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PS3 Issues Caused GTA IV Delay?

Dr. Eggman writes "According to statements made by Michael Pachter on Gamasutra, 'The Rockstar team had difficulty in building an exceptionally complicated game for the PS3, and failed to recognize how far away from completion the game truly was until recently.' The article goes on to describe an agreement between Rockstar and Sony not to favor the 360 by releasing their version first, necessitating the delay on the 360 as well. Pachter's comments are interesting, because all Take-Two has been willing to say is that 'technological issues' were causing the hold-up. "

71 of 117 comments (clear)

  1. Way to spin it into a PS3 problem zonk. by pl1ght · · Score: 2, Insightful

    Oh i guess its to be expected. Nowhere in the article does it blame the PS3 for the delays. It specifically states BOTH systems have their technological issues that they need to work through. In typical Slashdot fashion, it is turned into an anti-ps3 article. Way to be unbiased in the news reporting once again.

    1. Re:Way to spin it into a PS3 problem zonk. by Carbonite · · Score: 4, Informative

      RTFA. The first paragraph of the article:

      Wedbush Morgan's Michael Pachter says Take-Two management has "stumbled badly for the first time" with the delay of GTA IV, and said that he believes difficulties porting the game to the PlayStation 3 are to blame and that the company's new green light policy appears to be a failure.

      --
      ich muß mehr Kuhglocke haben
    2. Re:Way to spin it into a PS3 problem zonk. by Rayonic · · Score: 1

      Uh, the Gamasutra article clearly blames the PS3 (right or wrong). You're just being a knee-jerk.

      Also, Take Two did say that both platforms had their difficulties, but:
      A) Perhaps they're being diplomatic.
      or
      B) It's possible that one platform's "difficulties" are more dire than the other's.

    3. Re:Way to spin it into a PS3 problem zonk. by sammy+baby · · Score: 4, Interesting

      I'm reading the exact sentence you quoted, but I'm getting a different vibe from it.

      The quote says that the difficulty was specifically in porting the environment. Not "the PS3 is hard to develop for," or "we developed this in parallel on the 360 and PS3 and the PS3 version has been harder to do." Just that they developed it on one, and porting it is more difficult than they expected.

      I'm happy to blame Sony for a ton of stuff, but it's too early to lay this at their feet.

    4. Re:Way to spin it into a PS3 problem zonk. by Anonymous Coward · · Score: 1, Insightful

      The ENTIRE ARTICLE mentions it as being PS3 problems. At least one specific mention per paragraph.

      Reading is hard :((((((((((((((((((

    5. Re:Way to spin it into a PS3 problem zonk. by joshsisk · · Score: 1

      Nowhere in the article does it blame the PS3 for the delays.

      Huh? The TITLE of the article linked is "Pachter: PS3 Port Caused GTA IV Delay" - now, that might be biased, but it's not Zonk's bias...

    6. Re:Way to spin it into a PS3 problem zonk. by Carbonite · · Score: 3, Insightful

      The GP was claiming that the article never blamed the PS3 for a delay, presenting this as evidence of Zonk's bias. This simply isn't true, as the quote I provided proves. You can make the argument that Sony shouldn't be blamed for the delay, but it's obvious that they are being blamed for the delay (at least in the article).

      --
      ich muß mehr Kuhglocke haben
    7. Re:Way to spin it into a PS3 problem zonk. by GrayCalx · · Score: 1

      I'm happy to blame Sony for a ton of stuff, but it's too early to lay this at their feet.

      I definitely agree with you here. Even if it is a specific problem within the PS3, a delay wouldn't be Sony's fault. And while I really don't want to throw Rockstar under the bus, the issue we're seeing is a result of Rockstar having underestimated how long it would take them to get the game working, properly, on both systems.

      I'm trying to think of a good analogy here... maybe if my company made a bid on a project and said we'll integrate this new software into your network in x days. We start working and realize, wow this software is tricky its going to take us x+20 days. The company that hired us isn't going to blame the software, they'd blame my company. We gave them an estimate (Rockstar giving the gaming community a release date) but we underestimated what was required of us and now it's going to take us longer (Rockstar pushing back the release date).

    8. Re:Way to spin it into a PS3 problem zonk. by Anamanaman · · Score: 4, Insightful

      Considering the RAGE engine is initially developed for the 360 (Table Tennis), its a fair assumption to make.

      Also, Rockstar isnt the only ones having problems. Its widely known that EA sports games on PS3 are currently running at half the frame rate of the 360 version. Also, every Unreal Engine 3 based game on the PS3 this year has had major technical issues (slowdowns, glitches). Its not like its the PS3's fault. 360 was a year ahead of them, and developers are more familiar with it.

      Take Two really cant afford this slip. They are in big trouble as it is, and this might sink them (or force them to sell out to another company). They should have gone the traditional route of timed exclusive on a platform (either PS3 or 360). They would have been able to get a nice chunk of change from the console maker plus been able to completely focus on that single platform. And in 6 months they could port it to all the other systems.

