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The Shock That Almost Wasn't

According to a senior designer on the 2K Boston (formerly Irrational) game Bioshock a number of publishers turned them down when the company brought the title to their doorstep. "Ken (Levine) spent years pitching the game to publishers but no one was interested, incredible as that seems now. I joined Irrational in December 2004 and my first job was to get a publishing deal for the game (I worked as the Business Development Director for the first six months). I remember pitching the game to one publisher who later told a friend of mine that it was 'just another f-ing PC FPS that's going to sell 250,000 units." Just in case you didn't catch it over the weekend, there's a demo for the game up on Xbox Live. PC owners hold tight: a PC demo is coming, and hopefully before the game launches on the 21st.

16 of 57 comments (clear)

  1. Vindicated already? by jandrese · · Score: 3, Insightful

    It seems a little early to be counting your chickens given that they are all still eggs. It's not like there have never been highly anticipated games that were a complete letdown before.

    --

    I read the internet for the articles.
    1. Re:Vindicated already? by Loke+the+Dog · · Score: 4, Funny

      But those games tend to sell pretty good too. The hype around this game will make sure it sells more than 250k copies, even if the buyers found that their boxes were empty, heh.

    2. Re:Vindicated already? by provigilman · · Score: 3, Interesting

      Exactly, it's not so much that Bioshock is the "BEST GAME EVAR!!!", but rather that it's already doing quite well in preorders and looks to be one of the heavy hitters of 2007. Will it beat out Halo 3? Probably not. Will it sell a lot more than 250K copies? Yes.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    3. Re:Vindicated already? by scumdamn · · Score: 2, Interesting

      I just ran through the demo a couple of times and I can tell you that the game will only sell less than 250k copies if the marketing plan is utter trash, because the game itself is excellent. It has this weird atmosphere that's an amalgum of the '50s and Blade Runner, almost. It's totally weird. And there are these people with bunny ears chasing you around and stuff. I mean, c'mon! How can you not love that? It doesn't even matter how good the graphics are because what really counts in this game is the tight controls and the weird-ass underwater city you're running around in. You'll see what I'm talking about if you play it. It's well worth it. I'll be buying it for sure.

    4. Re:Vindicated already? by cgenman · · Score: 3, Interesting

      The demo convinced me. I had been intending to avoid the game as "another hyped FPS," but the game shows both a strong edge of story telling, and a shockingly strong artistic vision. It almost feels like a cross between myst, and Half Life 2, but adding in elements of a hellish children's book. Also, since it isn't intended to be a multiplayer game or a multiplayer platform, they can get away with weapons and scripting that wouldn't otherwise be possible.

      Truly an experience.

    5. Re:Vindicated already? by bvimo · · Score: 2, Funny

      ... people with bunny ears chasing you around and stuff. How about ponies? If it has ponies, I'll buy it.

      --
      In either case, here at Microsoft, we feel standards are important. And we have fun, too. Doug Mahugh, Microsoft
    6. Re:Vindicated already? by The_mad_linguist · · Score: 2, Funny

      Really? I've never heard of Bioshock before.

  2. Reminds me of another game.. by WhatAmIDoingHere · · Score: 4, Funny

    So which guy from the dev team is going to make us his bitch this time?

    --
    Not a Twitter sockpuppet... but I wish I was.
    1. Re:Reminds me of another game.. by morari · · Score: 3, Informative

      I AM!!!

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  3. Re:it's just another f**king FPS by enderjsv · · Score: 5, Funny

    okay, who had 7? who bet on 7? 7 posts before someone attempted to turn this topic into a PC vs. Xbox360 fanboy flame ware. If you had seven, come on down and claim your prize.

  4. I like it so far by grapeape · · Score: 3, Interesting

    Wonder how many of the mediocre comments are ps3 fanboys?? I just finished the demo, the atmosphere is awesome, good lighting effects, fantastic water effects, yep its a FPS but it looks to have a decent enough story and different enough setting to make it well worth while. Its really creepy, kind of like when I played F.E.A.R. the first time, the setting's 1950's look with the radio playing constantly gives it a weird haunting feel even when nothing is happening. Irrational has never let me down before (loved Freedom Force)so im looking forward to the full game.

