The Shock That Almost Wasn't
According to a senior designer on the 2K Boston (formerly Irrational) game Bioshock a number of publishers turned them down when the company brought the title to their doorstep. "Ken (Levine) spent years pitching the game to publishers but no one was interested, incredible as that seems now. I joined Irrational in December 2004 and my first job was to get a publishing deal for the game (I worked as the Business Development Director for the first six months). I remember pitching the game to one publisher who later told a friend of mine that it was 'just another f-ing PC FPS that's going to sell 250,000 units." Just in case you didn't catch it over the weekend, there's a demo for the game up on Xbox Live. PC owners hold tight: a PC demo is coming, and hopefully before the game launches on the 21st.
It seems a little early to be counting your chickens given that they are all still eggs. It's not like there have never been highly anticipated games that were a complete letdown before.
I read the internet for the articles.
So which guy from the dev team is going to make us his bitch this time?
Not a Twitter sockpuppet... but I wish I was.
okay, who had 7? who bet on 7? 7 posts before someone attempted to turn this topic into a PC vs. Xbox360 fanboy flame ware. If you had seven, come on down and claim your prize.
Wonder how many of the mediocre comments are ps3 fanboys?? I just finished the demo, the atmosphere is awesome, good lighting effects, fantastic water effects, yep its a FPS but it looks to have a decent enough story and different enough setting to make it well worth while. Its really creepy, kind of like when I played F.E.A.R. the first time, the setting's 1950's look with the radio playing constantly gives it a weird haunting feel even when nothing is happening. Irrational has never let me down before (loved Freedom Force)so im looking forward to the full game.
I keep seeing posts about this game on slashdot, usually pointing to articles stating what a great achievement this game is, regardless of the fact that it has yet to be released or reviewed. On top of that, there doesn't seem to be anything about it that's all that new or interesting. It sounds just like the the description, 'another f-ing FPS'.
So please tell me, why does this game get so much attention?
Does anyone have a link to a site with reviews/opinions about the demo? Even though I'm more interested in the PC version I'd still like to know how people felt regarding the content.
The game has the hopes and dreams of the thousands of gamer geeks who played System Shock and System Shock 2 pinned on it. It's a "spiritual successor" to those games which did a lot to advance the genre beyond "run and gun." --G
Well, it was made by the same people that did System Shock...if as a gamer you had the privilege of shitting your pants from playing it, you would understand why people are so excited about Bioshock.
Living With a Nerd
Don't make fun of the people who conflate their self-worth with how they play their little video-games. It's mean.
It's the link to System Shock, which, like Deus Ex, became a cult classic because it incorporated a good story. If the story in Bio Shock is as good as System Shock's, it'll be a game worth playing.
Read and be enlightened. 2K Boston both A) exists and B) is located in Boston. We might also add into evidence that you're A) an asshat, who should B) do some research before typing, or maybe just C) shut the fuck up.
Honestly, is it so fucking hard to type "irrational 2k boston" into Google?
... and I don't want to give anything away, but Ars is pretty much on the money. The atmosphere the game creates is just outstanding, within five minutes I was getting rather nervous and contemplating turning the lights back on.
There's a tonne of great touches, fantastic audio work and really slick visual effects. So it's another first person shooter, but it really does stand head and shoulders above any other single player game I've got my hands on since Half Life 2.
Can't wait for the PC demo to see how my hardware handles it.
One thing that I've found is that the camera field of view makes a huge difference in whether I get motion sickness or not. A game programmer can set the "camera" to have a wide or narrow field of view, just like changing an actual camera lens. If the field of view approximates what you're used to, it removes one contributing factor to motion sickness. However, some programmers like to give their cameras a wider field of view, which increases your peripheral vision (Thief I and II and System Shock 2 both had a touch of this going, which is why I can only play them in limited doses). This is particularly apparent when turning, since objects on the periphery appear to move toward the center much faster than objects that are near the center move across the center (uneven optic flow).
Another factor is the closeness of the camera to walls, floors, and ceilings. If you're moving along really close to the ground, for example, the optic flow (the apparent motion of objects or patterns in your field of view) is increased, and that can contribute to motion sickness if the effect is not what you're used to in real life.
Also, any sort of gratuitous bobbing motion is a great way to induce motion sickness. Descent was a chief perpetrator of this back in the day.
If you want a good example of all of this stuff combined, try EverQuest. Get a levitate for your gnome character (low to the ground, while levitate induces a bobbing motion), get your character drunk (induces a weaving motion when going forward and greatly increases your camera's view angle), and move forward while turning. About ten seconds of that is enough to send me to the couch for a long rest.
