Spore to Ship 'When It's Done' And Not Before
Citing the sheer potential of the title, EA executives John Riccitiello and Frank Gibeau stated in a conference call yesterday that Spore will not ship until it is finished. Next Generation reports: "'It's one of those breakthrough products that might come across the industry every three, five, seven years ... We could not be more bullish for the potential of the franchise as we are right now,' said Riccitiello. He said that he still expects the game to ship in the 'March, April, May' 2008 timeframe. However, Riccitiello said, 'We will make the choice of shipping a better game than an on-time game given the high potential for this franchise.'"
Well, the delays for Spore are starting to get frustrating. On the other hand, after all these delays it better be a pretty freaking good game... which it won't be if they rush it to put an end to the delays.
Obviously no game is ever perfect, so it is up to the developers to decide the proper balance between time spent improving the game and delays before release.
That said, nobody wants another "Duke Nukem Forever." If you spend too much time on the whole "revolutionizing videogames" someone will take the lessons presented at all these talks Wright does and actually *finish* a game that heavily utilizes procedural generation or whatever before Spore comes out, and it won't be revolutionary anymore.
Does a line appended to your comment give your post meaning in and of itself, or only in relation to those without?
For example, from Epic, Blizzard, and a few others who are now the big names of the industry for it. It turns out that, surprise, more people buy a game which is finished and polished than something shoved out the door to meet an arbitrary deadline. Much as a couple of publishers still hope that if they believe the opposite really, really hard, it will somehow become reality.
A polar bear is a cartesian bear after a coordinate transform.
You constantly struggle for self improvement - and it shows.
Hooray for bad Engrish on fortune cookies
I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
Most games must be done start to finish within 2 years. If you write a game and it takes 5 years, then the game is usually obsolete by the time it comes out. The longer the development cycle, the more difficult it is to target the hardware that will be available when you ship the game. And as the code base grows in complexity it becomes harder to maintain, test, fix bugs, etc. I think too many people say "Will Wright knows what he is doing!" and conclude everything will work out. But history shows that when a game is ambitious, overhyped, and delayed multiple times -- that the odds are not good.
I really hope Spore works out. But I think they may have become subject to high expectations and scope creep.
A delayed game is eventually good, a bad game is bad forever. - Shigeru Miyamoto
There are 01 kinds of cars in the world. The General Lee, and everything else.
Valve/Vivendi delayed on Half-Life 2, citing this same reason as well as the alleged hacking and source-code-stealing incident (did that ever get prosecuted?).
Frankly, I'm glad they waited. When Half-Life 2 arrived...it was *perfect*.
Like a good video game junkie, I lost about 48h of my life in one fell swoop to that game, playing it through 3 times in quick succession. I do not consider those to be wasted hours.
More companies should release products that are "finished".
"Generation" has a different meaning in the video game culture.
Please, for the good of Humanity, vote Obama.