    9. Re:Way to spin it into a PS3 problem zonk. by jamie(really) · · Score: 2, Insightful

      Zonk did post the article title with a question mark at the end of it, which to me implied that it was not fact, but a question. The analyst asserts that the PS3 is a port of the 360 version, and speculates that this caused the delay, and further goes on to speculate why this would also delay the 360 version. Hence the question mark in the title.

      If the PS3 version is a port of the 360, that's very interesting information. Early in the PS2 / Xbox generation, most developers made PS2 games and ported to the XBox, and it was easy, because the XBox was in many ways more powerful and had a harddrive. (I base this opinion on concrete experience of shipping PS2/XBOX1 games). With the early PS3/360 titles, many developers have a 360 title or engine, and then port to the PS3. In some ways its similar: the later platform in each case (XBOX1 then, PS3 now) has a harddrive while the earlier platform doesn't (PS2 then, 360 now). However, in the most significant ways, its different. The XBox1 and the 360 are "easy" to program. It was easy to go from the PS2 to the 360. It's clearly not easy to go from the 360 to the PS3. The PS3 is a fantastically powerful beast (the Cell is one of my favorite chips of all time), but it simply cannot be programmed like a 360.

      The upshot is that because Sony failed to get to market first, and because Sony continued their direction of creating extremely complicated hardware, developers are failing to transition titles from 360 to PS3. The result is more 360 exclusives and more delayed PS3 releases.

      The average PS3 zealot may not care about a game that was coming out on the 360 anyway. "It couldn't have been any good because it didn't use full power of the PS3 if it ran on a 360" they say. But for many people, and for many developers, its a reason to not buy / support the PS3. And it is Sony's responsibility.

    10. Re:Way to spin it into a PS3 problem zonk. by HTTP+Error+403+403.9 · · Score: 1, Funny

      Nowhere in the article does it blame the PS3 for the delays.

      Huh? The TITLE of the article linked is "Pachter: PS3 Port Caused GTA IV Delay" - now, that might be biased, but it's not Zonk's bias...
      Hey no fair! You're using facts to support your argument. You need to be posting unsubstantiated rumors and bald faced lies! We have high standards on /.!
      --
      I'm not a Troll, it's reverse psychology.
    11. Re:Way to spin it into a PS3 problem zonk. by ravenshrike · · Score: 1, Informative

      Dude, they fucking removed flying capability cause the 360 can't support the draw rate needed. Now, it's true that flying's not THAT integral to the game, but it's quite a nice addition. That's however the biggest most clear cut example. What else did they have to gimp to support the 360's lack of ability that we don't know about?

    12. Re:Way to spin it into a PS3 problem zonk. by Anonymous Coward · · Score: 1, Insightful

      That analogy isn't really relevant. Sony made a DESIGN decision to go with a more complex processor. My buddy working at EA says that working on vector processors is slow, but that they are getting the hang of it. He said once you get used to em they are really quite powerful. Had Sony gone with a standard multicore chip, porting would be less difficult. There would still be hardware differences but the threading would be the same.

      So in your case Anchorage could build a train to make the journey quicker (if they WANT more people), and in this case MS went with a more simplified architecture to decrease the learning curve of working on the system.
      Now I dont mean to go "blaming Sony" because thats not the point, I just wanted to point out that your analogy holds, but for the opposite way (that in both situations the town/company HAVE/HAD control over the process. Whether it be adding a train, or making the system less complicated.
      And no I dont think you are on Sony's payroll. I think the people here need to get a life and quit bashing the system opposite of their own. They are 2 different systems and while the games are similar right now (short term lack of PS3 exclusives) I think its going to be really interesting come a year or two which direction the PS3 takes. I still am curious about how the small 3rd party attach rate to the PS3 will be, the very same attach rate that made the ps2 an undeniable success.

    13. Re:Way to spin it into a PS3 problem zonk. by heinousjay · · Score: 1

      Was there anything about the draw rate anywhere that I can read? I remember reading about the flying being taken out, but the reason I read was completely different.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    14. Re:Way to spin it into a PS3 problem zonk. by svnt · · Score: 2, Interesting

      Remember that this is a financial analyst, not anyone associated with the company. While he is no doubt only responsible for a limited number of companies, little information is given about his technical background. We can most likely assume he has little to no experience in software development. For him, "porting" could very well translate to "the versions are being developed in parallel and the PS3 version is taking longer".

      But as you said, it is far too early to blame the PS3. The article even states he's guessing.

    15. Re:Way to spin it into a PS3 problem zonk. by nschubach · · Score: 1

      Correct me if I'm wrong here, but Microsoft touted releasing GTA this year and seemed to rub it in everyone's face that you couldn't play it on any other system this winter. So that tells me that the 360 version should be ready for release at a separate time than the PS3. Why would trouble porting to the PS3 cause them to delay a version that was already ready for the 360?

      Even if it wasn't stated to come out earlier than the PS3 version, I still don't buy the idea that Sony paid them to release at the same time. There are a number of titles that have been going times exclusive.

