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id Resolves DOSBox/GPL Issue

The British Gaming Blog is reporting that id Software has successfully resolved the minor issue it had with DOSBox, regarding older PC games being sold on Valve's Steam network. "The problem is all fixed up now with the proper licensing text in the game's readme. Developers working hand in hand with smaller application authors is not all that uncommon; SCUMM has worked closely with point and click masters Revolution and LucasArts to improve compatibility with their games, and hopefully this trend will continue so we can experience more old classics in the future."

25 of 78 comments (clear)

  1. Re:The Nightmare Of Dealing With Kooky Licenses by Calinous · · Score: 4, Funny

    Id software will suffer long, and the result on their bottom line will be degraded greatly. They might even go out of business, considering the costs the inclusion of the text of the licensing agreement of DosBox in their readme will incur.

  2. Re:Source by montyzooooma · · Score: 3, Interesting

    Probably the launcher requires Steam or the application itself but Dosbox is untouched.

  3. Re:Source by Anonymous Coward · · Score: 5, Informative
    According to "wd" on the Dosbox forum (link):

    Binary file comparison shows that they are using the 0.70 release executable and added a wrapper. Means they did not modify the sources, just for clarification.
    So Valve have added a launcher program to a vanilla Dosbox binary, a bit like UPX. They haven't modified any GPL source code, or even recompiled Dosbox. Whether this is still a GPL violation is a question for Eben Moglen and the other FSF lawyers, but the senior Dosbox developers are perfectly happy with the situation now, so it probably won't be pursued further.
  4. Re:Source by El_Muerte_TDS · · Score: 2, Interesting

    So it still works when you replace VALVe's DOSbox with the latest DOSbox release?

  5. Re:Source by Anonymous Coward · · Score: 2, Informative

    You still need the levels from the original games, and if you want to play more than the shareware episodes...

  6. Re:Source by DrXym · · Score: 2, Insightful

    I expect DOSBox was already capable of running Quake, and any modifications by Steam are probably just in the configuration file to set its memory, Soundblaster, game image and so on.

  7. Re:Source by Rhaban · · Score: 3, Informative

    But you still need the original game to do this in full legality. This offer is for people who don't already own the games and want to buy it. After that I think they can use any port they want to play them.

  8. Re:Source by spyrochaete · · Score: 2, Informative

    You can still use those engine ports with the Steam version. Steam only protects the main executable, not the data WAD files.

  9. Re:Source by SCPRedMage · · Score: 3, Informative

    Actually, Valve put a wrappper around the DOSBox executable, making it so that it wouldn't run if Steam wasn't present. Underneath that was an unmodified version of DOSBox, but there's still some users on the DOSBox forums claiming that this still constitutes a "modification" to it, and requires that they release the source to it, as well as the program that "links" to it, aka, STEAM.

    Of course, since the senior DOSBox staff seems content with this, it doesn't look like this will come to anything more than a bunch of whiners spamming forums 'cause they think they've been "wronged"...

    --
    My sig can beat up your sig.
  10. Already Resolved by kaleco · · Score: 3, Informative

    This issue was already resolved when the violation story was posted. This story would have been better served as a Slashback article.

    --
    Prosperity is only an instrument to be used, not a deity to be worshipped. Calvin Coolidge
  11. Re:Source by SCPRedMage · · Score: 2, Informative

    Aye, that it does.

    --
    My sig can beat up your sig.
  12. Re:Source by SCPRedMage · · Score: 2, Informative

    Actually, Steam isn't even doing THAT much; it's protecting the DOSBox executable, which you can easily get a non-DRM'd version of. The game executable is DRM-free...

    --
    My sig can beat up your sig.
  13. Correction to parent by codefrog · · Score: 2, Informative

    Actually at least the most recent titles Sega Genesis Collection (PS2/PSP) and Sega Vintage Collection (Xbox 360 Live Arcade) definitely do _not_ use open source emulation. Digital Eclipse (aka Backbone) has proprietary emulation code which is used in many many emulation compilations. Open source emulation code (such as Gens) tends to rely on a patchwork of code from various sources (68000 core, Z80 core, sound chips, and so on) which would make it extremely difficult (or impossible) to properly license it as a package for commercial release.

  14. Non-issue by Xiph · · Score: 4, Informative

    This really was a no-brainer non-issue from the start.
    It's obvious that ID are proponents of open software.
    The dosbox forums were not half-way as upset as slashdot.
    ID-software started fixing this, even before the /. article hit the frontpage.

    Nothing to see here, or for that matter in the previous article, move along.

    --
    Blah blah sig blah blah blah irony blah blah
    1. Re:Non-issue by maniac/dev/null · · Score: 2, Insightful

      ID-software started fixing this, even before the /. article hit the frontpage.

      Copy GPL, paste into readme.txt. I still don't get why people where so upset in the first place.

    2. Re:Non-issue by jonadab · · Score: 2, Insightful

      > I still don't get why people where so upset in the first place.

      Oh, that's easy. People like to get upset. Any excuse will do.

      --
      Cut that out, or I will ship you to Norilsk in a box.
  15. id still committed to open source by CrusadeR · · Score: 4, Informative

    Here's an exchange from the QuakeCon keynote last Friday:

    Audience member:
    "I wanted to say thank you for open-sourcing the Quake 3 engine, it's made a huge difference to the community. I wanted to ask your opinion about the future of Linux and open source gaming."