  5. Re:it's just another f**king FPS by Anonymous Coward · · Score: 3, Funny

    Don't make fun of the people who conflate their self-worth with how they play their little video-games. It's mean.

  6. Re:Why am I supposed to care about this game again by moderatorrater · · Score: 2, Insightful

    It's the link to System Shock, which, like Deus Ex, became a cult classic because it incorporated a good story. If the story in Bio Shock is as good as System Shock's, it'll be a game worth playing.

  7. Re:2K Boston? by Anonymous Coward · · Score: 2, Insightful

    Read and be enlightened. 2K Boston both A) exists and B) is located in Boston. We might also add into evidence that you're A) an asshat, who should B) do some research before typing, or maybe just C) shut the fuck up.

    Honestly, is it so fucking hard to type "irrational 2k boston" into Google?

  8. Re:Too bad it's an FPS by Dachannien · · Score: 4, Interesting

    One thing that I've found is that the camera field of view makes a huge difference in whether I get motion sickness or not. A game programmer can set the "camera" to have a wide or narrow field of view, just like changing an actual camera lens. If the field of view approximates what you're used to, it removes one contributing factor to motion sickness. However, some programmers like to give their cameras a wider field of view, which increases your peripheral vision (Thief I and II and System Shock 2 both had a touch of this going, which is why I can only play them in limited doses). This is particularly apparent when turning, since objects on the periphery appear to move toward the center much faster than objects that are near the center move across the center (uneven optic flow).

    Another factor is the closeness of the camera to walls, floors, and ceilings. If you're moving along really close to the ground, for example, the optic flow (the apparent motion of objects or patterns in your field of view) is increased, and that can contribute to motion sickness if the effect is not what you're used to in real life.

    Also, any sort of gratuitous bobbing motion is a great way to induce motion sickness. Descent was a chief perpetrator of this back in the day.

    If you want a good example of all of this stuff combined, try EverQuest. Get a levitate for your gnome character (low to the ground, while levitate induces a bobbing motion), get your character drunk (induces a weaving motion when going forward and greatly increases your camera's view angle), and move forward while turning. About ten seconds of that is enough to send me to the couch for a long rest.

    As for trying to reduce motion sickness, here are some suggestions: Play in a well-lit room, and don't sit right up at the screen. This provides a stationary background to match your stationary inner ear. Turn off any sort of camera bob options, if possible. Don't watch other people play - their unexpected motions can have a detrimental effect. And finally, you might have luck playing in shorter doses.

    Personally, I've found that a really high frame rate makes my motion sickness worse, but that may be because I'm used to playing games with a slower frame rate (15-20 fps).

  9. Free 60-page BioShock art book just released by FleaPlus · · Score: 3, Informative
    I was just skimming Kotaku, and it looks like the developers just released a free 60-page art book today. There's plenty of horrifically beautiful goodness inside, although (as one might expect) also some spoilers:

    http://www.2kgames.com/cultofrapture/artbook.html

    Way back when I was creating the BioShock Limited Edition, I took a poll for what you guys wanted to see in the box. And while we managed to put your top 3 choices in - the Making of DVD, Sountrack CD, and Big Daddy Figurine, we just couldn't manage a BioShock artbook.

    But with a game as beautiful as BioShock, that just didn't sit right with me. Because everyone should be able to experience the beauty of BioShock, see the concept art and visualize the evolution of building such a revolutionary game.

    So, with the help of the BioShock team and an amazing art designer, I put together a BioShock artbook for everyone to download. Here it is, in all its glory, in two PDF versions: a smaller, ebook download, and a more hi-resolution version that you can take to your local printshop and bind.

    The one thing I'd recommend is skipping over Ken's foreword until after you've played the game, as it holds some spoilers you might want to keep secret your first playthrough is complete.

    Other than that, and without further ado, I present to you BioShock: Breaking the Mold.