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BioWare On Tracking Player Feedback

simoniker writes "BioWare's QA director Phillip DeRosa has written a piece called 'Tracking Player Feedback To Improve Game Design' over at Gamasutra, which deals with how game developers can use statistics, even before a game is released, to improve gameplay. DeRosa "...explains how the Mass Effect creator has set up and executed code-based monitoring of key metrics to test, analyze, and refine its projects through playtesting." Is this approach sensible, or could it be more like movie producers 'pandering' to test audiences?"

2 of 41 comments (clear)

  1. Re:BioWare Nothing But A Shell Of Their Former Sel by Anonymous Coward · · Score: 0, Troll

    The only reason KotOR was hyped and won the usual old game of the year awards was because it was on the Xbox.

    The same way mediocre games like Dead Rising, Lost Planet, Gears of War, etc. all get hyped. KotOR was mostly given a yawn in the pc world. That is the only opinion that really matters.

    One just has to look at the raving Xbox fans at place like EGM and 1Up to see why anything on the Xbox gets reviewed high, given awards, etc.

  2. Re:No, because games are made FOR players. by n00854180t · · Score: 0, Troll

    WoW requires more skill than Baldur's Gate? You, sir, are not a gamer. I doubt you've even ever played Baldur's Gate. Mashing a number row in order like a crack-fiend three year old does not take "skill". Baldur's Gate is a game of strategy at its core, and definitely requires far more skill than WoW ever could. So, go Collect 10 Kobold Candles, and have fun pressing your number row in order while doing it, several hundred times. I'm sure you are very *skilled* at it.