    John Carmack:
    "I do take a great deal of personal pride and satisfaction with what I've been able to do with getting so much of the stuff out. Sometimes I think about it, and while I know it's not something I'm generally considered for, I may be one of the most prolific open source authors considering all the code that I've written over the last 15 years that I've made open source, or have made open source there. I do think it's very valuable. I'm very happy when I see both user gaming community stuff, or research universities, or people doing simulation tests, or bringing up things. Every new piece of hardware ends up having Doom or Quake titles used as an early form of test application. So I'm very happy to have done that. It's certainly going to continue. I mean I won't commit to a date, but the Doom 3 stuff will be open source. We still make those decisions even today when we're doing the Rage code when we have decisions about "do we want to integrate some other vendor's solution, some proprietary code into this". And the answer's usually no, because eventually id Tech 5 is going to be open source also. This is still the law of the land at id, that the policy is that we're not going to integrate stuff that's going to make it impossible for us to do an eventual open source release. We can argue the exact pros and cons from a pure business standpoint on it, and I can at least make some, perhaps somewhat, contrived cases that I think it's good for the business, but as a personal conviction it's still pretty important to me and I'm standing by that."

    Source: http://www.3ddownloads.com/Action/Rage/Movies/john _carmack-quakecon-keynote-2007.mp3 (about 1 hour 25 minutes in)

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    :wq
    1. Re:id still committed to open source by Chris+Burke · · Score: 2

      Ah, God bless people like Carmack, industry leaders with enough clout in their companies that they can actually stick to their principles even if it isn't clear that said principle is good for business!

      --

      The enemies of Democracy are
    2. Re:id still committed to open source by Walkingshark · · Score: 2, Insightful

      I'm glad that Carmack isn't evil.

      Who'd have thought this generation's Einstein would be making video games?

      --
      The world you experience is only a close approximation of reality.
    3. Re:id still committed to open source by friedmud · · Score: 2, Interesting

      "Unfortunately their licensing stream is drying up. The only AAA licensee of the Doom3 engine was what, Prey?"

      Well... that and Doom3 of course... and Quake4 wasn't that much of a modification... and a slight modification of that creates Enemy Territory: Quake Wars.

      Doom3 sold millions of copies, and it was an internal project so that generates HUGE bucks for id. ETQW will also sell millions. How many million+ copy games do you need to sustain a fairly small company? Not many.

      And if you go to Quakecon you can see the other stuff they work on as well... like the (relatively) new line of cell-phone games and even a Nintendo DS game that's coming out this year as well as movie deals (they announced a Wolfenstein movie at Quakecon). In general, I'd say that id isn't hurting for cash. Sure, some engines like the HL2 engine from Valve have started doing better recently... but I don't think it's making a huge impact on id.

      Friedmud

  16. Re:Source by Applekid · · Score: 2, Insightful

    It is much better to light a candle than damn the darkness.

    DOSBox

    --
    More Twoson than Cupertino
  17. Re:Source by Chris+Burke · · Score: 4, Informative
    Yes, it's a violation because the GPL states that if you distribute the binaries you must distribute the source and license as well.

    Well aside from the fact that this is what Valve is doing (distributing the source), it is actually not a requirement of the GPL that you distribute the source along with the binaries. Here's the relevent part of the GPL:

    3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following:

            a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,
            b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,
            c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.)


    So merely offering to send you the source if you ask (not even necessarily through steam, they could require you to mail a request with a small shipping fee and then they mail you a CD with the source on it) would be sufficient. But practically speaking, since compared to the games your downloading the source to dosbox is most likely very small, it's just easier for them to comply by giving you the binaries and source at the same time.
    --

    The enemies of Democracy are
  18. DosBOX configurations file fix by DimGeo · · Score: 2, Interesting

    Slightly off-topic. Here's a fix I wrote that patches the conf files of DoxBox inside Steam. Sorry for the code, wrote at 1-2 am last night and was a bit under influence. Ignore the silly and/or slow parts. SteamIDDosBoxFix.zip . Fixed are: aspect ratio under 1280x1024 TFT displays, sound stuttering, mouse sensitivity. You can edit dosbox.conf yourself, the fix simply replaces your entries into all .conf files (while keeping their format) it can find under Steam's install dir (which is taken from the registry).

  19. Actually the opposite by huckamania · · Score: 2, Insightful

    This is probably the dream situation. First, the GPL developers actually recognize that id and steam using their stuff is a good thing. Second, id and steam didn't integrate any of the GPL stuff into their own base.

    Take either of those two things away and this situation can quickly approach nightmare levels from a corporate perspective. Eventually, there is going to be a very high profile case where some developer at some company gets caught stealing gpl code after integrating it into their companies product line. It's happening already, just no one has got caught yet.

    I'm sure the company will blame the developer. That may be their main line of defence. I wonder if removing the offending code will work, after all, that's what everyone says they'll do if MS ever tries to enforce a patent. I don't think that would work in either case (seriously, if you remove code then you are admitting infringement, maybe not a good strategy).

    So far, most of these GPL violations have been minor, not that you'd know it on slashdot.

  20. Re:Source by Ultra64 · · Score: 2, Funny

    LESS COFFEE???!
    But I'VE ONLY had 12 cups today.