      On top of that, "hardware" was touted as the reason. Maybe Microsoft is getting rid of the core 360 this fall and they wanted to release GTA as a HDD only game. Doing so while the core was still sold would be seen as alienating a part of the 360 users. After the core is discontinued, they can market it together and say (just like they did with Gears) that they listened to the devs and changed the machine to suit. (and you know they will...)
      Anyway, I still smell fish.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    16. Re:Way to spin it into a PS3 problem zonk. by Nephilium · · Score: 2, Funny

      Right! I think I've got the hang of it now!

      This guy I work with has a brother who's married to the sister of the lead developer at Rockstar's cleaning man! He said the problem they're having is that the Blu-Ray system requires three sacrificed kittens for each disc. They're trying to get enough kittens in order to provide for the launch day rush. So the problem is entirely Sony's. Sony promised it would only take half a kitten.

      That work better? :)

      Nephilium

    17. Re:Way to spin it into a PS3 problem zonk. by mattcoz · · Score: 1

      Wait, so now it's "typical Slashdot fashion" to be pro-Microsoft? Where have I been?

    18. Re:Way to spin it into a PS3 problem zonk. by DaveCBio · · Score: 2, Interesting

      That's a load of crap. The GPU in the 360 is at least as powerful as the PS3 if not slightly better. Look at all the cross platform games out there and you'll see they usually look better on the 360. Not to mention EA saying that their new sport titles would be running at 60FPS on the 360 and 30FPS on the PS3. Get your facts right there pal.

  2. Interesting... by FreeKill · · Score: 3, Interesting

    If it truly is a PS3 only problem that is causing this delay, Microsoft should just throw money at Take-Two to get them to release the 360 version early. Would be a big kick to Sony. Sadly, they are probably contractually obligated though...

    1. Re:Interesting... by IrquiM · · Score: 1

      Well'we've heared earlier that TakeTwo has just as much problems trying to fit everything on DVD9 as they have difficulties programming for a new platform...

      Probably a combination of those two which are hard to get compatible or something.

      --
      This is blinging
    2. Re:Interesting... by DaveCBio · · Score: 1

      I know the quote you are talking about and that's not really what the R* dev said, but everyone jumped on it.

  3. "Zonked" again... by Intellectual+Elitist · · Score: 5, Insightful

    As the first article states, it's only the uninformed opinion of a financial analyst that PS3 development difficulties were responsible for the delay. Of course, the financial analyst also believes the PS3 version is a port of the 360 version, when in fact the PS3 has always been the lead platform for the game. Shows how much his opinion is worth.

    Rockstar says they have challenges on both platforms (likely Cell development on the PS3 and stuffing everything onto a DVD-9 on the 360). Nothing to see here, folks...

    1. Re:"Zonked" again... by Rayonic · · Score: 3, Interesting

      he PS3 has always been the lead platform for the game

      Interesting. Link?

      Wikipedia makes no mention of this fact, though it does mention that they're using the RAGE engine from their earlier Xbox 360 release, Table Tennis.
    2. Re:"Zonked" again... by moderatorrater · · Score: 1

      The only problem with the 360 that I heard was the lack of a guaranteed hard drive. The dvd is a new one for me.

    3. Re:"Zonked" again... by dopplex · · Score: 2, Interesting

      I'm not sure it's accurate to describe the PS3 as the lead platform for the game.

      After all, the demos were shown running off of 360s, I believe. (I seem to remember MS saying as much at some point during E3)

      We've seen more evidence at this point to suggest that the 360 engine is at a demoable stage of development than we have for the PS3 engine - we've seen 360 demos, but we haven't seen PS3 demos.

      --
      "You can take our lives, but you can never take our Flerbage!!!!"
    4. Re:"Zonked" again... by Pojut · · Score: 1, Insightful

      I think we can safely say that the PS3 is definitely NOT the problem.


      Not to start a flame war (not like it hasn't already been started from TFA...) but I would imagine that it is indeed the PS3 causing problems.

      Think about it. It's a modified version of the engine used in Table Tennis which was what? That's right, a 360 exclusive. They have to port it over to the PS3, not the other way around.

      I could see the lack of a garunteed hard drive and the (comparitively) small size of a DVD-9 being an issue, but realistically these are not problems so big that they couldn't figure it out with a little noodle grease.

      I can't claim to know what is causing the delay because I'm not developing the game. I will say, however, that between porting the engine to an ENTIRELY different beast (and like it or not, you cannot deny that the PS3 is one fuck of a powerful beast) and all the gameplay footage we have seen being rendered on a 360 and not a PS3, IMO it's the PS3 slowing things down.

      I have been wrong in the past, of course. My gut tells me I'm not in this instance.

      Feh, no matter, while I like exclusives soley for the reason that they are tethered to a console's specific hardware, I like the idea of multi-platform releases. In this way, the largest number of people have the opportunity to play video games, and at the end of the day that's all I care about...the platform that it is done on is of no consequence to me, really.
    5. Re:"Zonked" again... by Blakey+Rat · · Score: 2, Interesting

      Of course, the financial analyst also believes the PS3 version is a port of the 360 version, when in fact the PS3 has always been the lead platform for the game.