As for trying to reduce motion sickness, here are some suggestions: Play in a well-lit room, and don't sit right up at the screen. This provides a stationary background to match your stationary inner ear. Turn off any sort of camera bob options, if possible. Don't watch other people play - their unexpected motions can have a detrimental effect. And finally, you might have luck playing in shorter doses.
Personally, I've found that a really high frame rate makes my motion sickness worse, but that may be because I'm used to playing games with a slower frame rate (15-20 fps).
By higher frame rates I'd take a look more along the lines of 60~120 fps. When a new game like Bioshock comes out getting that kinda frame rate will mean an expensive rig, but for the time being try older games you can get these high frame rates on to see if you still feel sick. Don't forget your monitor's refresh rate could be a bottleneck. Other then that, just don't sit too close to the monitor, I've found the distance can help some. I remember first game I got motion sickness on, Descent 2: Vertigo - the name was appropriate enough.
"A witty saying proves nothing." - Voltaire
http://www.2kgames.com/cultofrapture/artbook.html Way back when I was creating the BioShock Limited Edition, I took a poll for what you guys wanted to see in the box. And while we managed to put your top 3 choices in - the Making of DVD, Sountrack CD, and Big Daddy Figurine, we just couldn't manage a BioShock artbook.
But with a game as beautiful as BioShock, that just didn't sit right with me. Because everyone should be able to experience the beauty of BioShock, see the concept art and visualize the evolution of building such a revolutionary game.
So, with the help of the BioShock team and an amazing art designer, I put together a BioShock artbook for everyone to download. Here it is, in all its glory, in two PDF versions: a smaller, ebook download, and a more hi-resolution version that you can take to your local printshop and bind.
The one thing I'd recommend is skipping over Ken's foreword until after you've played the game, as it holds some spoilers you might want to keep secret your first playthrough is complete.
Other than that, and without further ado, I present to you BioShock: Breaking the Mold.
Nothing else? Really? No Call of Duty 4, Mass Effect, Assassin's Creed, GTA IV or all the older 360 games?
I was all excited about getting a nice projector for home.
I got it, set it up, and hooked up my Xbox for Gears of War.
I got so sick I had to take the projector back. Now I play on a 32" tv from about 7 feet back, and anything larger than that makes me feel like crap.
No reason to lie.
I've heard a lot of people complain about motion sickness with the Descent games. I played through both without a problem. The only time I've gotten sick from a game was the "crashing spaceship" level in Jedi Knight. With Descent, I just played knowing that there is no "up" or "down". In the JK level, there is, but it keeps changing.
I didn't quite get sick enough to hurl, but it was close.
Redundancy is good And also good.
Dude, my mod points apparently JUST expired! But, yeah... Here's an honorary *+1 Funny* or maybe *+1 Insightful* for ya.
Property is theft.
If you're buying a 360 then why shouldn't you play the older games?
Sources?
Last I heard, it was exclusive to 360 and PC. Which pisses me off, because I have a PS3 and no Windows PC.
Remember when Quake came out? Sure you do. It wasn't too long after Duke 3D, and Shadow Warrior came out not too long after.
Well, after playing a healthy dose of Quake, I found myself completely unable to go back to sprite-based FPSes. Watching the sprites shift as I strafed around an enemy made me physically ill.
So, thanks, id software! You quite literally ruined me for older-generation FPS games.
I've noticed this field of view problem with console first-person games dating back to the N64. I call it a problem because the limited field of view always feels artificially restrictive, almost two-dimensional (or "mono"), compared to the more realistic FOV usually encountered with PC games. Basically it's a very slight fish-eye effect, which effectively recreates how we actually view our world. It's not something that a wide aspect screen would alleviate (to simulate peripheral vision), because it's still "flat". Some amount of distortion is required.
Fortunately, I've never experienced any sort of motion sickness/dizziness from a game that wasn't attributable to me intentionally altering my brain chemistry. I'd recommend trying Dramamine or something similar. It seems to work pretty well for some people I know who get car or boat-sick.
So there I was playing System Shock with my roommate (let's call him Kevin, because that's his name) when all of a sudden I felt a sickly feeling in my pants...
It doesn't mean much now, it's built for the future.
my first experience with mouselook, [quake i think it was] was enough to make me dizzy and nauseous.
i havent had any problems that bad since, but i found that playing games with an inverted Y-axis control was what does it in my case. i was used to doom at the time and not really used to using the mouse for movement. my mind would assume that moving the mouse upwards would move the screen forward, when it only moved my vision. with the Y-axis inverted, things are even worse since you look down when i was expecting to look up.
quake being light years faster than doom certainly didnt help back then either.