Procedural Programming- The Secret Behind Spore
imashoe writes "Ever wonder how Spore works under the hood? The game seems to be insanely huge and how is it that there can be an infinite amount of different creates created in the game? The answer is Procedural Programming."
Given that I've only seen videos of someone else playing "Spore", I have to say, no, I don't wonder how it works. I wonder when the hell it'll be done.
The cake is a pie
to generate one meaningful article about it? since apparently it's good at increasing noise by putting out fluff pieces as this one.
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captcha: uncouth. Quite.
Actually I never even heard of Spore.
Yeah who here is sick and tired of crates being everywhere in games. I hardly ever see crates in my day to day.
A Good Troll is better than a Bad Human.
Girl: You got Spaghetti Code in my Perl!
Boy: You got Perl in my Spaghetti Code!
BONA FIDE REVIEWS: our content makes as much sense as our ads.
Please stop stalking me, bro.
I kept jumping up, punching this one crate, just waiting for the gold coins or extra man to come out. Instead, one of the loading dock guys just chased me away.
:(
who literally know *zip*. I just dipped my toes in the article, and lines like "procedural programming is ... object oriented..." snapped any suspenders of belief I had in the article.
Of course, it'll be smaller and faster than Objectionably-oriented software....
mark
This all sounds very interesting.. have any links to your games we could look at?
Good god, you silly putties...
Why do you bother typing in these comments? No one thinks you're any smarter now than they did before reading your message. If anything, they think you don't have a sense of humour.
Next time just aim for the barrel next to the loading dock guy. Kaboom!