      Has it? They've been demoing it on Xbox 360 this entire time, and it's using the same engine as their previous Xbox 360 game. Not that it really matters which platform is the primary development platform, but still, I've never heard that the PS3 is considered the "lead" platform by Rockstar.

    6. Re:"Zonked" again... by ch0ad · · Score: 1
      i have been fighting this fight on another forum earlier today... i wish people would stop taking speculation as fact just because it comes from a so called "game analyst". only r* know why, and until they say the reason for the delay was the ps3, everyone else can go fuck themselves :)

      on another game blog another analyst claimed it was the 360's lack of space on a dvd... strange how zonk posted this article instead...

    7. Re:"Zonked" again... by Pojut · · Score: 1

      Did you not even read the last paragraph in my post?

      Is it just my imagination, or are the shills on here getting lazier?

    8. Re:"Zonked" again... by Kelbear · · Score: 1

      I respect Michael Pachter's opinions most of the time. He's made some interesting commentary in the past, but has been drifting too far into blind speculation. To be fair, he's supposed to be an analyst, and he really only has to answer to his employer Wedbush Morgan. But when statements go up without reliable references to back them up, that's fast and loose reporting. Don't know if Michael Pachter should be held responsible for providing that information, or the poster for not corraborating the information.

      But in either case, without any evidence, his speculation doesn't amount to much more than any other random gamer's speculation. And with that in mind:

      GTAIV's delays were caused by Shigeru Miyamoto's ninja assasins conducting a night raid on Rockstar offices sparking a terrible and bloody war of attrition between the two companies in an underground struggle for supremacy over the hearts and minds of gamers everywhere. You heard it here first people.

    9. Re:"Zonked" again... by Mr.+Underbridge · · Score: 1, Insightful

      Interesting. Link?

      Come on. Your UID is way too low to expect corroborating evidence on slashdot.

    10. Re:"Zonked" again... by Intellectual+Elitist · · Score: 1

      I can't find the original interview from early in the year where I read someone from Rockstar saying that, but here are some supporting links.

    11. Re:"Zonked" again... by KDR_11k · · Score: 1

      If by "lazier" you mean "post more bullshit posts with even less foundation in reality", yes. FFS, those idiots claim the PS3 is selling 400k units every month when NPD doesn't even show a quarter of that!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:"Zonked" again... by DaveCBio · · Score: 1

      And you know the know the PS3 is the lead platform how? Do you have "insider" information?

    13. Re:"Zonked" again... by DaveCBio · · Score: 1

      So, in other words you pulled this "fact" out of your ass and have nothing to back up the statement. All signs point to the fact that you are very mistaken. Considering they demo on the 360 AND have already released a title using their new engine on the 360. For an "Intellectual Elitist" you are very short on facts to back up your assertions.

    14. Re:"Zonked" again... by Intellectual+Elitist · · Score: 1

      "Take-Two and Rockstar Games were interested in continuing their longtime relationship with Sony, in which they premiered their Grand Theft Auto games on PlayStation platforms exclusively for 6-12 months before bringing them to other systems. [...] But neither company's top executives--all extremely important figures in the games industry--could get an answer from Kutaragi. PlayStation's Japanese headquarters was effectively radio silent, and without Kutaragi's signoff, the normally independent American and European branches had no authority to reach agreements on the exclusives they believed could be valuable to the PS3 cause.

      While Kutaragi dragged his feet, Microsoft's top brass called these third-parties almost daily, asking each of them, "What would it take for you to publish these games on 360?" Finally, the executives could wait no longer, and both Take-Two/Rockstar and Ubisoft cut deals to make their games available on Xbox 360 as well as PS3."
      (source)

      Their intent had always been to have the PS3 as the lead platform. Resources only shifted to focus on a simultaneous multiplatform release in the second half of 2006. But thanks for the attitude.

    15. Re:"Zonked" again... by DaveCBio · · Score: 1

      In other words they wanted to, but in the end they didn't because Sony dragged their feet. So, it's more than likely they weren't very deep into the PS3 when this all went down. Considering how long it took final dev kits to get out and how much of a lead the 360 had not to mention that they have a working 360 engine. All this adds up to the fact that original intentions aside it's far more likely that the 360 is NOW the lead GTA IV platform. Your little quote doesn't prove that the PS3 was/is the lead platform. All it says is that R* wanted it to be to continue their relationship with Sony. Considering the way things are going now maybe it wasn't a bad thing for R* that it worked out this way. It's just too bad that 360 owners have to wait now while they iron out the PS3.

    16. Re:"Zonked" again... by Mark+Gillespie · · Score: 1

      "I could see the lack of a garunteed hard drive and the (comparitively) small size of a DVD-9 being an issue, but realistically these are not problems so big that they couldn't figure it out with a little noodle grease."

      So please tell us how you get 100 elephants into a Mini...

      It get to a point where you can do no more. I think R* got there with the 360 version. They have cut down the textures on the 360 version as far as they will go, they have done all the tricks in the book to make loading times acceptable on the HDD-less 360 core, they have thrown in the towel, and gone back to Microsoft for help.

      Microsoft's response it seems, it a "HDD Required" logo programe, shafting all the 360 core owners.

      I think whilst the PS3 does add some complexity, it's not the reason for the delay, the 360 lack of HDD and limitations are far more likely (and much trickier to fix).

  4. Re:Damn PS3's by UbuntuDupe · · Score: 2, Funny

    Yeah, even making *one* difference engine is hard. I heard one guy tried to make one for fifty years ... and failed!

  5. Makes sense... by ch1a · · Score: 5, Interesting

    This seems to feasible as all the press demos I've heard about have been on the 360.

    Here's one I could find on short notice.

    I'm not aware of Rockstar ever showing the press the game engine running on a PS3.

    Anybody have examples of that?

    --

    --Just because you can doesn't mean you should--
  6. This just in... by GoNINzo · · Score: 3, Interesting

    Apparently, we take the opinions of analysts as news now? Especially ones that have been wrong in the past? This is the same guy who said:

    "At the end of the day, we don't play games for social interaction ... We play games to escape." Microsoft's strategy is "absolutely flawed," he said.

    I suppose he has never seen the game of World of Warcraft or any of the other games that allow you to play with your friends.

    Seriously Zonk, try to have some news objectivity. I'm sure if you dug around, you could find some analyst on the Sony payroll to say how it was the xbox360's extra content causing the holdup.

    --
    Gonzo Granzeau
    "Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
  7. RTFA much? by Alzheimers · · Score: 3, Informative

    Title of the article:
    "Pachter: PS3 Port Caused GTA IV Delay"

    Quoted verbatim from the article (emphasis mine):
    "Wedbush Morgan's Michael Pachter says Take-Two management has "stumbled badly for the first time" with the delay of GTA IV, and said that he believes difficulties porting the game to the PlayStation 3 are to blame and that the company's new green light policy appears to be a failure."

    The only confusing part is how you missed all that.

    1. Re:RTFA much? by king-manic · · Score: 1

      Michael Pachter does not work for Rockstar. He's an analyst. So it's like taking my word forit that they have sharks with lazerbeams patrolling the Iraqie gulf. of here:

      "slashdots King-manic says Take-Two management has "stumbled badly for the first time" with the delay of GTA IV, and said that he believes difficulties are related to the lack of strippers in the Take two office."

      Given it's not the first time Take-two has stumbled. And it's nto a port his opinion is pretty highly suspect.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:RTFA much? by Emetophobe · · Score: 2, Insightful

      Wedbush Morgan's Michael Pachter says Take-Two management has "stumbled badly for the first time" with the delay of GTA IV, and said that he believes difficulties porting the game to the PlayStation 3 are to blame and that the company's new green light policy appears to be a failure."


      Who is this Michael Pachter and why does his opinion matter? He doesn't work for Take-Two nor is he quoting a Take-Two representitive. It's just his opinion that the PS3 is to blame for the GTA IV delay. Hardly news worthy.

      While this may be true, I also believe fitting GTA4 on an Xbox360 DVD9 might also be an issue.
  8. Re:Damn PS3's by fistfullast33l · · Score: 5, Insightful

    But I think it's fair to blame this on the PS3, because their stupid architecture is the one that deviated from the standard.

    Who said there was a "standard" gaming architecture? What part of the PS3 is not standard? It has a processor, a motherboard, a hard drive (hell, the 360 doesn't even adhere to that standard), RAM, a CD/DVD/Blu-Ray disc drive. I know, it's the wireless card that's throwing Rockstar off!

    Want to dive in deeper? You have to deal with threading in the cell, core duo (2), and of course the PowerPC. The only difference is the division of the work to the cells, and Sony has released software to help deal with that. The 360 has that newfangled Unified Shader pipeline versus the PS3's traditional pixel/vertex pipeline.

    So what's exactly not standard? The fact that you have those mysterious cells that no one knows what to do with? It's all API'd out at this point. Sony released help for developers at the GDC six months ago. So I don't think it's really a good argument to say that it's such a craaaazy hard platform to program for anymore. There's help there if they want this.

    Even Pachter said, this was a failure of management to figure out that it was taking so long. They should have known this weeks ago. I personally was surprised to find out that they were going to be able to develop this game so quickly - look at MGS and FFXIII, they're taking much longer.

  9. Re:Return of the "zonked" tag by somersault · · Score: 1

    "The PS3 is doomed."

    Thanks for making me smile, that's the funniest thing I've read all day :) When the PS3 comes down in price, it will do fine. I may even get it just to play GTA IV, rather than waiting for the PC release as I've always done in the past (thought I hate playing on a console with a controller rather than being able to use my mouse for pwnz0r headshot aiming, but it's decent enough while driving the cars, and the graphics will probably be as good as the PC version too)

    --
    which is totally what she said
  10. Re:Damn PS3's by Fallen+Kell · · Score: 3, Informative

    But I think it's fair to blame this on the PS3, because their stupid architecture is the one that deviated from the standard.

