PS3 Issues Caused GTA IV Delay?
Dr. Eggman writes "According to statements made by Michael Pachter on Gamasutra, 'The Rockstar team had difficulty in building an exceptionally complicated game for the PS3, and failed to recognize how far away from completion the game truly was until recently.' The article goes on to describe an agreement between Rockstar and Sony not to favor the 360 by releasing their version first, necessitating the delay on the 360 as well. Pachter's comments are interesting, because all Take-Two has been willing to say is that 'technological issues' were causing the hold-up. "
As the first article states, it's only the uninformed opinion of a financial analyst that PS3 development difficulties were responsible for the delay. Of course, the financial analyst also believes the PS3 version is a port of the 360 version, when in fact the PS3 has always been the lead platform for the game. Shows how much his opinion is worth.
Rockstar says they have challenges on both platforms (likely Cell development on the PS3 and stuffing everything onto a DVD-9 on the 360). Nothing to see here, folks...
This seems to feasible as all the press demos I've heard about have been on the 360.
Here's one I could find on short notice.
I'm not aware of Rockstar ever showing the press the game engine running on a PS3.
Anybody have examples of that?
--Just because you can doesn't mean you should--
But I think it's fair to blame this on the PS3, because their stupid architecture is the one that deviated from the standard.
Who said there was a "standard" gaming architecture? What part of the PS3 is not standard? It has a processor, a motherboard, a hard drive (hell, the 360 doesn't even adhere to that standard), RAM, a CD/DVD/Blu-Ray disc drive. I know, it's the wireless card that's throwing Rockstar off!
Want to dive in deeper? You have to deal with threading in the cell, core duo (2), and of course the PowerPC. The only difference is the division of the work to the cells, and Sony has released software to help deal with that. The 360 has that newfangled Unified Shader pipeline versus the PS3's traditional pixel/vertex pipeline.
So what's exactly not standard? The fact that you have those mysterious cells that no one knows what to do with? It's all API'd out at this point. Sony released help for developers at the GDC six months ago. So I don't think it's really a good argument to say that it's such a craaaazy hard platform to program for anymore. There's help there if they want this.
Even Pachter said, this was a failure of management to figure out that it was taking so long. They should have known this weeks ago. I personally was surprised to find out that they were going to be able to develop this game so quickly - look at MGS and FFXIII, they're taking much longer.