The State of Play - Violence and Videogames
mozen writes "The BBC has an article up discussing the effects of videogames on the mind and how the media are reluctant to talk more openly about violent games. From the article: 'People who've grown up with Mario see him keeping pace, running and jumping along the building tops that streak by on a train journey. At best, it's a pleasant daydream — a happy reminder of a pastime you enjoy, and at worst, it's a mild distraction. Until, that is, you swap the games around. What if my screen dreams aren't of something so patently harmless as Puzzle Quest? What if they're of the stealth kills in Manhunt?'"
The media DOESN'T like talking about violence in video games? What news sources do they use?
Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
I'd post more, but I've gotta go to a rave tonight.
my first memory of this phenomenon is after playing Lode Runner on the C64 for hours, then trying to read a book. the letters would drop off the end of the line as I read.
when I played Katamari for too long I would see everything in terms of "can I roll it up", which could be dangerous when driving.
I still find myself strafing around corners in office building, entering elevators backwards, and being very aware that landing a plane is just a controlled crash.
None of that, however, has made me more likely to shoot someone when the elevator door opens or run my car over a pedestrian to hit my 10m goal.