    But what is this "standard" that you are talking about? In game consoles, there is no such thing. Each console is simply the standard for that particular console, no more, no less.

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
  11. Re:Zonk's PS3 FUD Backfires by Sciros · · Score: 1, Insightful

    Are you serious? The 360 has no problem running Oblivion. Squeezing what little more (less?) content they'd have for GTA IV on there would in no way significantly delay anything unless they are rubbish at managing their assets compared to other dev houses.

    Given the engine GTA IV is being developed on is the same as a 360 exclusive Rockstar made, the issue is most likely on the PS3 side.

    --
    I like basketball!!1!
  12. Re:Damn PS3's by Anonymous Coward · · Score: 3, Insightful

    Actually it doesn't have one processor. It has seven of them that the developer must use in tandem in order to achieve any level of real performance. The Cell of the PS3 is like having a V8 engine without a timing belt. Yes, it can be damned fast, but only if you can manage to get each SPU processing chunks of data and completing their jobs in a timely manner without having any of the "luxuries" of synchronization features that every other flavor of SMP, including that in the XBox 360, have had since SMP first came into existence. What's worse is that the SPUs don't speak the same language as the CPU so you can't just take a normal task and thread it like you can on a normal SMP system; each task has to be built specifically to be handled by the SPU.

    So yes, the PS3 introduces a number of unique challenges. The only other console system which was similarly difficult to program was the PS2 which was basically the same infrastructure except instead of 7 SPUs it had 2, and developers still complained about how massively difficult it was to work with.

  13. Re:Damn PS3's by Richthofen80 · · Score: 1

    So what's exactly not standard? The fact that you have those mysterious cells that no one knows what to do with? It's all API'd out at this point. Sony released help for developers [joystiq.com] at the GDC six months ago. So I don't think it's really a good argument to say that it's such a craaaazy hard platform to program for anymore. There's help there if they want this.

    Rockstar is having an easier time with the 360 because they already released a game on the 360 (Table Tennis). Any knowledge and code they obtained by writing that game naturally carried over into the next project. The PS3 is uncharted territory, relatively speaking.

    I wouldn't be surprised if its easier to pump out a game on the 360 versus the PS3. Microsoft is a software company, Sony is a hardware company. Even amateurs can write code that runs on the 360 with Microsoft's XNA initiative (which I found really easy to use, coming from a web programming / open source background). I'm not saying Sony isn't a good company, or that their system is bad, because I was a big booster of the original Playstation (I believed using CD media and complex controllers was an important revolution that they helped foster), but now the focus is on HD graphics and sound and game complexity. The enhanced hardware handles the graphics and sound, and an easy to use API allows rapid application development so that more complexity can be added to a game in the same amount of time.

    --
    Reason, free market capitalism, and individualism
  14. Re:Damn PS3's by fitten · · Score: 4, Insightful

    Actually... to extend your simile, it's like an 8-cylinder (not necessarily a 'V') where two of the cylinders are of one size and run on standard gasoline (PPE) and the others (SPE) run on diesel and are a different size and crank length (to reflect the differences in capabilities) and there's no timing belt or single crank shaft or valves :) It's up to the programmers to keep the cylinders fed at the right times and synchronize all of them properly and in ways such that the power can be applied efficiently to the transmission :)

  15. hmmmm by TB · · Score: 1

    If I was making a game of the size and complexity of GTA4, I would at least get some experience on the platforms first, and even if I didnt... id get first party devs in to help. The only one to blame for delays is Rockstars stupidity.

  16. Re:Zonk's PS3 FUD Backfires by Sciros · · Score: 1

    There's a lot more than that to the game, not to mention that clever re-use of textures can go a long way. It's a question of asset management, good recording/compression of voices, etc.

    Sure, you can throw a ton of different, high-quality stuff into a game and say "omg we can't fit this onto a disk!" But, well, that "problem" has been tackled by game developers for decades (ever since the first-ever video game probably). You'd have to be clueless yourself to think that *that* is what's delaying the game, honestly.

    A dev house complaining about not knowing how to do something doesn't mean it can't be done. Even Blizzard wasn't clever enough to avoid limiting characters to specific servers in WoW. Not that they complained about it, heh.

    --
    I like basketball!!1!
  17. Re:Hilarious Zonk FUD! by ironwill96 · · Score: 2, Interesting

    If you're going to troll every games post over the last few days, at least log in so we can flame you properly.

    See similar posts here, here, and here.

    I think we've all got the point that you're really mad about Microsoft not using a larger optical disc format. Your soap box has been stood upon, you don't need to pick it up and bludgeon us to death with your daily rant.

    Thanks!

    --
    "To strive, to seek, to find, and not to yield." - Tennyson
  18. Re:Hilarious Zonk FUD! by toolie · · Score: 4, Insightful

    PS3
    25/50 gig BluRay drive standard
    20/60/80 gig harddrive standard

    360
    3.5/7 gig last gen DVD drive
    No standard harddrive You forgot one:

    PS3
    No demo of GTA 4 ever shown in public, or private that we are aware of.

    360
    Demo shown at E3 using the engine developed on the 360.

    --
    -- toolie
  19. Re:Damn PS3's by Cheeko · · Score: 1

    Additionally the API's are there from Sony, but that doesn't mean they are in a form that makes them easy to use. Because of the underlying asymmetry in the cells, its likely that you can't just use a simple API call to get the same effect that you can with what is essentially a DX API call on the 360.

    AKA: its not just take 360 API to do X and change it into PS3 API to do X.

    Despite having the new shader and everything else in the 360, it likely sticks to the same DX style API calls and the developer never needs to care what the shader is underneath it all. Just like you can buy a new graphics card for your PC and DX will handle any new changes to shader technology.

  20. Re:Damn PS3's by fitten · · Score: 3, Informative

    Which highlights my point - Sony has released tools to make this easier. So the argument that the SPEs are so hard to deal with is moot.


    "Dealing" with the SPEs is trivial. An API to take a pointer, a byte count, and a destination to trigger a DMA is trivial to write. Having seven processors all working on a portion of the same problem by communicating and computing efficiently and calling those APIs at the appropriate times is the hard part. So far, that hasn't been solved for the general case (by anyone on any machine) and is still done by using gray matter. To paraphrase the old joke... calling an API is easy... knowing when to call it... that's the hard part.

    To say it another way... in parallel programming, data partitioning and data flow are the hard parts of the problem to solve. Once you figure out that, the program kind of falls out based on those things. Knowing how to call an API with the right parameters is trivial. There are no efficient automated mechanisms to solve data partitioning and dataflow for the general cases. Some cases are pretty easy and have solutions (and tools to do it for you) like dataflow pipelines. Other than that, people write libraries to solve certain problems like large sparse matrix solvers, large dense matrix solvers, and such.

    So... no... I highly doubt Sony has released tools that make writing parallel programs easy for the general case. It doesn't matter whether or not dealing with an SPE and communication is easy or not. Parallelising an AI algorithm, for example, that's the hard part and has to be done before you even touch the API.
  21. Re:Damn PS3's by MorpheousMarty · · Score: 1

    Awesome analogy, well done.

  22. Not to worry, GTA: Emerald City is for the Wii 1st by WillAffleckUW · · Score: 1

    And all you PS3 1users can just wait until it's released.

    But it will release on xBox360 at the same time as the Wii, so it's not like you'll have long to wait to basejump off of the Space Needle onto the Grey's Anatomy hospital and jump on a skateboard at the new (being built right now) skateboard park that Bill G tried to kill.

    Due to the large number of bike paths and pedestrian corridors, there will be a lot more carnage, of course.

    --
    -- Tigger warning: This post may contain tiggers! --
  23. This is Rockstar's first big game. by LKM · · Score: 2, Insightful

    It's easy to forget that R* has never developed a game the size of GTA III or GTA IV from scratch. They used Renderware for their previous "big" GTAs. GTA IV is the first "modern" GTA to be developed from scratch. Sure, they used an early version of the engine in Table Tennis, but something like GTA IV is in an entirely differen league.

    My guess is that they simply underestimated what it would take to polish a game like GTA IV to a shippable version.

  24. Re:1000 different textures for Brick is f*ing insa by KDR_11k · · Score: 1

    If you find yourself making posts like that, it's time to investigate sarcasm.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  25. Re:Return of the "zonked" tag by somersault · · Score: 1

    Okay.. when the PS3 comes down in price.. it will do much better ;) I've heard plenty of people say that they're just waiting for the price to dip lower before they themselves take the plunge. My uncle has one because he's a total Sony fanboy (PS1, PS2, VAIOs, Aibo, Bravia, PSP, now PS3..) and is loaded, and one of my ex workmates has one because we got it as a leaving present (he was one of the people who were gonna wait for the price to drop before getting one), but those with an ounce of sanity are probably waiting until more games come out and the price drops a bit.. :P

    --
    which is totally what she said
  26. Re:Damn PS3's by voxel · · Score: 1

    You have no point to highlight. Releasing API's to make it easier to pass code to each SPE is by far the hard part of any of this.

    Multi-threading in general isn't easy. Game developers generally don't do much multi-threading. I remember reading about John Carmack once "leaping forward and putting the audio code into a different thread".

    Now, the PS3 has fairly slow processors, just a lot of them. To use 7 threads to get the power out of it is not only difficult, sometimes impossible given an algorithm or game.

    Take it to the extreme if it'll help you, think about the following. Instead of 7 SPE's, pretend there are 4,000 SPE's, but each one only runs at 1.00mhz. Well, you've got yourself 4ghz (4,000mhz) of power in theory, good luck programming GTA IV to run on it. It will never happen in any amount of time that a development budget would allow, if it is even possible at all.

    The PS3's development model of massive parallelism would of worked better if each core wasn't starved for memory and slow bus bandwidth etc...

    Then you could write GTA IV using a single core, or main + a single SPE and get the same performance of the 360, but alas this isn't the case.

    It'll probably be 10 years before massively parallelized games are mainstream and developers can write code to optimize for it as easy as writing single threaded code today.

    --
    Modesty is one of life's greatest attributes
  27. Re:Hilarious Zonk FUD! by PeelBoy · · Score: 1

    Wow the PS3 comes with 3 harddrives standard?

    Impressive.

  28. Re:Damn PS3's by donaldm · · Score: 1

    Now, the PS3 has fairly slow processors, just a lot of them. To use 7 threads to get the power out of it is not only difficult, sometimes impossible given an algorithm or game.

    What do you mean by slow? The PS3 Cell runs at 3.2GHz for the PowerPC core as do the 7 SPE's. The Xbox360 triple core also runs at 3.2GHz.

    As far as writing GTA IV I am not privy to the design principles of the game and I seriously doubt that you are. One of the major issues between the Xbox360 and the PS3 is the Xbox360's lack of hard disk for game usage and also the fact that the PS3 has a much larger media disk (Blu-ray is 25GB single layer and 50GB double layer) compared to the 7GB double layer DVD (yes I was surprised by that to).

    It would be interesting if the main issue is not the PS3 but the Xbox360 and I am quite sure if this was the case Microsoft would be bending over backwards to make sure that any issues are ironed out. For GTA IV to come out first on the Xbox360 could be a win for Microsoft but on the other hand when the PS3 one came out and if was significantly better then I am quite sure developers will start to jump ship so it makes a lot of sense to have the release come out for both platforms at the same time and have the play and graphics similar.

    The above is conjecture but I can't see "Take Two" doing the dirty on Sony since they have done so well from that company unless (and it would eventually be found out) they were bribed to make the game look bad on the PS3.

    --
    There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
  29. Re:Damn PS3's by asuffield · · Score: 1

    Actually it doesn't have one processor. It has seven of them that the developer must use in tandem in order to achieve any level of real performance.


    Reality check: the developer of the compiler must do that. The developer of the game need not do it unless they need to squeeze a bit more performance out of it. Rockstar are not going to be writing all of GTA4 in hand-crafted PS3 assembly code, the bulk of it will be generic C code. There's a reasonably good chance that they haven't even bothered doing anything special with the Cell-specific magic yet - that's the sort of thing you would do fairly late in the development process, to ramp up the performance a bit more over what the compiler can give you.

    We don't know what major problems they are facing, but it's more likely to be related to the video rendering hardware - that's what usually takes most of the time when porting. My bet is that it's got something to do with the fact that the PS3 is OpenGL, while the xbox is directx, since it's always been difficult to go from one to the other.
  30. Re:Hilarious Zonk FUD! by PhoenixOne · · Score: 1

    He said "..that we are aware of." If he isn't aware of it, and he is royalty, then he is correct (unless you know something about him I don't).

    --
    Spell cheek you've failed me four the last thyme!
  31. As Carmack said during QuakeCon 2007... by Errabes · · Score: 1
    http://pc.ign.com/articles/810/810595p1.html

    Carmack speaks on bringing the games to multi-console setups. Remarks that "If something goes wrong, it's going to be on the PS3." He comments that he knows people flame him for saying it, but that it's still true. Microsoft takes far less memory space internally than PS3 does (a mere fraction of the amount), so it's simply a fact that PS3 is harder to port things over to. But maybe it's just a conspiracy against Sony...
  32. Re:Damn PS3's by NoodleSlayer · · Score: 1

    I don't know what I'm talking about but I don't think you know either?

    What sort of response is that?

    In fact the GP comments were pretty close to on the mark. The single general purpose core used in the PS3 is almost identical to the one in the Xbox 360, however the Xbox 360 happens to have three of them. So simply using a single core on the PS3 isn't going to bring it up to xbox 360 levels as the PS3's graphics chip is also somewhat less powerful then the Xbox 360's. The idea was that a lot of the graphics processing work would be handled by the SPEs taking some of the burden off of the GPU.

    The usual criticism I see is that the SPEs are so specialized that it's hard to do anything but specific tasks with them and all of your thread management and scheduling has to take up cycles on the one general purpose core that might be the only one capable of performing other tasks too. Having enough bandwith to feed all 7 cores at once could become problematic rather fast too.

    The overall point is that data storage, while being nice to have, is a rather old problem that developers already know how to deal with and in the end isn't nearly as difficult to tackle when compared to having to develop for a incredibly complex over-engineered architecture that stress massive parallelism, when games in the past haven't even set up to handle two cores at once, let alone seven. The Xbox 360 on the other hand with three general purpose cores and a more powerful graphics chip is much easier to program for and push the hardware farther.

  33. Re:Damn PS3's by FunkyELF · · Score: 1

    What's worse is that the SPUs don't speak the same language as the CPU so you can't just take a normal task and thread it like you can on a normal SMP system; each task has to be built specifically to be handled by the SPU. Threading doesn't happen magically on other systems either. You have to explicitly create threads too. You are right that the SPU's and the PPE don't speak the same language, but nobody writes those languages anyway. You can compile C for both of them you just have to compile them separately. On other systems you're probably compiling thread classes separately anyway.