end game that the towns people would run away from you.
Not to mention the fact that some people DO care what their character looks like, even more once you go online, a name isn't always enough to make you unique.
Go look at wow, how many lvl 70s look almost the same and are the same right down to the enchants, the talents, and the equipment? Its not pretty and it gets really annoying really fast.
People want unique characters, this is part of that to an extent.
You mad
While there might be room for debate on the term 'Rogue-like' and obviously he meant shoot'em ups instead of shooters (I pray), aside from that I agree whole heartedly with what he says.
Anyways, the failure of those rabid fanboys isn't that they haven't moved on from Fallout, per se, it's that they're too caught up in their own obsession to see anything else. Most Starcraft fans, for example, want Starcraft 2 to be as close to Starcraft as possible. However, they aren't going to decry any little itsy bitsy change from Starcraft, nor are they going to treat anyone who actually does like Starcraft 2 with such abject hostility.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard